PCSX2

Émulateur v2.2.0

Émulateur PS2 actuellement le plus évolué disponible pour macOS.

Des builds nightlies plus récentes sont également disponibles.

Un vieux portage de cet émulateur propose un build 32bits demandant OSX 10.9 minimum. L'émulateur utilise la librairie Vulkan. Pour les vieux macOS ou les Intel ne supportant pas Vulkan et le nouveau portage, une vielle version 0.9.7 pour OSX est disponible ici (lien mort). L'ancien portage officiel (lien mort) utilise Quartz et OpenGL pour Mac Intel de cet émulateur Playstation 2. Quelques plugins sont demandés pour en profiter et vous pourriez avoir besoin d'installer X11.

Pour l'installation, nous vous l'expliquons dans ce dossier.

Si vous possédez l'ancêtre 10.5, une ancienne version est disponible sur le site (comme la 0.9.6 (lien mort)). Enfin, sachez qu'un wrapper basé sur le build Windows de la version 1.0 est disponible ici. De plus, Noxx a réalisé une Winebottler de la version 1.4 disponible ici (lien mort). Une bonne configuration est plus que recommandée.

Dernière mise à jour :

Plateformes

PlayStation 2

Architecture

Mac OS X - macOS Mac OS X - macOS Intel x86 Intel x86 Apple Silicon Apple Silicon 64 bits 64 bits

Téléchargement et liens

Historique des versions

v2.9.63
[GS/GL: Remove extra fb attachment binding.](https://github.com/PCSX2/pcsx2/pull/14959)
Changelog complet
- [GS/GL: Remove extra fb attachment binding.](https://github.com/PCSX2/pcsx2/pull/14959)
v2.9.62
[USB: Camera enumeration regression fix](https://github.com/PCSX2/pcsx2/pull/14969)
Changelog complet
- [USB: Camera enumeration regression fix](https://github.com/PCSX2/pcsx2/pull/14969)
v2.9.61
[GS/Shaders: Fix aa1 on haswell dx11/12.](https://github.com/PCSX2/pcsx2/pull/14967)
Changelog complet
- [GS/Shaders: Fix aa1 on haswell dx11/12.](https://github.com/PCSX2/pcsx2/pull/14967)
v2.9.60
[Qt: Preserve game list column widths across relayouts](https://github.com/PCSX2/pcsx2/pull/14878)
Changelog complet
- [Qt: Preserve game list column widths across relayouts](https://github.com/PCSX2/pcsx2/pull/14878)
v2.9.59
[Qt: Allow customizing toolbar actions](https://github.com/PCSX2/pcsx2/pull/14953)
Changelog complet
- [Qt: Allow customizing toolbar actions](https://github.com/PCSX2/pcsx2/pull/14953)
v2.9.58
[GS/DX12: Compile shaders to Shader Model 6.5](https://github.com/PCSX2/pcsx2/pull/14938)
Changelog complet
- [GS/DX12: Compile shaders to Shader Model 6.5](https://github.com/PCSX2/pcsx2/pull/14938)
v2.9.57
[GS: Roll back to dx11 as default for haswell/broadwell again.](https://github.com/PCSX2/pcsx2/pull/14968)
Changelog complet
- [GS: Roll back to dx11 as default for haswell/broadwell again.](https://github.com/PCSX2/pcsx2/pull/14968)
v2.9.56
[Debugger Breakpoint Instrumentation](https://github.com/PCSX2/pcsx2/pull/14557)
Changelog complet
- [Debugger Breakpoint Instrumentation](https://github.com/PCSX2/pcsx2/pull/14557)
v2.9.55
[Build: Fix for cross-compilation](https://github.com/PCSX2/pcsx2/pull/14752)
Changelog complet
- [Build: Fix for cross-compilation](https://github.com/PCSX2/pcsx2/pull/14752)
v2.9.54
[MSVC: Make baking shader in CPP default off.](https://github.com/PCSX2/pcsx2/pull/14962)
Changelog complet
- [MSVC: Make baking shader in CPP default off.](https://github.com/PCSX2/pcsx2/pull/14962)
v2.9.53
[GameDB: Various fixes](https://github.com/PCSX2/pcsx2/pull/14958)
Changelog complet
- [GameDB: Various fixes](https://github.com/PCSX2/pcsx2/pull/14958)
v2.9.52
[GS/TC: Properly increase iterator on preload target loop](https://github.com/PCSX2/pcsx2/pull/14955)
Changelog complet
- [GS/TC: Properly increase iterator on preload target loop](https://github.com/PCSX2/pcsx2/pull/14955)
v2.9.51
[Misc/Windows: Use wide strings for formatting localisable date & time](https://github.com/PCSX2/pcsx2/pull/14845)
Changelog complet
- [Misc/Windows: Use wide strings for formatting localisable date & time](https://github.com/PCSX2/pcsx2/pull/14845)
v2.9.50
[Pad: Add option to correct diagonal scale on analog sticks](https://github.com/PCSX2/pcsx2/pull/14712)
Changelog complet
- [Pad: Add option to correct diagonal scale on analog sticks](https://github.com/PCSX2/pcsx2/pull/14712)
v2.9.49
[Pad: Add option to correct diagonal scale on analog sticks](https://github.com/PCSX2/pcsx2/pull/14712)
Changelog complet
- [Pad: Add option to correct diagonal scale on analog sticks](https://github.com/PCSX2/pcsx2/pull/14712)
v2.9.48
[FullscreenUI: Add media capture settings and recording toggle](https://github.com/PCSX2/pcsx2/pull/14949)
Changelog complet
- [FullscreenUI: Add media capture settings and recording toggle](https://github.com/PCSX2/pcsx2/pull/14949)
v2.9.47
[GS: Update dirty area in special HW local->local transfers](https://github.com/PCSX2/pcsx2/pull/14941)
Changelog complet
- [GS: Update dirty area in special HW local->local transfers](https://github.com/PCSX2/pcsx2/pull/14941)
v2.9.46
[GS/HW: Allow baking shaders into executable.](https://github.com/PCSX2/pcsx2/pull/13649)
Changelog complet
- [GS/HW: Allow baking shaders into executable.](https://github.com/PCSX2/pcsx2/pull/13649)
v2.9.45
[PerfMon/ImGui: Add average VPS value to OSD](https://github.com/PCSX2/pcsx2/pull/14943)
Changelog complet
- [PerfMon/ImGui: Add average VPS value to OSD](https://github.com/PCSX2/pcsx2/pull/14943)
v2.9.44
[VIF: Fix out of bounds read caused by broken alignment logic](https://github.com/PCSX2/pcsx2/pull/14853)
Changelog complet
- [VIF: Fix out of bounds read caused by broken alignment logic](https://github.com/PCSX2/pcsx2/pull/14853)
v2.9.43
[GS: Update intel igpu/dgpu auto renderer.](https://github.com/PCSX2/pcsx2/pull/14940)
Changelog complet
- [GS: Update intel igpu/dgpu auto renderer.](https://github.com/PCSX2/pcsx2/pull/14940)
v2.9.42
[GS/GL: Misc fixes](https://github.com/PCSX2/pcsx2/pull/14945)
Changelog complet
- [GS/GL: Misc fixes](https://github.com/PCSX2/pcsx2/pull/14945)
v2.9.41
[MSBuild: Replace .sln with new .slnx format](https://github.com/PCSX2/pcsx2/pull/14925)
Changelog complet
- [MSBuild: Replace .sln with new .slnx format](https://github.com/PCSX2/pcsx2/pull/14925)
v2.9.40
[Deps/gha: Bump the ci-deps group with 2 updates](https://github.com/PCSX2/pcsx2/pull/14924)
Changelog complet
- [Deps/gha: Bump the ci-deps group with 2 updates](https://github.com/PCSX2/pcsx2/pull/14924)
v2.9.38
[GS/HW: Purge Ultraman Fighting Evolution crc.](https://github.com/PCSX2/pcsx2/pull/14909)
Changelog complet
- [GS/HW: Purge Ultraman Fighting Evolution crc.](https://github.com/PCSX2/pcsx2/pull/14909)
v2.9.39
[GS/DX12: Enable dx12 support on haswell/broadwell if supported.](https://github.com/PCSX2/pcsx2/pull/14936)
Changelog complet
- [GS/DX12: Enable dx12 support on haswell/broadwell if supported.](https://github.com/PCSX2/pcsx2/pull/14936)
v2.9.37
[GS: Performance testing options.](https://github.com/PCSX2/pcsx2/pull/14814)
Changelog complet
- [GS: Performance testing options.](https://github.com/PCSX2/pcsx2/pull/14814)
v2.9.36
[Counters: Add new Advanced Frame Display setting](https://github.com/PCSX2/pcsx2/pull/14775)
Changelog complet
- [Counters: Add new Advanced Frame Display setting](https://github.com/PCSX2/pcsx2/pull/14775)
v2.9.35
[GS:HW: Fix bpp assertion in GetConvertShader().](https://github.com/PCSX2/pcsx2/pull/14933)
Changelog complet
- [GS:HW: Fix bpp assertion in GetConvertShader().](https://github.com/PCSX2/pcsx2/pull/14933)
v2.9.34
[mVU: Correct mask for ignoring mac flags on non exact matches](https://github.com/PCSX2/pcsx2/pull/14908)
Changelog complet
