SNES9X

Émulateur v1.63

L'un des meilleurs émulateur de Super Nintendo sur Mac. Le code et quelques builds sont disponibles sur github. Pour une version plus ancienne, vous pouvez toujours télécharger la 1.3.9b de John Stiles ici.

Dernière mise à jour :

Plateformes

Super Nintendo

Architecture

Mac OS X - macOS Mac OS X - macOS Intel x86 Intel x86 Apple Silicon Apple Silicon 64 bits 64 bits

Téléchargement et liens

Historique des versions

v1.63
Mainly a bug-fix release.
Fixed interlaced output speed being double.
Added a new cheat finder.
Fixed QuickSave 0-9 slot shortcuts not working.
Fixed ZIP files not being closed after patch search.
Fixed AVI not recording audio.
Fixed framerate throttling in turbo mode (now works during AVI recording).
Fixed command line arguments not working.
Changelog complet
Mainly a bug-fix release. **Changes:** ``` Snes9x 1.63 General: - Added a shortcut to change the backdrop color for sprite extraction. - Fixed QuickSave 0-9 slot shortcuts not working. - Allow "Address:byte" form for cheat inputs. - Fixed ZIP files not being closed after patch search. - Various memmap fixes to allow unofficial mappings. - Added usage of ImGui to draw things on top of the screen instead of inside. Win32: - Fixed AVI not recording audio. - Fixed framerate throttling in turbo mode (now works during AVI recording). - Fixed interlaced output speed being double. - Fixed command line arguments not working. - Fixed WaveOut device name display for names longer than 31 characters. - Fixed Bank+/- hotkey saving. - Added hotkeys for aspect ratio, cheat edit/search. - Added multiselect for cheat edit dialog. Gtk: - Fixed config file location to never put files directly in $HOME and obey $XDG_CONFIG_HOME. - Updated translations from JakeSmarter and StanleyKid-22. Mac: - Added a new cheat finder. - Added MultiCart support back. - Create a blank window when starting the program, so the global menu change doesn't go unnoticed. ```
v1.62.3
This fixes the backward-compatibility with save states from before 1.62. It also fixes issues with the libretro core mishandling our new filesystem functions.
Changelog complet
This fixes the backward-compatibility with save states from before 1.62. It also fixes issues with the libretro core mishandling our new filesystem functions.
v1.62.2
Version 1.62.1 had a bug that would erase games' SRAM if save states were loaded. We have better luck with these .2 releases.
Changelog complet
Version 1.62.1 had a bug that would erase games' SRAM if save states were loaded. We have better luck with these .2 releases.
v1.62
Added second set of registers between S-DSP and S-SMP. Fixes
Added a Vulkan graphics output method. Similar to OpenGL, this
Improved the shader parameters dialog with sliders and resize.
Improved wayland support. Handle fractional DPI properly.
Fixed SA1 division with negative dividend again. (Atari2)
Fixed timing on several instructions. (pi1541)
Fixed a desynchronization in interlaced modes and reporting.
Add fixed window size changes up to 10x.
Changelog complet
Another release containing a bunch of small things. There are a few game fixes and some UI tweaks, as well as some reorganization in the backend. The biggest front-facing feature is a Vulkan output for the Windows and Gtk ports. Like OpenGL, Vulkan can use the slang shaders in the libretro repository. ``` Snes9x 1.62 - Fixed SA1 division with negative dividend again. (Atari2) - Fixed timing on several instructions. (pi1541) - MSU1 audio with no loop point will not repeat from start. - Modernized some old memory-related code. - Fixed a desynchronization in interlaced modes and reporting. - Remove SA1 access to WRAM. - Added second set of registers between S-DSP and S-SMP. Fixes PAL version of Virtual Bart. Gtk + Windows: - Added a Vulkan graphics output method. Similar to OpenGL, this can use libretro's slang shaders. - Changed the automatic frame skip throttle to take place immediately before showing the frame, making VRR work better. - Add menu item to clear recent files entries. - Add fixed window size changes up to 10x. Windows: - Improved the shader parameters dialog with sliders and resize. - Allow disabling adding registry entries. Deletes any existing entries when the option is disabled. Gtk: - Switched to CMake for build system. Removed meson. - Fixed some keys not working with modifiers. (Gutawer) - Removed graphics options most people won't understand or need. - Improved wayland support. Handle fractional DPI properly. ```
v1.61
MichaelBuckley provided a brand new MacOS port that is completely
Added a render position hack. Fixes glitches in several games.
Fixed an out-of-bound memory access in sound DSP. (Sour, byuu)
Fixed sound volume resetting when sound reinitializes.
Fixed blargg rf filter.
rewritten based on newer, supported APIs.
Added menu entry to load oops files, and an option to confirm before
Added a save-state preview dialog.