- [mVU: Correct mask for ignoring mac flags on non exact matches](https://github.com/PCSX2/pcsx2/pull/14908)
v2.9.33
[GS: Use "coords" in UserHacks_RewriteLargeST for clarity.](https://github.com/PCSX2/pcsx2/pull/14921)
Changelog complet
- [GS: Use "coords" in UserHacks_RewriteLargeST for clarity.](https://github.com/PCSX2/pcsx2/pull/14921)
v2.9.32
[CMake: Set minimum Qt version to 6.10](https://github.com/PCSX2/pcsx2/pull/14918)
Changelog complet
- [CMake: Set minimum Qt version to 6.10](https://github.com/PCSX2/pcsx2/pull/14918)
v2.9.31
[Flatpak: Update KDE runtime to 6.11](https://github.com/PCSX2/pcsx2/pull/14816)
Changelog complet
- [Flatpak: Update KDE runtime to 6.11](https://github.com/PCSX2/pcsx2/pull/14816)
v2.8.2
GHActions:MacOS: Add MoltenVK patch for older GPUs.
PAD: Update to latest controller database.
Achievements: Fix deadlock when enabling achievements in FullscreenUI.
GS/DX11: DS as RT/UAV binding fixes.
GS:VK: Use swizzle value compatible with MoltenVK on older GPUs.
Changelog complet
Changelog: GS:VK: Use swizzle value compatible with MoltenVK on older GPUs. GHActions:MacOS: Add MoltenVK patch for older GPUs. Achievements: Fix deadlock when enabling achievements in FullscreenUI. GS/DX11: DS as RT/UAV binding fixes. PAD: Update to latest controller database.
v2.9.30
[Pad/Recording: Fix buttons getting stuck when stopping playback](https://github.com/PCSX2/pcsx2/pull/14902)
Changelog complet
- [Pad/Recording: Fix buttons getting stuck when stopping playback](https://github.com/PCSX2/pcsx2/pull/14902)
v2.9.29
[GS/TC: Fix -Wsign-compare warning.](https://github.com/PCSX2/pcsx2/pull/14907)
Changelog complet
- [GS/TC: Fix -Wsign-compare warning.](https://github.com/PCSX2/pcsx2/pull/14907)
v2.9.28
[GS/HW: Rewrite vertices if large ST.](https://github.com/PCSX2/pcsx2/pull/13970)
Changelog complet
- [GS/HW: Rewrite vertices if large ST.](https://github.com/PCSX2/pcsx2/pull/13970)
v2.9.27
[GS/HW: Improve source channel requirements for source lookups](https://github.com/PCSX2/pcsx2/pull/14901)
Changelog complet
- [GS/HW: Improve source channel requirements for source lookups](https://github.com/PCSX2/pcsx2/pull/14901)
v2.9.26
[GS:HW: Do ROV channel masking with FBMask.](https://github.com/PCSX2/pcsx2/pull/14743)
Changelog complet
- [GS:HW: Do ROV channel masking with FBMask.](https://github.com/PCSX2/pcsx2/pull/14743)
v2.9.25
[Core: Init video mode based on disc or BIOS first](https://github.com/PCSX2/pcsx2/pull/14865)
Changelog complet
- [Core: Init video mode based on disc or BIOS first](https://github.com/PCSX2/pcsx2/pull/14865)
v2.9.24
[GS:HW: Reduce primid max value and add primid dumping.](https://github.com/PCSX2/pcsx2/pull/14824)
Changelog complet
- [GS:HW: Reduce primid max value and add primid dumping.](https://github.com/PCSX2/pcsx2/pull/14824)
v2.9.23
[GHActions:MacOS: Add MoltenVK patch for older GPUs](https://github.com/PCSX2/pcsx2/pull/14889)
Changelog complet
- [GHActions:MacOS: Add MoltenVK patch for older GPUs](https://github.com/PCSX2/pcsx2/pull/14889)
v2.9.22
[EE:Rec: Fix recRAMCopy block compression](https://github.com/PCSX2/pcsx2/pull/14764)
Changelog complet
- [EE:Rec: Fix recRAMCopy block compression](https://github.com/PCSX2/pcsx2/pull/14764)
v2.9.21
[3rdparty/imgui: Update to v1.92.9b](https://github.com/PCSX2/pcsx2/pull/14767)
Changelog complet
- [3rdparty/imgui: Update to v1.92.9b](https://github.com/PCSX2/pcsx2/pull/14767)
v2.9.20
[GS/HW: Fix regression with bilinear filtering of target updates](https://github.com/PCSX2/pcsx2/pull/14897)
Changelog complet
- [GS/HW: Fix regression with bilinear filtering of target updates](https://github.com/PCSX2/pcsx2/pull/14897)
v2.9.19
[Deps: Update SDL3 to v3.4.16](https://github.com/PCSX2/pcsx2/pull/14811)
Changelog complet
- [Deps: Update SDL3 to v3.4.16](https://github.com/PCSX2/pcsx2/pull/14811)
v2.9.18
[Deps: Update Qt to 6.11.2](https://github.com/PCSX2/pcsx2/pull/14860)
Changelog complet
- [Deps: Update Qt to 6.11.2](https://github.com/PCSX2/pcsx2/pull/14860)
v2.9.17
[GS/HW: Various small fixes](https://github.com/PCSX2/pcsx2/pull/14782)
Changelog complet
- [GS/HW: Various small fixes](https://github.com/PCSX2/pcsx2/pull/14782)
v2.9.15
[IOP: Clear jit cache on DEV9 DMA](https://github.com/PCSX2/pcsx2/pull/14880)
Changelog complet
- [IOP: Clear jit cache on DEV9 DMA](https://github.com/PCSX2/pcsx2/pull/14880)
v2.9.16
[EE/Rec: Move opcode defs to common header](https://github.com/PCSX2/pcsx2/pull/14888)
Changelog complet
- [EE/Rec: Move opcode defs to common header](https://github.com/PCSX2/pcsx2/pull/14888)
v2.9.14
[GS/HW: Improve Native Scaling Detections](https://github.com/PCSX2/pcsx2/pull/14765)
Changelog complet
- [GS/HW: Improve Native Scaling Detections](https://github.com/PCSX2/pcsx2/pull/14765)
v2.9.13
[Achievements: Fix deadlock when enabling achievements in FullscreenUI](https://github.com/PCSX2/pcsx2/pull/14900)
Changelog complet
- [Achievements: Fix deadlock when enabling achievements in FullscreenUI](https://github.com/PCSX2/pcsx2/pull/14900)
v2.9.12
[GameDB: use correct names to filter EA network account folders, burnout 3 pal / ntsc](https://github.com/PCSX2/pcsx2/pull/14728)
Changelog complet
- [GameDB: use correct names to filter EA network account folders, burnout 3 pal / ntsc](https://github.com/PCSX2/pcsx2/pull/14728)
v2.9.11
[GS/DX11: DS as RT/UAV binding fixes.](https://github.com/PCSX2/pcsx2/pull/14893)
Changelog complet
- [GS/DX11: DS as RT/UAV binding fixes.](https://github.com/PCSX2/pcsx2/pull/14893)
v2.9.10
[Deps: Always build FFmpeg on Windows](https://github.com/PCSX2/pcsx2/pull/14895)
Changelog complet
- [Deps: Always build FFmpeg on Windows](https://github.com/PCSX2/pcsx2/pull/14895)
v2.9.9
[GS: Output BGCOLOR when both display circuits are disabled](https://github.com/PCSX2/pcsx2/pull/14715)
Changelog complet
- [GS: Output BGCOLOR when both display circuits are disabled](https://github.com/PCSX2/pcsx2/pull/14715)
v2.9.8
[Hotkeys: Add new default hotkey to mute audio using Ctrl + M](https://github.com/PCSX2/pcsx2/pull/14719)
Changelog complet
- [Hotkeys: Add new default hotkey to mute audio using Ctrl + M](https://github.com/PCSX2/pcsx2/pull/14719)
v2.9.7
[Qt/FullscreenUI: Add missing setting descriptions and align text for both UIs](https://github.com/PCSX2/pcsx2/pull/14886)
Changelog complet
- [Qt/FullscreenUI: Add missing setting descriptions and align text for both UIs](https://github.com/PCSX2/pcsx2/pull/14886)
v2.9.6
[Deps: Bump FFmpeg to 9.0.1](https://github.com/PCSX2/pcsx2/pull/14831)
Changelog complet
- [Deps: Bump FFmpeg to 9.0.1](https://github.com/PCSX2/pcsx2/pull/14831)
v2.9.5
[VU: fix typo in a constant](https://github.com/PCSX2/pcsx2/pull/14784)
Changelog complet
- [VU: fix typo in a constant](https://github.com/PCSX2/pcsx2/pull/14784)
v2.9.4
[SW: Fix C rasterizor IIP vector pack (signed->unsigned)](https://github.com/PCSX2/pcsx2/pull/14854)
Changelog complet
- [SW: Fix C rasterizor IIP vector pack (signed->unsigned)](https://github.com/PCSX2/pcsx2/pull/14854)
v2.9.3
[GameDB: Fix Japanese Title&Sort](https://github.com/PCSX2/pcsx2/pull/14861)
Changelog complet
- [GameDB: Fix Japanese Title&Sort](https://github.com/PCSX2/pcsx2/pull/14861)
v2.9.2
[CI: Use separate job for building Windows deps](https://github.com/PCSX2/pcsx2/pull/14833)
Changelog complet
- [CI: Use separate job for building Windows deps](https://github.com/PCSX2/pcsx2/pull/14833)
v2.9.1
[GameDB: Port SCPS-15064's patch to SCKA-20027](https://github.com/PCSX2/pcsx2/pull/14867)
Changelog complet
- [GameDB: Port SCPS-15064's patch to SCKA-20027](https://github.com/PCSX2/pcsx2/pull/14867)
v2.9.0

Aucun détail pour cette version.

v2.8.1

Aucun détail pour cette version.

v2.8.0
Our first immutable release, I hope I didn't screw up.
Changelog complet
Release 2.8.0! Our first immutable release, I hope I didn't screw up.
v2.7.525
[translations: Syncing Crowdin translations](https://github.com/PCSX2/pcsx2/pull/14879)
Changelog complet
- [translations: Syncing Crowdin translations](https://github.com/PCSX2/pcsx2/pull/14879)
v2.7.524
[translations: Syncing Crowdin translations](https://github.com/PCSX2/pcsx2/pull/14864)
Changelog complet
- [translations: Syncing Crowdin translations](https://github.com/PCSX2/pcsx2/pull/14864)
v2.7.523
[SPU2: Pass IOP cycle count at 64bit](https://github.com/PCSX2/pcsx2/pull/14866)
Changelog complet
- [SPU2: Pass IOP cycle count at 64bit](https://github.com/PCSX2/pcsx2/pull/14866)
v2.7.522
[Qt/macOS: Keep Fullscreen on the main window](https://github.com/PCSX2/pcsx2/pull/14841)
Changelog complet
- [Qt/macOS: Keep Fullscreen on the main window](https://github.com/PCSX2/pcsx2/pull/14841)
v2.7.521
[GS/HW: Fix some target detection and format issues](https://github.com/PCSX2/pcsx2/pull/14843)
Changelog complet
- [GS/HW: Fix some target detection and format issues](https://github.com/PCSX2/pcsx2/pull/14843)
v2.7.520
[EE/IOP: Fix loading elf's through relative path](https://github.com/PCSX2/pcsx2/pull/14836)
Changelog complet
- [EE/IOP: Fix loading elf's through relative path](https://github.com/PCSX2/pcsx2/pull/14836)
v2.7.519
[GS: Fix unused variable warning.](https://github.com/PCSX2/pcsx2/pull/14834)
Changelog complet
- [GS: Fix unused variable warning.](https://github.com/PCSX2/pcsx2/pull/14834)
v2.7.518
[GS: Fix Vertex Buffer Growth](https://github.com/PCSX2/pcsx2/pull/14828)
Changelog complet
- [GS: Fix Vertex Buffer Growth](https://github.com/PCSX2/pcsx2/pull/14828)
v2.7.517
[GS: Improve vertex copy over to new buffer + small tweaks](https://github.com/PCSX2/pcsx2/pull/14829)
Changelog complet
- [GS: Improve vertex copy over to new buffer + small tweaks](https://github.com/PCSX2/pcsx2/pull/14829)
v2.7.516
[GS: Use current primitive mode for backing up spare vert buffers](https://github.com/PCSX2/pcsx2/pull/14822)
Changelog complet
- [GS: Use current primitive mode for backing up spare vert buffers](https://github.com/PCSX2/pcsx2/pull/14822)
v2.7.515
[GS:VK: Only use feedback loop layout for depth if texture barrier is supported.](https://github.com/PCSX2/pcsx2/pull/14817)
Changelog complet
- [GS:VK: Only use feedback loop layout for depth if texture barrier is supported.](https://github.com/PCSX2/pcsx2/pull/14817)
v2.7.514
[GS: Fix status bar GPU % when OSD GPU usage is off](https://github.com/PCSX2/pcsx2/pull/14809)
Changelog complet
- [GS: Fix status bar GPU % when OSD GPU usage is off](https://github.com/PCSX2/pcsx2/pull/14809)
v2.7.513
[Input/FullscreenUI: Fix shared-binding navigation bug; fix and expand controller icon/glyph support](https://github.com/PCSX2/pcsx2/pull/14756)
Changelog complet
- [Input/FullscreenUI: Fix shared-binding navigation bug; fix and expand controller icon/glyph support](https://github.com/PCSX2/pcsx2/pull/14756)
v2.7.512
[GS/DX11: Fix uav null_texture usage.](https://github.com/PCSX2/pcsx2/pull/14802)
Changelog complet
- [GS/DX11: Fix uav null_texture usage.](https://github.com/PCSX2/pcsx2/pull/14802)
v2.7.511
[GS/VK: Workaround Nvidia issue when switching ROV targets](https://github.com/PCSX2/pcsx2/pull/14800)
Changelog complet
- [GS/VK: Workaround Nvidia issue when switching ROV targets](https://github.com/PCSX2/pcsx2/pull/14800)
v2.7.510
[GS/VK: Remove undefined unused shader macro.](https://github.com/PCSX2/pcsx2/pull/14795)
Changelog complet
- [GS/VK: Remove undefined unused shader macro.](https://github.com/PCSX2/pcsx2/pull/14795)
v2.7.509
[GS:HW: Only enable GPU timing/stats in backend if the option is enabled.](https://github.com/PCSX2/pcsx2/pull/14792)
Changelog complet
- [GS:HW: Only enable GPU timing/stats in backend if the option is enabled.](https://github.com/PCSX2/pcsx2/pull/14792)
v2.7.507
[MicroVU: Unjumble EATAN coefficients](https://github.com/PCSX2/pcsx2/pull/14785)
Changelog complet
- [MicroVU: Unjumble EATAN coefficients](https://github.com/PCSX2/pcsx2/pull/14785)
v2.7.508
[FullscreenUI: Fix game list appearing empty after exiting and re-entering](https://github.com/PCSX2/pcsx2/pull/14788)
Changelog complet
- [FullscreenUI: Fix game list appearing empty after exiting and re-entering](https://github.com/PCSX2/pcsx2/pull/14788)
v2.7.506
[Qt: Fix wrong resolution on Gamescope](https://github.com/PCSX2/pcsx2/pull/14732)
Changelog complet
- [Qt: Fix wrong resolution on Gamescope](https://github.com/PCSX2/pcsx2/pull/14732)
v2.7.505
[GameDB: Add missing tex in rt for some GITS regions.](https://github.com/PCSX2/pcsx2/pull/14783)
Changelog complet
- [GameDB: Add missing tex in rt for some GITS regions.](https://github.com/PCSX2/pcsx2/pull/14783)
v2.7.504
[GameDB: add missing games and memcardFilters](https://github.com/PCSX2/pcsx2/pull/14781)
Changelog complet
- [GameDB: add missing games and memcardFilters](https://github.com/PCSX2/pcsx2/pull/14781)
v2.7.503
[GS/VK: Fix crash when no device is created and vk is the selected renderer.](https://github.com/PCSX2/pcsx2/pull/14780)
Changelog complet
- [GS/VK: Fix crash when no device is created and vk is the selected renderer.](https://github.com/PCSX2/pcsx2/pull/14780)
v2.7.502
[Qt: Fix logic for resetting the VM when changing discs](https://github.com/PCSX2/pcsx2/pull/14720)
Changelog complet
- [Qt: Fix logic for resetting the VM when changing discs](https://github.com/PCSX2/pcsx2/pull/14720)
v2.7.501
[FullscreenUI: Close menus on resume, hide OSD while open](https://github.com/PCSX2/pcsx2/pull/14768)
Changelog complet
- [FullscreenUI: Close menus on resume, hide OSD while open](https://github.com/PCSX2/pcsx2/pull/14768)
v2.7.500
[GS:MTL: Fix PipelineSelectorMTL padding](https://github.com/PCSX2/pcsx2/pull/14771)
Changelog complet
- [GS:MTL: Fix PipelineSelectorMTL padding](https://github.com/PCSX2/pcsx2/pull/14771)
v2.7.497
[3rdparty: Configure D3D12MemAlloc to use DirectX-Headers under CMake](https://github.com/PCSX2/pcsx2/pull/14762)
Changelog complet
- [3rdparty: Configure D3D12MemAlloc to use DirectX-Headers under CMake](https://github.com/PCSX2/pcsx2/pull/14762)
v2.7.499
[GS/TC: Set valid size minimum based on exact preloaded target](https://github.com/PCSX2/pcsx2/pull/14740)
Changelog complet
- [GS/TC: Set valid size minimum based on exact preloaded target](https://github.com/PCSX2/pcsx2/pull/14740)
v2.7.495
[Deps: Update KDDockWidgets to v2.4.1 and work around libjpeg-turbo build issue](https://github.com/PCSX2/pcsx2/pull/14741)
Changelog complet
- [Deps: Update KDDockWidgets to v2.4.1 and work around libjpeg-turbo build issue](https://github.com/PCSX2/pcsx2/pull/14741)
v2.7.498
[FSUI: Add gamelist hotkey to scan for new games](https://github.com/PCSX2/pcsx2/pull/14721)
Changelog complet
- [FSUI: Add gamelist hotkey to scan for new games](https://github.com/PCSX2/pcsx2/pull/14721)
v2.7.496
[3rdparty: Update rcheevos to v12.4.0](https://github.com/PCSX2/pcsx2/pull/14755)
Changelog complet
- [3rdparty: Update rcheevos to v12.4.0](https://github.com/PCSX2/pcsx2/pull/14755)
v2.7.494
[GS:HW: Add feedback flags for VK depth stencil creation.](https://github.com/PCSX2/pcsx2/pull/14736)
Changelog complet
- [GS:HW: Add feedback flags for VK depth stencil creation.](https://github.com/PCSX2/pcsx2/pull/14736)
v2.7.493
[Qt/FullscreenUI: Settings consistency fixes](https://github.com/PCSX2/pcsx2/pull/14724)
Changelog complet
- [Qt/FullscreenUI: Settings consistency fixes](https://github.com/PCSX2/pcsx2/pull/14724)
v2.7.492
[Qt: Fix Optimal Frame Pacing not inheriting from global](https://github.com/PCSX2/pcsx2/pull/14744)
Changelog complet
- [Qt: Fix Optimal Frame Pacing not inheriting from global](https://github.com/PCSX2/pcsx2/pull/14744)
v2.7.491
[3rdparty: Update LZMA/7zipSDK to 26.02](https://github.com/PCSX2/pcsx2/pull/14734)
Changelog complet
- [3rdparty: Update LZMA/7zipSDK to 26.02](https://github.com/PCSX2/pcsx2/pull/14734)
v2.7.490
[Core: Fix -Wsign-compare warning in R3000A Interpreter](https://github.com/PCSX2/pcsx2/pull/14693)
Changelog complet
- [Core: Fix -Wsign-compare warning in R3000A Interpreter](https://github.com/PCSX2/pcsx2/pull/14693)
v2.7.489
[ImGuiOverlays: Hide Debug and ROV status in SW](https://github.com/PCSX2/pcsx2/pull/14718)