Changelog complet
This is a small release for a bunch of little things that have accumulated. Big changes behind the hood are a change to the tile renderer so that it builds much quicker, and a swap of the Gtk port to C++ bindings, both of which should be unnoticeable. Michael Buckley also wrote a completely new macOS port, due to the complete deprecation of the classic APIs the old port used. ``` - Restructured tile.cpp tile renderer from heavy macros into C++ templates, significantly lowering compile time. (yoffy) - MichaelBuckley provided a brand new MacOS port that is completely rewritten based on newer, supported APIs. - Fixed an out-of-bound memory access in sound DSP. (Sour, byuu) - Revert default SFX2 clock speed increase. - Added a render position hack. Fixes glitches in several games. - Allow an SRAM mapping up to 128KB. Win32: - Apply turbo mode volume when rewinding. - Added menu entry to load oops files, and an option to confirm before saving or loading states. - Fixed sound volume resetting when sound reinitializes. - Added a save-state preview dialog. - Added save banks for up to 100 states - Added support for relative-style save slots - Fixed blargg rf filter. - Show command line options on -h and /? Gtk: - Added an option to show time. (taimoorgit) - Use a submodule for glslang, because it doesn't guarantee API stability. - Switched to GTK's C++ interface, gtkmm3. This effectively drops GTK+ 2.0 support. - Joysticks can now be hotplugged. (jraby) Unix: - Added audio output threading. (yoffy) - Added screensaver prevention on joystick use. (greg-kennedy) - Fix YUY2 conversion. (greg-kennedy) - Add alsa output support. (cjacker) - Add I420 conversion. (cjacker) ```
v1.60
The biggest changes in this release are some reversions which fix a couple games, some accuracy improvements which fix a couple more games, and some optimizations that speed things up a bit.
Fixed accumulation of partial pixel data on mouse motion when we update the
Improved PortAudio driver.
Fixed subscreen blending with master brightness < 100%.
Fixed NMI timing when toggling enable bit. Fixes Chou Aniki--hack removed.
Revert to measured APU clock speed instead of nominal speed. Fixes An
Fixed broken BPS patch support. (ArtiiP)
Fixed MSU1 track restarting on load state.
Changelog complet
The biggest changes in this release are some reversions which fix a couple games, some accuracy improvements which fix a couple more games, and some optimizations that speed things up a bit. The Windows port now has an extra "Hacks" settings dialog that allows enabling some settings to allow older ROM hacks to work. The GTK port's hack settings are still hidden behind the -Ddangerous-hacks=true compile flag. The libretro port has had the remaining hack added. **Use with caution and don't submit bug reports associated with enabling these hacks.** ``` - Fixed subscreen blending with master brightness < 100%. - Fixed NMI timing when toggling enable bit. Fixes Chou Aniki--hack removed. - Reverted an IPL map optimization that misses a weird edge case that caused The Great Battle III to lock up. - Clamp MSU1 addition to max amplitude instead of wrapping. Proper MSU1 tracks will not be affected by this. - Save mipmap_input parameter with customized GLSL and slang shaders. - Actually use mipmap_input parameter. - Optimized subscreen math with help from Dwedit. - Revert to measured APU clock speed instead of nominal speed. Fixes An American Tail. - Fixed broken BPS patch support. (ArtiiP) - Fixed MSU1 track restarting on load state. Win32: - Changed window flags to allow NVIDIA cards to auto-enable exclusive fullscreen mode in OpenGL. - Added a hidden option "DWMSync" that allows OpenGL to sync to the window manager while in windowed or borderless windowed mode. - The automatic frame skip option no longer limits to 59.94Hz. - Fixed bad icon scaling. - Added a hacks dialog to enable settings for older hacks to run. libretro: - Added ability to use Satellaview data in same directory as ROM. - Fixed deviation from proper libretro spec. - Added option to use the software NTSC filter. (stellarporter) GTK: - Added icons to the entries to clear binding assignments. - Fixed overlap in xBRZ multithreading. - Changed glFenceSync option to an OML_sync option that works better. - Fixed accumulation of partial pixel data on mouse motion when we update the mouse position more than once per frame. - Allow one key to be bound to many controller buttons on the same controller. - Force menu and button icons. - Add the view menu to right-click when SNES mouse isn't used. - Remove unused status bar option. - Startup background can be changed in snes9x.conf. - Improved PortAudio driver. Unix: - Fixed sound output that broke with APU refactor. ```
v1.59.2
Hopefully this fixes everything. We've had good luck with the .2 releases in the past.
Changelog complet
Hopefully this fixes everything. We've had good luck with the .2 releases in the past.
v1.59
2. Run meson: `meson builddir --prefix=/usr --buildtype=release`
Fixed TVMode filter in Direct3D and OpenGL modes.
Fixed an interaction slowdown with OpenGL and Blargg NTSC filters.
We have added support for libretro .slangp presets and .slang shaders. These can currently only be used with OpenGL on the Windows and GTK versions. A large set of shaders can be downloaded from:
3. Change to the build directory and run ninja: `cd builddir; ninja`
More git subprojects have been added, so without git it will be more difficult to compile. See how2compile.txt in the win32/docs directory for details.