Changelog complet
- [ImGuiOverlays: Hide Debug and ROV status in SW](https://github.com/PCSX2/pcsx2/pull/14718)
v2.7.488
[AudioStream: Work around uninitialized read in cubeb](https://github.com/PCSX2/pcsx2/pull/14717)
Changelog complet
- [AudioStream: Work around uninitialized read in cubeb](https://github.com/PCSX2/pcsx2/pull/14717)
v2.7.487
[GS: Optimize draw buffering and pointer logic](https://github.com/PCSX2/pcsx2/pull/14729)
Changelog complet
- [GS: Optimize draw buffering and pointer logic](https://github.com/PCSX2/pcsx2/pull/14729)
v2.7.486
[GameDB: Crazy Frog Racer fixes](https://github.com/PCSX2/pcsx2/pull/14725)
Changelog complet
- [GameDB: Crazy Frog Racer fixes](https://github.com/PCSX2/pcsx2/pull/14725)
v2.7.484
[GS/CLUT: Handle special case for CSM2 32bit mode switch](https://github.com/PCSX2/pcsx2/pull/14546)
Changelog complet
- [GS/CLUT: Handle special case for CSM2 32bit mode switch](https://github.com/PCSX2/pcsx2/pull/14546)
v2.7.485
[GameDB: Patch The Gift to fix sound RPC](https://github.com/PCSX2/pcsx2/pull/14713)
Changelog complet
- [GameDB: Patch The Gift to fix sound RPC](https://github.com/PCSX2/pcsx2/pull/14713)
v2.7.483
[ImGui: Fix cut off legend in save state overlay](https://github.com/PCSX2/pcsx2/pull/14705)
Changelog complet
- [ImGui: Fix cut off legend in save state overlay](https://github.com/PCSX2/pcsx2/pull/14705)
v2.7.482
[GS:HW: Fix ROV texture type conversion for temporary Z.](https://github.com/PCSX2/pcsx2/pull/14694)
Changelog complet
- [GS:HW: Fix ROV texture type conversion for temporary Z.](https://github.com/PCSX2/pcsx2/pull/14694)
v2.7.481
[FullscreenUI: Fix nav loss after logging in to RA](https://github.com/PCSX2/pcsx2/pull/14709)
Changelog complet
- [FullscreenUI: Fix nav loss after logging in to RA](https://github.com/PCSX2/pcsx2/pull/14709)
v2.7.480
[Qt: Silence warning when opening log window](https://github.com/PCSX2/pcsx2/pull/14711)
Changelog complet
- [Qt: Silence warning when opening log window](https://github.com/PCSX2/pcsx2/pull/14711)
v2.7.479
[USB: Copy Virtua Cop offsets to Re-Birth JP version](https://github.com/PCSX2/pcsx2/pull/14700)
Changelog complet
- [USB: Copy Virtua Cop offsets to Re-Birth JP version](https://github.com/PCSX2/pcsx2/pull/14700)
v2.7.478
[GS/TC: Improve clear and preload behaviour](https://github.com/PCSX2/pcsx2/pull/14681)
Changelog complet
- [GS/TC: Improve clear and preload behaviour](https://github.com/PCSX2/pcsx2/pull/14681)
v2.7.477
[GS:HW: Fix regression with prefer_reuse texture fetching flag.](https://github.com/PCSX2/pcsx2/pull/14701)
Changelog complet
- [GS:HW: Fix regression with prefer_reuse texture fetching flag.](https://github.com/PCSX2/pcsx2/pull/14701)
v2.7.476
[GS/TC: Only bilinear resize depth if downscaled](https://github.com/PCSX2/pcsx2/pull/14685)
Changelog complet
- [GS/TC: Only bilinear resize depth if downscaled](https://github.com/PCSX2/pcsx2/pull/14685)
v2.7.475
[Debugger: Add navigation history with back and forward buttons](https://github.com/PCSX2/pcsx2/pull/14632)
Changelog complet
- [Debugger: Add navigation history with back and forward buttons](https://github.com/PCSX2/pcsx2/pull/14632)
v2.7.474
[GS/OGL: Increase padding to fill ProgramSelector size](https://github.com/PCSX2/pcsx2/pull/14702)
Changelog complet
- [GS/OGL: Increase padding to fill ProgramSelector size](https://github.com/PCSX2/pcsx2/pull/14702)
v2.7.473
[Debugger: Improve layout editor dialog](https://github.com/PCSX2/pcsx2/pull/14637)
Changelog complet
- [Debugger: Improve layout editor dialog](https://github.com/PCSX2/pcsx2/pull/14637)
v2.7.472
[Pad: Fix enum entries check](https://github.com/PCSX2/pcsx2/pull/14654)
Changelog complet
- [Pad: Fix enum entries check](https://github.com/PCSX2/pcsx2/pull/14654)
v2.7.471
[USB: Add GunCon 2 values for the Japanese versions of Time Crisis II](https://github.com/PCSX2/pcsx2/pull/14697)
Changelog complet
- [USB: Add GunCon 2 values for the Japanese versions of Time Crisis II](https://github.com/PCSX2/pcsx2/pull/14697)
v2.7.470
[GS/HW: Adjust shuffle predetect for only texture formats under 32bit](https://github.com/PCSX2/pcsx2/pull/14689)
Changelog complet
- [GS/HW: Adjust shuffle predetect for only texture formats under 32bit](https://github.com/PCSX2/pcsx2/pull/14689)
v2.7.469
GS: Bump shader cache version.
Changelog complet
- GS: Bump shader cache version.
v2.7.468
[GS: Move readback image dump to Transfer Images parameter from Save RT](https://github.com/PCSX2/pcsx2/pull/14687)
Changelog complet
- [GS: Move readback image dump to Transfer Images parameter from Save RT](https://github.com/PCSX2/pcsx2/pull/14687)
v2.7.467
[GS:DX:VK: Always make null texture with UAV usage.](https://github.com/PCSX2/pcsx2/pull/14682)
Changelog complet
- [GS:DX:VK: Always make null texture with UAV usage.](https://github.com/PCSX2/pcsx2/pull/14682)
v2.7.466
[GS/DX: Fix typo with primid init output.](https://github.com/PCSX2/pcsx2/pull/14688)
Changelog complet
- [GS/DX: Fix typo with primid init output.](https://github.com/PCSX2/pcsx2/pull/14688)
v2.7.465
[Deps/gha: Bump the ci-deps group across 1 directory with 2 updates](https://github.com/PCSX2/pcsx2/pull/14644)
Changelog complet
- [Deps/gha: Bump the ci-deps group across 1 directory with 2 updates](https://github.com/PCSX2/pcsx2/pull/14644)
v2.7.464
common: Fix build on ryml < 0.11
Changelog complet
- common: Fix build on ryml < 0.11
v2.7.463
[Qt: Add Create PCSX2 launcher option to setup wizard](https://github.com/PCSX2/pcsx2/pull/14666)
Changelog complet
- [Qt: Add Create PCSX2 launcher option to setup wizard](https://github.com/PCSX2/pcsx2/pull/14666)
v2.7.462
[GS/HW: Make all vertices the same color in certain flat shading cases.](https://github.com/PCSX2/pcsx2/pull/14634)
Changelog complet
- [GS/HW: Make all vertices the same color in certain flat shading cases.](https://github.com/PCSX2/pcsx2/pull/14634)
v2.7.461
[Deps: Revert workaround for MSVC ICE with PlutoVG](https://github.com/PCSX2/pcsx2/pull/14678)
Changelog complet
- [Deps: Revert workaround for MSVC ICE with PlutoVG](https://github.com/PCSX2/pcsx2/pull/14678)
v2.7.460
[Add support for YAML anchors in GameDB](https://github.com/PCSX2/pcsx2/pull/14649)
Changelog complet
- [Add support for YAML anchors in GameDB](https://github.com/PCSX2/pcsx2/pull/14649)
v2.7.459
[GS: Fix Compiler warnings.](https://github.com/PCSX2/pcsx2/pull/14677)
Changelog complet
- [GS: Fix Compiler warnings.](https://github.com/PCSX2/pcsx2/pull/14677)
v2.7.458
[Deps/3rdparty: Various updates](https://github.com/PCSX2/pcsx2/pull/14665)
Changelog complet
- [Deps/3rdparty: Various updates](https://github.com/PCSX2/pcsx2/pull/14665)
v2.7.457
[QT: Remove ROV tabstop in graphics advanced section.](https://github.com/PCSX2/pcsx2/pull/14672)
Changelog complet
- [QT: Remove ROV tabstop in graphics advanced section.](https://github.com/PCSX2/pcsx2/pull/14672)
v2.7.456
[GS/DX12: Make sure null texture has correct descriptor type for slot.](https://github.com/PCSX2/pcsx2/pull/14635)
Changelog complet
- [GS/DX12: Make sure null texture has correct descriptor type for slot.](https://github.com/PCSX2/pcsx2/pull/14635)
v2.7.455
[GS:DX12: Index pipelines in correct shader cache table.](https://github.com/PCSX2/pcsx2/pull/14674)
Changelog complet
- [GS:DX12: Index pipelines in correct shader cache table.](https://github.com/PCSX2/pcsx2/pull/14674)
v2.7.454
[Debugger: Allow strings to be edited from the symbol trees](https://github.com/PCSX2/pcsx2/pull/14533)
Changelog complet
- [Debugger: Allow strings to be edited from the symbol trees](https://github.com/PCSX2/pcsx2/pull/14533)
v2.7.453
[FullscreenUI: QoL tweaks and achievements nav fixes](https://github.com/PCSX2/pcsx2/pull/14669)
Changelog complet
- [FullscreenUI: QoL tweaks and achievements nav fixes](https://github.com/PCSX2/pcsx2/pull/14669)
v2.7.452
[GS:MTL: ROV Support](https://github.com/PCSX2/pcsx2/pull/14646)
Changelog complet
- [GS:MTL: ROV Support](https://github.com/PCSX2/pcsx2/pull/14646)
v2.7.451
[GameDB: Various fixes](https://github.com/PCSX2/pcsx2/pull/14625)
Changelog complet
- [GameDB: Various fixes](https://github.com/PCSX2/pcsx2/pull/14625)
v2.7.450
[Deps: Update SDL3 to v3.4.12](https://github.com/PCSX2/pcsx2/pull/14651)
Changelog complet
- [Deps: Update SDL3 to v3.4.12](https://github.com/PCSX2/pcsx2/pull/14651)
v2.7.449
[GS: Better handle imgui texture creation hazards.](https://github.com/PCSX2/pcsx2/pull/14655)
Changelog complet
- [GS: Better handle imgui texture creation hazards.](https://github.com/PCSX2/pcsx2/pull/14655)
v2.7.447
[Misc: another COM code cleanup](https://github.com/PCSX2/pcsx2/pull/14660)
Changelog complet
- [Misc: another COM code cleanup](https://github.com/PCSX2/pcsx2/pull/14660)
v2.7.448
[GameDB: remove gamefixes from silent hill 3](https://github.com/PCSX2/pcsx2/pull/14659)
Changelog complet
- [GameDB: remove gamefixes from silent hill 3](https://github.com/PCSX2/pcsx2/pull/14659)
v2.7.446
[Achievements:Rename softcore to Casual ](https://github.com/PCSX2/pcsx2/pull/14657)
Changelog complet
- [Achievements:Rename softcore to Casual ](https://github.com/PCSX2/pcsx2/pull/14657)
v2.7.445
[GS/HW: More ROV revisions.](https://github.com/PCSX2/pcsx2/pull/14643)
Changelog complet
- [GS/HW: More ROV revisions.](https://github.com/PCSX2/pcsx2/pull/14643)
v2.7.444
[GS/HW: Better handle some texture creation hazards.](https://github.com/PCSX2/pcsx2/pull/14631)
Changelog complet
- [GS/HW: Better handle some texture creation hazards.](https://github.com/PCSX2/pcsx2/pull/14631)
v2.7.443
[GS/DX12: Expand the fb optimization hit detection backport from GL/DX11.](https://github.com/PCSX2/pcsx2/pull/14595)
Changelog complet
- [GS/DX12: Expand the fb optimization hit detection backport from GL/DX11.](https://github.com/PCSX2/pcsx2/pull/14595)
v2.7.442
[GameDB: Various Gran Turismo fixes](https://github.com/PCSX2/pcsx2/pull/14647)
Changelog complet
- [GameDB: Various Gran Turismo fixes](https://github.com/PCSX2/pcsx2/pull/14647)
v2.7.441
[PINE: Disallow access to pages with custom VTLB handlers](https://github.com/PCSX2/pcsx2/pull/14588)
Changelog complet
- [PINE: Disallow access to pages with custom VTLB handlers](https://github.com/PCSX2/pcsx2/pull/14588)
v2.7.440
[GS: Update target TEX0 on a move if buffer width is increased.](https://github.com/PCSX2/pcsx2/pull/14627)
Changelog complet
- [GS: Update target TEX0 on a move if buffer width is increased.](https://github.com/PCSX2/pcsx2/pull/14627)
v2.7.439
[GS/HW: Tweak AF shader](https://github.com/PCSX2/pcsx2/pull/14465)
Changelog complet
- [GS/HW: Tweak AF shader](https://github.com/PCSX2/pcsx2/pull/14465)
v2.7.438
[GameDB: Various fixes](https://github.com/PCSX2/pcsx2/pull/14639)
Changelog complet
- [GameDB: Various fixes](https://github.com/PCSX2/pcsx2/pull/14639)
v2.7.437
[GS: Add GPU pipeline stats to OSD.](https://github.com/PCSX2/pcsx2/pull/14381)
Changelog complet
- [GS: Add GPU pipeline stats to OSD.](https://github.com/PCSX2/pcsx2/pull/14381)
v2.7.436
[GS/HW: ROV revisions.](https://github.com/PCSX2/pcsx2/pull/14555)
Changelog complet
- [GS/HW: ROV revisions.](https://github.com/PCSX2/pcsx2/pull/14555)
v2.7.435
[Qt: show full game titles in grid view](https://github.com/PCSX2/pcsx2/pull/14092)
Changelog complet
- [Qt: show full game titles in grid view](https://github.com/PCSX2/pcsx2/pull/14092)
v2.7.434
[Misc: Fix some valgrind errors](https://github.com/PCSX2/pcsx2/pull/14638)
Changelog complet
- [Misc: Fix some valgrind errors](https://github.com/PCSX2/pcsx2/pull/14638)
v2.7.433
[IR5900: Fix recMemCheck to not cache loaded reg](https://github.com/PCSX2/pcsx2/pull/14612)
Changelog complet
- [IR5900: Fix recMemCheck to not cache loaded reg](https://github.com/PCSX2/pcsx2/pull/14612)
v2.7.432
[GS/HW: Fix bbox when using aa1.](https://github.com/PCSX2/pcsx2/pull/14626)
Changelog complet
- [GS/HW: Fix bbox when using aa1.](https://github.com/PCSX2/pcsx2/pull/14626)
v2.7.431
[GS/DB/ImGui: Various changes](https://github.com/PCSX2/pcsx2/pull/14601)
Changelog complet
- [GS/DB/ImGui: Various changes](https://github.com/PCSX2/pcsx2/pull/14601)
v2.7.430
[Qt: Add sorting to memory card list](https://github.com/PCSX2/pcsx2/pull/14618)
Changelog complet
- [Qt: Add sorting to memory card list](https://github.com/PCSX2/pcsx2/pull/14618)
v2.7.429
[Qt/GameListBackground: Auto adjust gamelist text color](https://github.com/PCSX2/pcsx2/pull/14579)
Changelog complet
- [Qt/GameListBackground: Auto adjust gamelist text color](https://github.com/PCSX2/pcsx2/pull/14579)
v2.7.428
[GS/DX11: Backport ds as rt from GL for depth feedback.](https://github.com/PCSX2/pcsx2/pull/14603)
Changelog complet
- [GS/DX11: Backport ds as rt from GL for depth feedback.](https://github.com/PCSX2/pcsx2/pull/14603)
v2.7.427
[GS/HW: DATE setup changes.](https://github.com/PCSX2/pcsx2/pull/14597)
Changelog complet
- [GS/HW: DATE setup changes.](https://github.com/PCSX2/pcsx2/pull/14597)
v2.7.426
[GS/TC: Check valid area overlap on exact match Tex is RT](https://github.com/PCSX2/pcsx2/pull/14604)
Changelog complet
- [GS/TC: Check valid area overlap on exact match Tex is RT](https://github.com/PCSX2/pcsx2/pull/14604)
v2.7.425
[GS/DX12: Remove unnecessary UAV state and simplify texture unbinding.](https://github.com/PCSX2/pcsx2/pull/14606)
Changelog complet
- [GS/DX12: Remove unnecessary UAV state and simplify texture unbinding.](https://github.com/PCSX2/pcsx2/pull/14606)
v2.7.424
[Bump actions/checkout from 6 to 7 in the ci-deps group across 1 directory](https://github.com/PCSX2/pcsx2/pull/14610)
Changelog complet
- [Bump actions/checkout from 6 to 7 in the ci-deps group across 1 directory](https://github.com/PCSX2/pcsx2/pull/14610)
v2.7.423
[GS/GL: Fix recent aa1 shader regressions.](https://github.com/PCSX2/pcsx2/pull/14602)
Changelog complet
- [GS/GL: Fix recent aa1 shader regressions.](https://github.com/PCSX2/pcsx2/pull/14602)
v2.7.422
[GS/HW: Adjust line AA1 blur with upscaling.](https://github.com/PCSX2/pcsx2/pull/14480)
Changelog complet
- [GS/HW: Adjust line AA1 blur with upscaling.](https://github.com/PCSX2/pcsx2/pull/14480)
v2.7.421
[FullscreenUI: Fix controller navigation breaking after Big Picture Mode's window is resized](https://github.com/PCSX2/pcsx2/pull/14475)
Changelog complet
- [FullscreenUI: Fix controller navigation breaking after Big Picture Mode's window is resized](https://github.com/PCSX2/pcsx2/pull/14475)
v2.7.420
[Memory: Fix typo in SysMemory::DumpMemoryMap](https://github.com/PCSX2/pcsx2/pull/14599)
Changelog complet
- [Memory: Fix typo in SysMemory::DumpMemoryMap](https://github.com/PCSX2/pcsx2/pull/14599)
v2.7.419
[OSD: Include "Show GPU Debug Info" when using the "De/Select All" buttons](https://github.com/PCSX2/pcsx2/pull/14535)
Changelog complet
- [OSD: Include "Show GPU Debug Info" when using the "De/Select All" buttons](https://github.com/PCSX2/pcsx2/pull/14535)
v2.7.417
[QT/FSUI: Set ROV default off and move the settings to Graphics>Rendering.](https://github.com/PCSX2/pcsx2/pull/14570)
Changelog complet
- [QT/FSUI: Set ROV default off and move the settings to Graphics>Rendering.](https://github.com/PCSX2/pcsx2/pull/14570)
v2.7.418
[Qt: Disable VK Rov barrier toggle on other renderers.](https://github.com/PCSX2/pcsx2/pull/14573)
Changelog complet
- [Qt: Disable VK Rov barrier toggle on other renderers.](https://github.com/PCSX2/pcsx2/pull/14573)
v2.7.416
[Misc: clean up COM code](https://github.com/PCSX2/pcsx2/pull/14562)
Changelog complet
- [Misc: clean up COM code](https://github.com/PCSX2/pcsx2/pull/14562)
v2.7.414
[Qt: Revamp the status bar](https://github.com/PCSX2/pcsx2/pull/14308)
Changelog complet
- [Qt: Revamp the status bar](https://github.com/PCSX2/pcsx2/pull/14308)
v2.7.415
[Achievements: Group leaderboards by subset and tracking state](https://github.com/PCSX2/pcsx2/pull/14402)
Changelog complet
- [Achievements: Group leaderboards by subset and tracking state](https://github.com/PCSX2/pcsx2/pull/14402)
v2.7.413
[FullscreenUI: Add analog control to big picture mode](https://github.com/PCSX2/pcsx2/pull/14228)
Changelog complet
- [FullscreenUI: Add analog control to big picture mode](https://github.com/PCSX2/pcsx2/pull/14228)
v2.7.412
[FullscreenUI: Add missing settings from Qt and fix div rounding label](https://github.com/PCSX2/pcsx2/pull/14556)
Changelog complet
- [FullscreenUI: Add missing settings from Qt and fix div rounding label](https://github.com/PCSX2/pcsx2/pull/14556)
v2.7.411
[Common/Emitter: Inline _xMovRtoR into xImpl_Mov operator](https://github.com/PCSX2/pcsx2/pull/14559)
Changelog complet
- [Common/Emitter: Inline _xMovRtoR into xImpl_Mov operator](https://github.com/PCSX2/pcsx2/pull/14559)
v2.7.410
[GS/DX12: Enable Tight alignment](https://github.com/PCSX2/pcsx2/pull/14565)
Changelog complet
- [GS/DX12: Enable Tight alignment](https://github.com/PCSX2/pcsx2/pull/14565)