`git submodule update --init shaders/SPIRV-Cross`
Only allow instant IRQ when toggling IRQ. Fixes WWF - Wrestlemania.
Changelog complet
# Warning: Please don't use. Use the [1.59.2 release](https://github.com/snes9xgit/snes9x/releases/1.59.2) Many things changed in this release. The largest change is a refactoring of the sound handling, which means sound should work better than before and consume less CPU time. # Important Notes: ## .slang shader support We have added support for libretro .slangp presets and .slang shaders. These can currently only be used with OpenGL on the Windows and GTK versions. A large set of shaders can be downloaded from: https://github.com/libretro/slang-shaders ## Win32 * The DirectSound driver has been glitch-prone for a while, so it has removed and replaced with a WaveOut driver. WaveOut is the most basic Windows method for outputting sound, and has used the same output path as DirectSound since Windows Vista. There are only small differences between the two, but the main one is that WaveOut doesn't loop by default, which means we can use a push API and have Dynamic Rate Control. XAudio2 is still available and recommended if your system supports it. * More git subprojects have been added, so without git it will be more difficult to compile. See how2compile.txt in the win32/docs directory for details. ## GTK * The build system has been switched to Meson. Packagers will need to adapt, but most operating systems already have Meson available and being used in packages. The procedure to build is fairly simple: 1. Change to the gtk port directory: `cd gtk` 2. Run meson: `meson builddir --prefix=/usr --buildtype=release` 3. Change to the build directory and run ninja: `cd builddir; ninja` 4. Install if you wish: `meson install` or `sudo meson install` A full list of options is in meson_options.txt. * .slang support requires SPIRV-Cross, which is a git submodule of Snes9x. git can retrieve this with: `git submodule update --init shaders/SPIRV-Cross` If a source archive is used, .slang support will be disabled unless you download the submodule. This can be done by extracting an archive from https://github.com/KhronosGroup/SPIRV-Cross/release to that directory, or by creating a temporary git repository in the extracted Snes9x source by running `git init` and using the above command. Changes: ```Snes9x 1.59 - Count clock cycles to synchronize SA1 with S-CPU properly. Based mostly on work by Vitor Vilela. - Only allow instant IRQ when toggling IRQ. Fixes WWF - Wrestlemania. - Refactored APU output code to buffer less on the client side. Removed 8-bit, Mono, and Reverse Stereo options. - Consistently handle interlacing when we skip frames. - Changed APU clock to reflect nominal values for original hardware. - Fix C4 square instruction regression. Win32: - Don't display Joypad 2 pressed keys if disabled. - Add support for libretro ".slang" shaders to OpenGL driver. - Removed glitch-prone DirectSound audio driver in favor of a generic Wave Out driver. - Moved sound sync to drivers to be more reactive. This makes sound sync and dynamic resampling work more reliably. - Cleaned up dialog boxes to be more consistently spaced. - Fixed TVMode filter in Direct3D and OpenGL modes. - Fixed an interaction slowdown with OpenGL and Blargg NTSC filters. libretro: - Fix multiline cheats. GTK+: - Switch from autotools to Meson build system. - Readd glFinish option as alternative to glFenceSync. - Fix size fallthrough with xBRZ filter. - Fix loading of key bindings with spaces in them and modifier keys used alone. - Add support for libretro ".slang" shaders to OpenGL driver. - Use a cleaner onscreen font. - Trap errors to allow OpenGL
v1.58
Fix movie playback.
Fix interlaced modes when overscan crop is enabled.
Don't translate config file entries. Fixes breakage on
Fix issue where config file doesn't contain all configurable
Updated gettext and removed intltool. update-po should now catch
Hide controller port if disabled when displaying keys.
If available, reduce input lag option will now use fences instead
Changelog complet
This is a small, but important, bugfix release. Movie support, which was broken in 1.56 has been fixed. The GTK+ port will be able to save config files again while using non-latin languages. Aside from that, there have been some cleanups and a bit of UI refinement. The only emulation change is an adjustment to a timing hack. Changes: ``` Snes9x 1.58 - Move the LICENSE file to the base directory and use a stub in all the source files referring to it. - Adjust Chou Aniki timing hack. - Use 1-based numbering when displaying pressed keys. - Hide controller port if disabled when displaying keys. - Fix movie playback. libretro: - Fix interlaced modes when overscan crop is enabled. - Allow overriding -flto. (orbea) GTK+: - Use shared snes_ntsc implementation. - Remove extra LGPL licensing to avoid confusion. - Don't translate config file entries. Fixes breakage on non-C languages. - Fix issue where config file doesn't contain all configurable entries. - Remove config options for Netplay, Joystick, and JMA. SDL 2.0 is now mandatory. - Updated gettext and removed intltool. update-po should now catch all translatable strings. - If available, reduce input lag option will now use fences instead of glFinish to prevent hogging the CPU. - Onscreen text can be variable width and will show up in some more cases now. Win32: - Add audio device selection (XAudio2 only) ```
v1.57
Snes9x 1.57 has been released. Changes include a big update to the libretro port, several accuracy fixes, a few new features, and some deprecations.
Fix MacOS build. (marconett)
hardware, and fix bugs with Stunt Race FX and Yoshi's
Fix controller initialization issues preventing some games
Fix compilation on Mac OS Mojave (meepingsnesroms)
Significant rewrite of OpenGL driver to support newer
Various seta010 emulation fixes. (kps501)
fixing garbage in left column of pixels in some games. (turhope)
Changelog complet
Snes9x 1.57 has been released. Changes include a big update to the libretro port, several accuracy fixes, a few new features, and some deprecations. Support for xml HLSL shaders in the Windows port and xml GLSL shaders in the GTK+ port has been removed. We recommend downloading and using shaders from the libretro repository at https://github.com/libretro/glsl-shaders instead. For those packaging the GTK+ port, note that building with GTK+ 3 is now highly recommended over GTK+ 2 and should have no regressions. Also note that Wayland compatibility is implemented, which, if enabled, also requires GTK+ to have been compiled with Wayland support. The configuration file format for this port has changed to a simple .ini-style that can be edited by hand and is saved as snes9x.conf, keeping with the other ports' convention, in the user's config directory. This will cause any changes to settings made with previous versions to be reset to default. Frame-skipping options have also been simplified to remove never-used "fixed" rate settings and to simplify interaction with dynamic rate control and sound sync. Changes: ``` Snes9x 1.57 - Various seta010 emulation fixes. (kps501) - Pass blargg OAM tests with proper write behavior. (BearOso) - Prevent interlacing in BG modes 1-4. (BearOso) - Corrected IRQ and NMI emulation to allow more games to work properly. (BearOso, OV2) - Use 1 instead of 0 for initial PPU left window coordinate, fixing garbage in left column of pixels in some games. (turhope) - Added interpolation option hack for DSP. (kps501, mudlord, BearOso) - Added sprite-tile limit disabling hack. (Tatsuya79) - Added libretro's fast snapshot support. (OV2) - Add overclocking hack that increases IPC (retrotalker) - Fix controller initialization issues preventing some games from using multitap. (retrotalker) - Proper write behavior for register $2122. (BearOso) - Fix transparency issue with Star Fox asteroids. (redguy, BearOso) - Increase SuperFX speed to more accurately represent hardware, and fix bugs with Stunt Race FX and Yoshi's Island. (BearOso) - Resize viewport on state load. (retrotalker) - Many fixes to variables not saved or saved incorrectly in save states. (Dwedit) - Pass decimal tests in blargg's math test ROMs. (BearOso) - Remove memory leak in loadzip.cpp. (bonimy) - Fix screen size not reverting when overscan is turned on then off mid-frame. (BearOso) Win32: - Include DirectDraw libraries and compile with DirectDraw support by default. (OV2) - Add a link to DirectX installer in error message displayed when the needed DirectX libraries can't be found. (OV2) - Save window position when exiting via menu (OV2) - Make custom ROM dialog resizable. (OV2) - Fix various cheat dialog issues. (OV2) - Remove d3d9x DLL dependency by using DirectXMath. (OV2) - Remove rarely-used HLSL shader option. (OV2) - Add InitialSnapshotFilename support. (BearOso) - Disable BG toggle keys by default. (BearOso) - Proper centering and cropping for overscanned and regular height modes. (OV2) - Remove ability to disable the SNES's hires modes. (OV2) - Added a Super Famicom-style icon resource to the EXE. (BearOso) MacOS: - Partial support for new cheats format. (OV2) - Fix MacOS build. (marconett) - Set default for new config options. (tmkk) - Fix compilation on Mac OS Mojave (meepingsnesroms) libretro: - Massive update of libretro code to latest downstream. (fr500, kps501, OV2, twinaphex, BearOso, hiddenasbestos, m4xw, kxyxz, claudiuslollarius) GTK+: - Use datarootdir instead of datadir on install. (orbea) - Fix --with-system-zip configure flag. (BearOso) - Draw interlaced fields when ready. (BearOso) - Initial Wayland support. (remicalixte) - Allow XV only in X11. (BearOso) - Add Wayland support via EGL. (BearOso) - Significant rewrite of OpenGL driver to support newer standards. This won't work on cards < OpenGL ~1.5. (BearOso) - Changed frameskip option to speed throttling option with simpler, but more relevant methods of speed control. (BearOso) - Add support for relative-style save slots. (ichigo-0, BearOso) - Remove XML config file format in favor of one more like Win32. Make joystick bindings and more options human- readable and editable. (BearOso) - Try more device nodes when initializing OSS. (BearOso) ```
v1.56.2
This is a another small bug fix and minor feature release.