v2.7.409
[GS/DX11/GL: Expand the fb optimization hit detection.](https://github.com/PCSX2/pcsx2/pull/14567)
Changelog complet
- [GS/DX11/GL: Expand the fb optimization hit detection.](https://github.com/PCSX2/pcsx2/pull/14567)
v2.7.408
[GS/DX11/GL: Fix sample area bbox calculation for RT/DS sampling hazard.](https://github.com/PCSX2/pcsx2/pull/14548)
Changelog complet
- [GS/DX11/GL: Fix sample area bbox calculation for RT/DS sampling hazard.](https://github.com/PCSX2/pcsx2/pull/14548)
v2.7.407
[GS/GL: Revert invalidating depth stencil and add basic fallback for clip control.](https://github.com/PCSX2/pcsx2/pull/14547)
Changelog complet
- [GS/GL: Revert invalidating depth stencil and add basic fallback for clip control.](https://github.com/PCSX2/pcsx2/pull/14547)
v2.7.406
[GHActions: Report flathub cronjob errors to discord](https://github.com/PCSX2/pcsx2/pull/14569)
Changelog complet
- [GHActions: Report flathub cronjob errors to discord](https://github.com/PCSX2/pcsx2/pull/14569)
v2.7.405
[GameDB: Dragon Quest VIII fixes](https://github.com/PCSX2/pcsx2/pull/14568)
Changelog complet
- [GameDB: Dragon Quest VIII fixes](https://github.com/PCSX2/pcsx2/pull/14568)
v2.7.404
[GS/DX11: Uav/rov optimizations.](https://github.com/PCSX2/pcsx2/pull/14550)
Changelog complet
- [GS/DX11: Uav/rov optimizations.](https://github.com/PCSX2/pcsx2/pull/14550)
v2.7.403
[GameDB: Various fixes](https://github.com/PCSX2/pcsx2/pull/14545)
Changelog complet
- [GameDB: Various fixes](https://github.com/PCSX2/pcsx2/pull/14545)
v2.7.402
[Qt: Show multitap slot names in controller binding titles](https://github.com/PCSX2/pcsx2/pull/14534)
Changelog complet
- [Qt: Show multitap slot names in controller binding titles](https://github.com/PCSX2/pcsx2/pull/14534)
v2.7.401
[Qt/ImGui: Add clipboard support and fix modfier keys](https://github.com/PCSX2/pcsx2/pull/14549)
Changelog complet
- [Qt/ImGui: Add clipboard support and fix modfier keys](https://github.com/PCSX2/pcsx2/pull/14549)
v2.7.399
[FullscreenUI: Implement cover download support](https://github.com/PCSX2/pcsx2/pull/13620)
Changelog complet
- [FullscreenUI: Implement cover download support](https://github.com/PCSX2/pcsx2/pull/13620)
v2.7.400
[Qt: Fix game list view toggle with an empty game list](https://github.com/PCSX2/pcsx2/pull/14536)
Changelog complet
- [Qt: Fix game list view toggle with an empty game list](https://github.com/PCSX2/pcsx2/pull/14536)
v2.7.397
[GS/TC: Don't pre-downscale if native palette draw is enabled](https://github.com/PCSX2/pcsx2/pull/14540)
Changelog complet
- [GS/TC: Don't pre-downscale if native palette draw is enabled](https://github.com/PCSX2/pcsx2/pull/14540)
v2.7.398
[GS/HW: Only expand overlaps on page boundaries](https://github.com/PCSX2/pcsx2/pull/14520)
Changelog complet
- [GS/HW: Only expand overlaps on page boundaries](https://github.com/PCSX2/pcsx2/pull/14520)
v2.7.396
[GS/TC: Add new HW Readback option to force full download](https://github.com/PCSX2/pcsx2/pull/14541)
Changelog complet
- [GS/TC: Add new HW Readback option to force full download](https://github.com/PCSX2/pcsx2/pull/14541)
v2.7.395
[GS: Fix some minor draw buffering and other regressions](https://github.com/PCSX2/pcsx2/pull/14552)
Changelog complet
- [GS: Fix some minor draw buffering and other regressions](https://github.com/PCSX2/pcsx2/pull/14552)
v2.7.394
[PINE: Ignore SIGPIPE properly on macOS](https://github.com/PCSX2/pcsx2/pull/14553)
Changelog complet
- [PINE: Ignore SIGPIPE properly on macOS](https://github.com/PCSX2/pcsx2/pull/14553)
v2.7.393
[GS/GL: Expand fb copy fallbacks.](https://github.com/PCSX2/pcsx2/pull/14539)
Changelog complet
- [GS/GL: Expand fb copy fallbacks.](https://github.com/PCSX2/pcsx2/pull/14539)
v2.7.392
[Qt/FSUI: Enable ROV by default](https://github.com/PCSX2/pcsx2/pull/14537)
Changelog complet
- [Qt/FSUI: Enable ROV by default](https://github.com/PCSX2/pcsx2/pull/14537)
v2.7.391
[Deps: Update SDL3 to v3.4.10](https://github.com/PCSX2/pcsx2/pull/14517)
Changelog complet
- [Deps: Update SDL3 to v3.4.10](https://github.com/PCSX2/pcsx2/pull/14517)
v2.7.390
[GS/HW: Fix PS selector bits format in debug strings.](https://github.com/PCSX2/pcsx2/pull/14531)
Changelog complet
- [GS/HW: Fix PS selector bits format in debug strings.](https://github.com/PCSX2/pcsx2/pull/14531)
v2.7.389
[GS/HW: ROV support for feedback draws.](https://github.com/PCSX2/pcsx2/pull/14503)
Changelog complet
- [GS/HW: ROV support for feedback draws.](https://github.com/PCSX2/pcsx2/pull/14503)
v2.7.388
[CMake: Fix typo in BuildParameters.cmake](https://github.com/PCSX2/pcsx2/pull/14526)
Changelog complet
- [CMake: Fix typo in BuildParameters.cmake](https://github.com/PCSX2/pcsx2/pull/14526)
v2.7.387
[PINE: Don't test for a valid VM when checking emulator version](https://github.com/PCSX2/pcsx2/pull/14522)
Changelog complet
- [PINE: Don't test for a valid VM when checking emulator version](https://github.com/PCSX2/pcsx2/pull/14522)
v2.7.386
[Misc: Correct Hz symbol case](https://github.com/PCSX2/pcsx2/pull/14518)
Changelog complet
- [Misc: Correct Hz symbol case](https://github.com/PCSX2/pcsx2/pull/14518)
v2.7.385
[CI: Add a debug build to the Linux build matrix](https://github.com/PCSX2/pcsx2/pull/14519)
Changelog complet
- [CI: Add a debug build to the Linux build matrix](https://github.com/PCSX2/pcsx2/pull/14519)
v2.7.384
GS/HW: Fix bad assert causing debug build failure
Changelog complet
- GS/HW: Fix bad assert causing debug build failure
v2.7.383
[GS: Fix a number of compiler warnings.](https://github.com/PCSX2/pcsx2/pull/14512)
Changelog complet
- [GS: Fix a number of compiler warnings.](https://github.com/PCSX2/pcsx2/pull/14512)
v2.7.380
[SaveState: Fix compression settings](https://github.com/PCSX2/pcsx2/pull/14487)
Changelog complet
- [SaveState: Fix compression settings](https://github.com/PCSX2/pcsx2/pull/14487)
v2.7.382
[Settings: Enable Skip Duplicate Frames by default](https://github.com/PCSX2/pcsx2/pull/14491)
Changelog complet
- [Settings: Enable Skip Duplicate Frames by default](https://github.com/PCSX2/pcsx2/pull/14491)
v2.7.381
[Cli: Fix gamearg processing when using fast boot](https://github.com/PCSX2/pcsx2/pull/14493)
Changelog complet
- [Cli: Fix gamearg processing when using fast boot](https://github.com/PCSX2/pcsx2/pull/14493)
v2.7.379
[CMake: Don't ship Qt Network on Windows](https://github.com/PCSX2/pcsx2/pull/14498)
Changelog complet
- [CMake: Don't ship Qt Network on Windows](https://github.com/PCSX2/pcsx2/pull/14498)
v2.7.378
[Translation: Add Azrbaycanca](https://github.com/PCSX2/pcsx2/pull/14511)
Changelog complet
- [Translation: Add Azərbaycanca](https://github.com/PCSX2/pcsx2/pull/14511)
v2.7.377
[GS/HW: Refactor shader copy and texture format handling.](https://github.com/PCSX2/pcsx2/pull/14477)
Changelog complet
- [GS/HW: Refactor shader copy and texture format handling.](https://github.com/PCSX2/pcsx2/pull/14477)
v2.7.376
[Console: Improve logic for outputting color codes](https://github.com/PCSX2/pcsx2/pull/14497)
Changelog complet
- [Console: Improve logic for outputting color codes](https://github.com/PCSX2/pcsx2/pull/14497)
v2.7.371
[GS/TC: Fix target combining, scale and valid areas](https://github.com/PCSX2/pcsx2/pull/14490)
Changelog complet
- [GS/TC: Fix target combining, scale and valid areas](https://github.com/PCSX2/pcsx2/pull/14490)
v2.7.375
[GS/GL: Discard stencil when not in use while using depth.](https://github.com/PCSX2/pcsx2/pull/14502)
Changelog complet
- [GS/GL: Discard stencil when not in use while using depth.](https://github.com/PCSX2/pcsx2/pull/14502)
v2.7.374
[GHActions: Don't automatically undraft stable releases](https://github.com/PCSX2/pcsx2/pull/14437)
Changelog complet
- [GHActions: Don't automatically undraft stable releases](https://github.com/PCSX2/pcsx2/pull/14437)
v2.7.373
[GS/TC: Refactor/cleanup preload function.](https://github.com/PCSX2/pcsx2/pull/14300)
Changelog complet
- [GS/TC: Refactor/cleanup preload function.](https://github.com/PCSX2/pcsx2/pull/14300)
v2.7.372
[GS: Fix xy_tail buffers when draw buffering is enabled](https://github.com/PCSX2/pcsx2/pull/14486)
Changelog complet
- [GS: Fix xy_tail buffers when draw buffering is enabled](https://github.com/PCSX2/pcsx2/pull/14486)
v2.7.370
[GS/DX12: Discard stencil when not in use while using depth.](https://github.com/PCSX2/pcsx2/pull/14499)
Changelog complet