Fixed IRQ corner case that caused Umihara Kawase's water
GTK+: Fixed compilation on big-endian systems. (OV2)
Adjusted IRQ timing slightly. Fixes Dragon Ball Z - Super
Clear WAI when IRQLine is active. Fixes Top Gear 3000. (BearOso)
Fix reading the wrong tile data in mosaic drawing. Gets
Break a specific opcode into cycles. Fixes Little Magic. (BearOso)
GTK+: Added an undo load state option. (BearOso)
Changelog complet
This is a another small bug fix and minor feature release. - Fixed IRQ corner case that caused Umihara Kawase's water to cover the whole screen. (BearOso) - Adjusted IRQ timing slightly. Fixes Dragon Ball Z - Super Butouden 2. (BearOso) - Clear WAI when IRQLine is active. Fixes Top Gear 3000. (BearOso) - Fix reading the wrong tile data in mosaic drawing. Gets rid of glitch at top of FF6 battle transitions. (BearOso) - Break a specific opcode into cycles. Fixes Little Magic. (BearOso) - Win32: Don't mix garbage into the last line with NTSC filter. (OV2) - Win32: Allow disabling scanlines in NTSC filter. (BearOso) - GTK+: Added an undo load state option. (BearOso) - GTK+: Fixed compilation on big-endian systems. (OV2) - Win32, GTK+: Added integer scaling option. (BearOso) - GTK+, Unix: Preserve current joypad state when rewinding. (BearOso)
v1.56.1
Small hot-fix release. See release notes for 1.56.
Automatic input rate now only works for close multiples (BearOso)
Changelog complet
Small hot-fix release. See release notes for 1.56. ```Snes9x 1.56.1 - Automatic input rate now only works for close multiples (BearOso) of 60Hz. - Win32: Cheats are now shown in the correct order in the (BearOso) list view. - GTK+: Check for version greater than 3.22 when using GTK+ (BearOso) 3. - GTK+: Don't resize code and description field in GTK+ 2. (BearOso) ```
v1.56
Fixed a bug where the MSU1 channels were reversed. (qwertymodo)
Improved cheats support. This stores cheats in a human- (BearOso, OV2)
Added some IRQ timing quirks. Fixes at least Marko's (BearOso, OV2)
GTK+: Improved GTK+ 3.0 support and made it the default. (BearOso)
Fixed negative SA1 division (BearOso, Jonas Quinn)
Fixed the interlace fields being swapped after skipping (BearOso)
Fixes Mario's Time Machine graphical glitch.
Fixed wrong tile selection in offset-per-tile mode. (BearOso)
Changelog complet
*Note for GTK+ port packagers: OpenGL support now requires libepoxy, joystick support requires SDL 2.0, not 1.2, and the default GTK+ version selected by configure is now 3 instead of 2.* ``` - Increased the speed of SA1 emulation to match hardware (BearOso) more closely. - Fixed negative SA1 division (BearOso, Jonas Quinn) - Changed the location where we poll input to potentially (Brunnis, BearOso) reduce lag. - Fixed the interlace fields being swapped after skipping (BearOso) frames. - More updates for BS-X support. (LuigiBlood) - Updated xBRZ to version 1.6. (zenju, OV2) - Added a DMA timing hack for rpgone's Koryu no Mimi (OV2) translation. - Updated HDMA to not update indirect addresses until after (BearOso) transfers are completed. - Improved cheats support. This stores cheats in a human- (BearOso, OV2) readable and editable format as gamename.cht. Cheats are converted from the old format on load. They can be added in many different formats, but they will convert to the simple address=condition?byte format. Also, now included is mightymo's cheat database, and the ability to match a game and automatically load cheats from it. - Don't reset a pending NMI on vblank end. Fixes Super (furrykef) Punch-Out. - Redo NMI timing. Fixes Secret of Evermore (PAL). (BearOso) - Test for transparency before dithering on SuperFX. This (RedGuy(yyy)) fixes some graphical artifacts in Star Fox. - Change some of the SDD1 guesswork mapping. Fixes a Tales (BearOso) of Phantasia hack. - Return PPU1 MDR for reads of $2137 instead of CPU MDR. (BearOso) Fixes Mario's Time Machine graphical glitch. - Memset less memory for sprite calculations. (Nebuleon) - Don't spuriously update register 14 when running SuperFX. (BearOso) Fixes graphical glitches in Doom. - Added a SuperFX clock modifier variable. (BearOso) - Write CPU MDR during some DMA and HDMA transfers. Fixes (BearOso) Speedy Gonzales and Funaki Masakatsu Hybrid Wrestler. - Calculate next IRQ time in advance instead of continously (BearOso, OV2) checking for it. - Added some IRQ timing quirks. Fixes at least Marko's (BearOso, OV2) Magic Football. - Fixed wrong tile selection in offset-per-tile mode. (BearOso) - Advance the VRAM pointer even if VRAM writes at the time (kps501) are invalid. - Return 0x80 instead of 0xff in DSP1 simulation. Fixes (kps501) Powerfest '94 Mario Kart. - Initialize controllers on reset. Fixes Looney Tunes (kps501) B-Ball multitap. - Attached APU instruction tracer and made some additions (BearOso) to debugging output. - Fix line doubling in interlaced mode. (kps501) - Added support for M.A.C.S. rifle peripheral. (kps501) - Fixed a bug where the MSU1 channels were reversed. (qwertymodo) - Win32: Added dynamic rate control support for XAudio2 (OV2) - Win32: Added different volume level configuration for (OV2) regular and turbo speed. - Win32: Added option to disable EPX scaling for messages (OV2) - Win32: Improve multi-rom loading. (OV2) - Win32: Add libpng and zlib dependencies as submodules for (qwertymodo, OV2) easier compiling from source. - Win32: Fixed icon registration. (OV2) - Win32: Better support for running while unfocused. (OV2) - Win32: Changed icon. (BearOso) - Win32: Report hidpi support. (BearOso) - Win32: Added mute hotkey and hotkeys for saving/loading (OV2) from file. - Win32: Disabled hotplugging in favor of a menu option to (OV2) reconfigure joysticks. - Win32: Added a reduce input lag option. (BearOso) - Win32: Added ability to use GLSLP shaders with OpenGL, (OV2) including a dialog to tweak custom parameters. - GTK+: Added dynamic rate control support for audio to (BearOso) reduce buffer overflows and underflows. - GTK+: Increased SDL requirement to version 2.0. This (BearOso) improves joystick compatibility. - GTK+: Improved GTK+ 3.0 support and made it the default. (BearOso) - GTK+: Added ability to start from a snapshot on the (julien2512) command line. - GTK+: Added automatic input rate handling. (BearOso) - GTK+: Use 16-bit 5-6-5 pixel format for better colors. (BearOso) - GTK+: Now disables the compositor in fullscreen mode. (BearOso) - GTK+: Changed icon. (BearOso) - GTK+: Require libepoxy for OpenGL support. (BearOso) - GTK+: Add full compatibility with GLSLP shaders, with a (BearOso) parameters dialog to configure them. - Unix: Add xinerama support and window position hints. (Francesco149) ```
v1.52fix4

Aucun détail pour cette version.

v1.52
Fixed the bug that the unnecessary SA-1 emulation
Mac : Fixed corrupted screenshot on Intel Mac. (zones)
Mac : Fixed sudden abort in QuickTime movie export on
Fixed DSP-4 AI problem. (Jonas Quinn)
Fixed invalid memory accesses in C4 and OBC1 codes. (zones)
Fixed invalid memory accesses in BSX codes. My mistake. (zones)
Fixed the read value of $213e, $4210 and $4211. (zones)
Fixed the writing of word values at the memory boundary. (zones)
Changelog complet
- IMPORTANT NOTICE: The structure of savestates (also known as snapshots / freeze files) is incompatible with older versions! Snes9x 1.52 cannot read the savestates created by 1.51 or older. (zones) - Highly acculate SPC700 and S-DSP emulation. (Blargg) - Replaced APU emulation cores (SPC700 and S-DSP) with ones provided by Blargg's SNES_SPC library. This renders savestates incompatible with older versions. (BearOso, zones) - SPC7110 emulation. (byuu, neviksti) - Merged bsnes' SPC7110 emulation code. Note that the .rtc file of Far East of Eden Zero is incompatible with older versions. (zones) - Removed graphics pack support. It's no more necessary. (zones) - Replaced S-RTC emulation code with bsnes' one to keep the good compatibility of .rtc files between the two emulators. As a result, Daikaijuu Monogatari 2 now outputs the .rtc file, and its .srm file is incompatible with older versions. (zones) - Added savestate supports for DSP-2, DSP-4, ST-010 and OBC1. (zones) - Added UPS support. (byuu) - Fixed DSP-4 AI problem. (Jonas Quinn) - Fixed invalid memory accesses in C4 and OBC1 codes. (zones) - Fixed invalid memory accesses in BSX codes. My mistake. (zones) - Fixed the read value of $213e, $4210 and $4211. (zones) - Fixed the writing of word values at the memory boundary. (zones) - Fixed the bug that the unnecessary SA-1 emulation continues once any SA-1 games are launched. (zones) - Removed old color blending codes. (zones) - Removed too-old Snes96 and ZSNES snapshot support. (zones) - Updated command-line options. (zones) - Code cleaning. (zones) - GTK+ : Added a port of Snes9x to the GTK+ toolkit. (BearOso) - Unix : Reconstructed and simplified all the contents. Some features have been removed to be simple, and many options have changed. GTK+ port is recommended for most of Linux users. (zones) - Win32: Now uses snes9x.conf to prevent problems with modified meaning of settings. (OV2) - Win32: Removed broken OpenGL mode. (OV2) - Win32: Removed support for 8bit output. (OV2) - Win32: Reworked settings dialogues to accomodate the new APU core and display settings. (OV2) - Win32: Updated defaults to use D3D and XA2 (better Vista and Win7 support). (OV2) - Win32: Direct3D and XAudio2 support. (OV2) - Win32: Added Blargg's ntsc filter (three presets). (OV2) - Mac : Fixed corrupted screenshot on Intel Mac. (zones) - Mac : Fixed sudden abort in QuickTime movie export on Intel Mac. (zones) - Mac : Changed sound settings for the new APU core. (zones) - Mac : Changed the default folder which Snes9x looks for to 'Application Support' folder. (zones) - Mac : Changed folder names: 'IPSs' -> 'Patches', 'BIOSs' -> 'BIOSes'. (zones) - Mac : Added Blargg's ntsc filter. (zones) - Mac : Internal changes for Leopard and Snow Leopard. (zones)
v1.54.1
GTK+: Properly use --std=c++11 when compiling xBRZ. (BearOso)
Win32: Save window position when toggling fullscreen. (OV2)
Win32: Do not assign down-left binding to down-right. (OV2)
Changelog complet
- GTK+: Properly use --std=c++11 when compiling xBRZ. (BearOso) - Win32: Save window position when toggling fullscreen. (OV2) - Win32: Do not assign down-left binding to down-right. (OV2)
v1.54
Unix: Added Xv support and fixed several bugs. (greg-kennedy)
Improved IRQ emulation in several cases. (OV2)
improve performance.