- [GS/DX12: Discard stencil when not in use while using depth.](https://github.com/PCSX2/pcsx2/pull/14499)
v2.7.369
[GS/HW: Downscale target before 8bit conversion](https://github.com/PCSX2/pcsx2/pull/14492)
Changelog complet
- [GS/HW: Downscale target before 8bit conversion](https://github.com/PCSX2/pcsx2/pull/14492)
v2.7.368
[GS/DX11/GL: Adapt full barrier multidraw FB copy for sampling RT/DS hazards.](https://github.com/PCSX2/pcsx2/pull/14506)
Changelog complet
- [GS/DX11/GL: Adapt full barrier multidraw FB copy for sampling RT/DS hazards.](https://github.com/PCSX2/pcsx2/pull/14506)
v2.7.367
[GS/HW: Fix offset draw vertex trace/draw rect.](https://github.com/PCSX2/pcsx2/pull/14481)
Changelog complet
- [GS/HW: Fix offset draw vertex trace/draw rect.](https://github.com/PCSX2/pcsx2/pull/14481)
v2.7.366
[FullscreenUI: Move AA1 from SW only path](https://github.com/PCSX2/pcsx2/pull/14504)
Changelog complet
- [FullscreenUI: Move AA1 from SW only path](https://github.com/PCSX2/pcsx2/pull/14504)
v2.7.365
[Deps: Workaround MSVC ICE with PlutoVG](https://github.com/PCSX2/pcsx2/pull/14489)
Changelog complet
- [Deps: Workaround MSVC ICE with PlutoVG](https://github.com/PCSX2/pcsx2/pull/14489)
v2.7.363
[GS/DX: Remove IEEE strict maths flag when compiling shaders](https://github.com/PCSX2/pcsx2/pull/14479)
Changelog complet
- [GS/DX: Remove IEEE strict maths flag when compiling shaders](https://github.com/PCSX2/pcsx2/pull/14479)
v2.7.364
[GameDB: Remove Radio Helicopter II patches](https://github.com/PCSX2/pcsx2/pull/14495)
Changelog complet
- [GameDB: Remove Radio Helicopter II patches](https://github.com/PCSX2/pcsx2/pull/14495)
v2.7.362
[GameDB: Various fixes for Armored Core series](https://github.com/PCSX2/pcsx2/pull/14485)
Changelog complet
- [GameDB: Various fixes for Armored Core series](https://github.com/PCSX2/pcsx2/pull/14485)
v2.7.361
[GS/HW: Adjust depth read only handle.](https://github.com/PCSX2/pcsx2/pull/14478)
Changelog complet
- [GS/HW: Adjust depth read only handle.](https://github.com/PCSX2/pcsx2/pull/14478)
v2.7.360
[GS/HW/CRC: Optimize IRem CRC to not make unnecessary copies](https://github.com/PCSX2/pcsx2/pull/14470)
Changelog complet
- [GS/HW/CRC: Optimize IRem CRC to not make unnecessary copies](https://github.com/PCSX2/pcsx2/pull/14470)
v2.7.359
[GS/HW: Improve texture hazard handling, shuffles + fix CSBW typo](https://github.com/PCSX2/pcsx2/pull/14455)
Changelog complet
- [GS/HW: Improve texture hazard handling, shuffles + fix CSBW typo](https://github.com/PCSX2/pcsx2/pull/14455)
v2.7.357
[GS/DX12: Init RWTexture as direct queue shader resource](https://github.com/PCSX2/pcsx2/pull/14476)
Changelog complet
- [GS/DX12: Init RWTexture as direct queue shader resource](https://github.com/PCSX2/pcsx2/pull/14476)
v2.7.356
[GS/HW: Add AA1 triangle corner caps and edge extrapolation.](https://github.com/PCSX2/pcsx2/pull/14439)
Changelog complet
- [GS/HW: Add AA1 triangle corner caps and edge extrapolation.](https://github.com/PCSX2/pcsx2/pull/14439)
v2.7.355
[GS/GLSL: Make sure color output is disabled for depth only writes or testing and fix afail typo.](https://github.com/PCSX2/pcsx2/pull/14461)
Changelog complet
- [GS/GLSL: Make sure color output is disabled for depth only writes or testing and fix afail typo.](https://github.com/PCSX2/pcsx2/pull/14461)
v2.7.354
[Qt: Translation Fixes](https://github.com/PCSX2/pcsx2/pull/14458)
Changelog complet
- [Qt: Translation Fixes](https://github.com/PCSX2/pcsx2/pull/14458)
v2.7.353
[GS/VK: Make sure layout changes are propagated to descriptors.](https://github.com/PCSX2/pcsx2/pull/14466)
Changelog complet
- [GS/VK: Make sure layout changes are propagated to descriptors.](https://github.com/PCSX2/pcsx2/pull/14466)
v2.7.352
[Debugger: Fix parameter symbol creation dialog](https://github.com/PCSX2/pcsx2/pull/14467)
Changelog complet
- [Debugger: Fix parameter symbol creation dialog](https://github.com/PCSX2/pcsx2/pull/14467)
v2.7.351
[DEV9: Warn about Linux PCAP capability side effects](https://github.com/PCSX2/pcsx2/pull/14430)
Changelog complet
- [DEV9: Warn about Linux PCAP capability side effects](https://github.com/PCSX2/pcsx2/pull/14430)
v2.7.350
[GH: Use VS 2026 runners](https://github.com/PCSX2/pcsx2/pull/14445)
Changelog complet
- [GH: Use VS 2026 runners](https://github.com/PCSX2/pcsx2/pull/14445)
v2.7.349
[Deps: Update Qt to 6.11.1](https://github.com/PCSX2/pcsx2/pull/14446)
Changelog complet
- [Deps: Update Qt to 6.11.1](https://github.com/PCSX2/pcsx2/pull/14446)
v2.7.348
[GameDB: The Draw Buffaning](https://github.com/PCSX2/pcsx2/pull/14457)
Changelog complet
- [GameDB: The Draw Buffaning](https://github.com/PCSX2/pcsx2/pull/14457)
v2.7.347
[Github: update PR template to include link to LLM Policy](https://github.com/PCSX2/pcsx2/pull/14462)
Changelog complet
- [Github: update PR template to include link to LLM Policy](https://github.com/PCSX2/pcsx2/pull/14462)
v2.7.346
[GS/DX11/GL: Fix tex is fb behaviour when doing gpu copies.](https://github.com/PCSX2/pcsx2/pull/14456)
Changelog complet
- [GS/DX11/GL: Fix tex is fb behaviour when doing gpu copies.](https://github.com/PCSX2/pcsx2/pull/14456)
v2.7.345
[ImGuiOverlays: Build fix](https://github.com/PCSX2/pcsx2/pull/14454)
Changelog complet
- [ImGuiOverlays: Build fix](https://github.com/PCSX2/pcsx2/pull/14454)
v2.7.343
[GS: Track shader compile count and duration for OSD](https://github.com/PCSX2/pcsx2/pull/14450)
Changelog complet
- [GS: Track shader compile count and duration for OSD](https://github.com/PCSX2/pcsx2/pull/14450)
v2.7.342
[GS/DX11/GL: Depth isn't written so we can skip a barrier on GL, and some misc fixes.](https://github.com/PCSX2/pcsx2/pull/14447)
Changelog complet
- [GS/DX11/GL: Depth isn't written so we can skip a barrier on GL, and some misc fixes.](https://github.com/PCSX2/pcsx2/pull/14447)
v2.7.341
[GS: Add shader compile indicator](https://github.com/PCSX2/pcsx2/pull/14448)
Changelog complet
- [GS: Add shader compile indicator](https://github.com/PCSX2/pcsx2/pull/14448)
v2.7.340
[GS/HW: Add a debug blend settings.](https://github.com/PCSX2/pcsx2/pull/14386)
Changelog complet
- [GS/HW: Add a debug blend settings.](https://github.com/PCSX2/pcsx2/pull/14386)
v2.7.339
[Achievements: Fix crash in WinHTTP timeout](https://github.com/PCSX2/pcsx2/pull/14396)
Changelog complet
- [Achievements: Fix crash in WinHTTP timeout](https://github.com/PCSX2/pcsx2/pull/14396)
v2.7.338
[USB: Additional commands for MSAC-US1](https://github.com/PCSX2/pcsx2/pull/14427)
Changelog complet
- [USB: Additional commands for MSAC-US1](https://github.com/PCSX2/pcsx2/pull/14427)
v2.7.337
[DEV9: Isolate raw PCAP packet I/O](https://github.com/PCSX2/pcsx2/pull/14431)
Changelog complet
- [DEV9: Isolate raw PCAP packet I/O](https://github.com/PCSX2/pcsx2/pull/14431)
v2.7.335
[Qt: Fix crash when interacting with per-game achievement settings](https://github.com/PCSX2/pcsx2/pull/14438)
Changelog complet
- [Qt: Fix crash when interacting with per-game achievement settings](https://github.com/PCSX2/pcsx2/pull/14438)
v2.7.336
[DEV9: Isolate raw PCAP packet I/O](https://github.com/PCSX2/pcsx2/pull/14431)
Changelog complet
- [DEV9: Isolate raw PCAP packet I/O](https://github.com/PCSX2/pcsx2/pull/14431)
v2.7.334
[GS/VK: Update ImGui when resizing the swap chain](https://github.com/PCSX2/pcsx2/pull/14400)
Changelog complet
- [GS/VK: Update ImGui when resizing the swap chain](https://github.com/PCSX2/pcsx2/pull/14400)
v2.7.333
[3rdparty/Deps: Various updates](https://github.com/PCSX2/pcsx2/pull/14420)
Changelog complet
- [3rdparty/Deps: Various updates](https://github.com/PCSX2/pcsx2/pull/14420)
v2.7.332
[GS/HW: Fix flat shaded color in AA1 shader.](https://github.com/PCSX2/pcsx2/pull/14435)
Changelog complet
- [GS/HW: Fix flat shaded color in AA1 shader.](https://github.com/PCSX2/pcsx2/pull/14435)
v2.7.331
[GS/DX: Specify shader model directly instead of via feature level](https://github.com/PCSX2/pcsx2/pull/14344)
Changelog complet
- [GS/DX: Specify shader model directly instead of via feature level](https://github.com/PCSX2/pcsx2/pull/14344)
v2.7.330
[GameDB: Enable Instant DMA Hack for Samurai Complete Edition (SLPM-74405)](https://github.com/PCSX2/pcsx2/pull/14425)
Changelog complet
- [GameDB: Enable Instant DMA Hack for Samurai Complete Edition (SLPM-74405)](https://github.com/PCSX2/pcsx2/pull/14425)
v2.7.329
[GS/HW: Fixes/improvements to early scissor/bbox test.](https://github.com/PCSX2/pcsx2/pull/14415)