Fixed controller command line parameters (OV2)
Fixed MMC bank register bit 7, restored 64mbit ExLoRom
GTK+: Fixed several issues with GTK+3. (BearOso)
GTK+: Fixed expose handling to reduce overdraw and (BearOso)
Win32: Fixed unicode command line parameters,
Changelog complet
- Changed the S-SMP core module to one written by byuu. (byuu, BearOso) This has the effect of increased accuracy, fewer speed hacks, but also regresses a few speed-hack games. - Improved IRQ emulation in several cases. (OV2) - Added rewind support. (Themaister, OV2) - Included libretro port. (OV2, libretro team) - Added bps soft-patching support (OV2) - Fixed MMC bank register bit 7, restored 64mbit ExLoRom map (FuSoYa) - GTK+, Windows: Added xBRZ filter (Zenju, OV2, nmagre) - GTK+: Fixed several issues with GTK+3. (BearOso) - GTK+: Added extra aspect ratio options. (BearOso) - GTK+: Added option to mute sound when using turbo mode. (BearOso) - GTK+: Fixed expose handling to reduce overdraw and (BearOso) improve performance. - GTK+: Updated and universalized Spanish translation. (jristz) - Unix: Added Xv support and fixed several bugs. (greg-kennedy) - Win32: Added CG meta shader support (OV2, Themaister) - Win32: Added support to detect joypad changes (OV2) - Win32: Fixed unicode command line parameters, Fixed controller command line parameters (OV2) - Win32: Added quit hotkey (OV2) - Win32: Fixed custom rom dialog (OV2) - Win32: Fixed various cheat dialog issues (gocha, OV2) - Win32: Added hotkey for fast forward toggling (gocha) - Win32: Added drag and drop support for movies (gocha) - Win32: Fixed blargg filter for regular width hires (OV2) - Win32: Fixed snapshot loading from unicode paths (OV2) - Win32: Changed open-with file-association method, should no longer change explorer icons for otherwise unassociated extensions; removed legacy extensions (OV2)
v1.53
Fixed PS3 version save state crash by using heap
Fixed crash relating to double-closed descriptor. (BearOso)
Win32: Added and fixed Autofire for D-pad. (gocha)
GTK+ : Fixed vsync with new X Server and NVIDIA drivers. (BearOso)
Improved overall timings, now Snes9x can handle events in
Improved screen interlace and sprite interlace supports. (OV2, zones)
Improved SA-1 support. (zones)
New APU timing hack, fixes various games that exhibit
Changelog complet
- Rebuilt IRQ handling. (zones) - Improved overall timings, now Snes9x can handle events in a opcode a little. (zones) - Improved screen interlace and sprite interlace supports. (OV2, zones) - Fixed Hi-Res pixel plotter. (BearOso, zones, OV2) - Fixed C4 for Mega Man X2's "weapon get" screen. (Jonas Quinn) - Fixed Super Buster Bros. graphics after reset. (Jonas Quinn) - Improved SA-1 support. (zones) - Added SA-1 CC2 support. (Jonas Quinn, byuu) - Fixed SA-1 NMI override mode. (zones) - Fixed Dual Orb 2 sound glitch. (byuu) - New APU timing hack, fixes various games that exhibit problems with Blargg's SNES_SPC library. (OV2) - Fixed the problem that echo buffer breaks IPL ROM. (zones, OV2) - Fixed movie snapshot unfreeze inconsistency. (gocha) - Faster config file saving. (OV2) - Fixed BlockInvalidVRAMAccess config file option. (windows port, unix port and gtk legacy config) (Jonas Quinn) - Remove POSIX dup and access calls, and rename qword to fix compilation with Cell SDK. (BearOso) - Fixed PS3 version save state crash by using heap allocation for soundsnapshot. (danieldematteis) - Fixed crash relating to double-closed descriptor. (BearOso) - Removed CPUShutdown speedhack, DisableHDMA and DisableIRQ options. (zones) - Removed remaining outdated asm code. (zones) - JMA 64 bit support. (kode54, Nach, friedrich.goepel) - GTK+, Win32, Mac: Added optional Hi-Res blending. (BearOso, OV2, zones) - GTK+, Win32: Support for bsnes-style XML shaders. (BearOso, OV2) - Win32: Full unicode support. (OV2) - Win32: Restored OpenGL mode. (OV2) - Win32: x64 version. (OV2) - Win32: HLSL shader support. (mudlord) - Win32: Win7 jumplist synchronizes with recent roms list. (OV2) - Win32: Updated menu structure. (OV2) - Win32: Drag&Drop support for ROMs. (gocha, OV2) - Win32: Reworked movie-recording with size selection. (gocha, OV2) - Win32: Restored SPC save option. (OV2) - Win32: Fixed vsync in DirectDraw. (OV2) - Win32: Improved window position saving. (OV2) - Win32: Restored compile with DEBUGGER. (gocha) - Win32: Fixed various edge-case errors and/or possible leaks. (Brian Friesen) - Win32: Config file option to always center image. (OV2) - Win32: Fixed "Turbo Down mode" hotkey assignment. (gocha) - Win32: Added and fixed Autofire for D-pad. (gocha) - Win32: Fixed aggressive soundsync wait. (OV2) - Win32: Added window size presets. (OV2) - Mac : Added pause and frame advance functions. (zones) - Mac : Now you can choose any folder for saving files. (zones) - Mac : Updated Music Box (mostly internally). (zones) - Mac : Fixed gliches in open/save dialogs on 10.6. (zones) - Mac : Fixed display configuration in windowed mode. (zones) - Unix : Fixed segfault and hang-up with -DNOSOUND. (zones) - GTK+ : Added ability to set specific folders for SRAM, patches, snapshots, etc. (BearOso) - GTK+ : Fixed many permissions issues with config folders. (BearOso) - GTK+ : Updated compatibility with latest GTK+ and GtkBuilder. Added experimental support for GTK+ 3.x. (BearOso) - GTK+ : Updated software output to use cairo and added the ability to use bilinear-filtering with it. (BearOso) - GTK+ : Fixed issues where cheats wouldn't stay enabled. (BearOso) - GTK+ : Fixed focus issue when there is no window manager. (BearOso) - GTK+ : Fixed X Visual incompatibilities and expose problems in the Xv and OpenGL outputs. (BearOso) - GTK+ : Fixed vsync with new X Server and NVIDIA drivers. (BearOso) - GTK+ : Added "Reduce input lag" option to OpenGL output. (BearOso) - GTK+ : Added a visual indication of the expected video refresh rate for the currently selected sound input rate. (BearOso)
v1.55
Win32: Fixed crash with movie dialog (OV2)
Improved BS-X memory mapping accuracy. (LuigiBlood)
Fixed build warnings / undefined behavior. (bonimy)
Fixed APU error causing issues with some games. (byuu, qwertymodo)
Fixed RAM mapping for Light Fantasy. (hex_usr, BearOso)
Win32: Fixed problems when minimized in d3d. (OV2)
Added support for the MSU-1 coprocessor. (qwertymodo)
Added support for MSU-1 distribution pack. (qwertymodo)
Changelog complet
- Added support for the MSU-1 coprocessor. (qwertymodo) - Added support for MSU-1 distribution pack. (qwertymodo) - Added support for BS-X Satellaview memory packs and data (LuigiBlood) files. - Improved BS-X memory mapping accuracy. (LuigiBlood) - Fixed APU error causing issues with some games. (byuu, qwertymodo) - Added option to ignore patch checksums. (qwertymodo) - Fixed build warnings / undefined behavior. (bonimy) - Correct pixel placement in hires. (BearOso, OV2) - Fixed RAM mapping for Light Fantasy. (hex_usr, BearOso) - Added Circuit USA APU timing hack. (BearOso) - libretro: Merged some changes from downstream repository. (OV2) - GTK+: Allow use of XDG config directory. (BearOso) - GTK+: Add 10th save slot. (YamashitaRen) - GTK+: Updated Spanish translation. (jristz) - Win32: Switched to Studio 2017. (OV2) - Win32: Fixed problems when minimized in d3d. (OV2) - Win32: Split Patch/Rom directory. (OV2) - Win32: Simplified compilation by removing or including some dependencies (included CG headers, completely removed FMOD and FMOD_EX, moved direct draw to compile switch) and reworking solution/configurations. (bonimy, OV2) - Win32: Fixed crash with movie dialog (OV2) - Win32: Changed hotplugging (OV2)

Captures d'écran

Capture d'écran du jeu Tales of Phantasia montrant un combat avec les personnages Cless, Mint et Klarth