Changelog complet
- [GS/HW: Fixes/improvements to early scissor/bbox test.](https://github.com/PCSX2/pcsx2/pull/14415)
v2.7.328
[GS/HW/COLCLIP: Check tex mapping is enabled when checking for recursion](https://github.com/PCSX2/pcsx2/pull/14418)
Changelog complet
- [GS/HW/COLCLIP: Check tex mapping is enabled when checking for recursion](https://github.com/PCSX2/pcsx2/pull/14418)
v2.7.326
[GS/TC: Update dirty target linked to source when dirty overlaps the read](https://github.com/PCSX2/pcsx2/pull/14419)
Changelog complet
- [GS/TC: Update dirty target linked to source when dirty overlaps the read](https://github.com/PCSX2/pcsx2/pull/14419)
v2.7.327
[GameDB: fixes wrong title for SLPM-65496 - Hyper Street Fighter II - The Anniversary Edition](https://github.com/PCSX2/pcsx2/pull/14422)
Changelog complet
- [GameDB: fixes wrong title for SLPM-65496 - Hyper Street Fighter II - The Anniversary Edition](https://github.com/PCSX2/pcsx2/pull/14422)
v2.7.325
[GameDB: Pump It Up Exceed Fixes](https://github.com/PCSX2/pcsx2/pull/14417)
Changelog complet
- [GameDB: Pump It Up Exceed Fixes](https://github.com/PCSX2/pcsx2/pull/14417)
v2.7.324
[GS/HW: Disable texture shuffle if there's no tex.](https://github.com/PCSX2/pcsx2/pull/14414)
Changelog complet
- [GS/HW: Disable texture shuffle if there's no tex.](https://github.com/PCSX2/pcsx2/pull/14414)
v2.7.323
[Build: Clean up a few warnings](https://github.com/PCSX2/pcsx2/pull/14416)
Changelog complet
- [Build: Clean up a few warnings](https://github.com/PCSX2/pcsx2/pull/14416)
v2.7.322
[GS/HW: Remove zero clear from GSUploadQueue, use transfer_type instead](https://github.com/PCSX2/pcsx2/pull/14409)
Changelog complet
- [GS/HW: Remove zero clear from GSUploadQueue, use transfer_type instead](https://github.com/PCSX2/pcsx2/pull/14409)
v2.7.321
[Fix build with libstdc++ 16](https://github.com/PCSX2/pcsx2/pull/14408)
Changelog complet
- [Fix build with libstdc++ 16](https://github.com/PCSX2/pcsx2/pull/14408)
v2.7.317
[GS/HW: Clamp large UVs in shader anisotropic filtering](https://github.com/PCSX2/pcsx2/pull/14399)
Changelog complet
- [GS/HW: Clamp large UVs in shader anisotropic filtering](https://github.com/PCSX2/pcsx2/pull/14399)
v2.7.320
[FullscreenUI: Fix RA login state, and add dismiss dialog](https://github.com/PCSX2/pcsx2/pull/14012)
Changelog complet
- [FullscreenUI: Fix RA login state, and add dismiss dialog](https://github.com/PCSX2/pcsx2/pull/14012)
v2.7.319
[GS: Improve degenerate primitive testing in vertex kick and SW bounding box calculation. Other minor fixes.](https://github.com/PCSX2/pcsx2/pull/13377)
Changelog complet
- [GS: Improve degenerate primitive testing in vertex kick and SW bounding box calculation. Other minor fixes.](https://github.com/PCSX2/pcsx2/pull/13377)
v2.7.318
[GS/TC: Use temporary source on invalid source TEX0](https://github.com/PCSX2/pcsx2/pull/14325)
Changelog complet
- [GS/TC: Use temporary source on invalid source TEX0](https://github.com/PCSX2/pcsx2/pull/14325)
v2.7.316
[Qt: Add MainWindowFullscreen to ini for human readable fullscreen override](https://github.com/PCSX2/pcsx2/pull/14401)
Changelog complet
- [Qt: Add MainWindowFullscreen to ini for human readable fullscreen override](https://github.com/PCSX2/pcsx2/pull/14401)
v2.7.315
[Deps: Update SDL3 to v3.4.8](https://github.com/PCSX2/pcsx2/pull/14384)
Changelog complet
- [Deps: Update SDL3 to v3.4.8](https://github.com/PCSX2/pcsx2/pull/14384)
v2.7.314
[Qt: Fix Big Picture Mode mnemonic shortcut lost after state change](https://github.com/PCSX2/pcsx2/pull/14245)
Changelog complet
- [Qt: Fix Big Picture Mode mnemonic shortcut lost after state change](https://github.com/PCSX2/pcsx2/pull/14245)
v2.7.313
[USB: Support for Olympus storage devices](https://github.com/PCSX2/pcsx2/pull/14328)
Changelog complet
- [USB: Support for Olympus storage devices](https://github.com/PCSX2/pcsx2/pull/14328)
v2.7.312
[GS:Metal: Fix depth feedback on cleared depth](https://github.com/PCSX2/pcsx2/pull/14392)
Changelog complet
- [GS:Metal: Fix depth feedback on cleared depth](https://github.com/PCSX2/pcsx2/pull/14392)
v2.7.311
[GS/HW: Add constant buffer dumping.](https://github.com/PCSX2/pcsx2/pull/14385)
Changelog complet
- [GS/HW: Add constant buffer dumping.](https://github.com/PCSX2/pcsx2/pull/14385)
v2.7.310
[GS: Check if current tex is valid before resizing.](https://github.com/PCSX2/pcsx2/pull/14391)
Changelog complet
- [GS: Check if current tex is valid before resizing.](https://github.com/PCSX2/pcsx2/pull/14391)
v2.7.309
[GS/HW: Correct buffered rect size of corrected EE->GS transfers](https://github.com/PCSX2/pcsx2/pull/14382)
Changelog complet
- [GS/HW: Correct buffered rect size of corrected EE->GS transfers](https://github.com/PCSX2/pcsx2/pull/14382)
v2.7.308
[Debugger: Call QWidget::update instead of QWidget::repaint](https://github.com/PCSX2/pcsx2/pull/14359)
Changelog complet
- [Debugger: Call QWidget::update instead of QWidget::repaint](https://github.com/PCSX2/pcsx2/pull/14359)
v2.7.307
[GS/HW: Sync rt copy behaviour across renderers.](https://github.com/PCSX2/pcsx2/pull/14355)
Changelog complet
- [GS/HW: Sync rt copy behaviour across renderers.](https://github.com/PCSX2/pcsx2/pull/14355)
v2.7.306
[GSRunner: Add -debugdevice command line parameter.](https://github.com/PCSX2/pcsx2/pull/14376)
Changelog complet
- [GSRunner: Add -debugdevice command line parameter.](https://github.com/PCSX2/pcsx2/pull/14376)
v2.7.304
[GS/HW: Fix brackets in texture shuffle detection.](https://github.com/PCSX2/pcsx2/pull/14375)
Changelog complet
- [GS/HW: Fix brackets in texture shuffle detection.](https://github.com/PCSX2/pcsx2/pull/14375)
v2.7.303
[StackWalker: Fix bugs.](https://github.com/PCSX2/pcsx2/pull/14369)
Changelog complet
- [StackWalker: Fix bugs.](https://github.com/PCSX2/pcsx2/pull/14369)
v2.7.302
[Debugger: Add functionality to stack trace any thread](https://github.com/PCSX2/pcsx2/pull/14348)
Changelog complet
- [Debugger: Add functionality to stack trace any thread](https://github.com/PCSX2/pcsx2/pull/14348)
v2.7.301
[GS/HW: Reject malformed UVs in shader anisotropic filtering](https://github.com/PCSX2/pcsx2/pull/14370)
Changelog complet
- [GS/HW: Reject malformed UVs in shader anisotropic filtering](https://github.com/PCSX2/pcsx2/pull/14370)
v2.7.300
[Qt: Fix crash when closing OSD font picker dialog](https://github.com/PCSX2/pcsx2/pull/14368)
Changelog complet
- [Qt: Fix crash when closing OSD font picker dialog](https://github.com/PCSX2/pcsx2/pull/14368)
v2.7.299
[Qt: Move Cheevos Account Box to the top](https://github.com/PCSX2/pcsx2/pull/14364)
Changelog complet
- [Qt: Move Cheevos Account Box to the top](https://github.com/PCSX2/pcsx2/pull/14364)
v2.7.298
[Qt: Fix Games Not Launching on the Correct Display When Rendering to Main](https://github.com/PCSX2/pcsx2/pull/14292)
Changelog complet
- [Qt: Fix Games Not Launching on the Correct Display When Rendering to Main](https://github.com/PCSX2/pcsx2/pull/14292)
v2.7.297
[FullscreenUI: Use Host::TranslateTo(C)String directly for non-string literals](https://github.com/PCSX2/pcsx2/pull/14362)
Changelog complet
- [FullscreenUI: Use Host::TranslateTo(C)String directly for non-string literals](https://github.com/PCSX2/pcsx2/pull/14362)
v2.7.296
[Qt: Add -datapath launch argument](https://github.com/PCSX2/pcsx2/pull/14316)
Changelog complet
- [Qt: Add -datapath launch argument](https://github.com/PCSX2/pcsx2/pull/14316)
v2.7.295
[GS/HW: Several barrier fixes, hw/sw blend, date and shuffles.](https://github.com/PCSX2/pcsx2/pull/14349)
Changelog complet
- [GS/HW: Several barrier fixes, hw/sw blend, date and shuffles.](https://github.com/PCSX2/pcsx2/pull/14349)
v2.7.294
[GameDB: Fixes for SLES-52674 & SLES-52563](https://github.com/PCSX2/pcsx2/pull/14357)
Changelog complet
- [GameDB: Fixes for SLES-52674 & SLES-52563](https://github.com/PCSX2/pcsx2/pull/14357)
v2.7.293
[GS:MTL: AA1 Support](https://github.com/PCSX2/pcsx2/pull/14354)
Changelog complet
- [GS:MTL: AA1 Support](https://github.com/PCSX2/pcsx2/pull/14354)
v2.7.292
[GS/HW: More AA1 fixes and optimizations.](https://github.com/PCSX2/pcsx2/pull/14356)
Changelog complet
- [GS/HW: More AA1 fixes and optimizations.](https://github.com/PCSX2/pcsx2/pull/14356)
v2.7.291
[Achievements: Block debugger in hardcore mode when using RAIntegration](https://github.com/PCSX2/pcsx2/pull/14342)
Changelog complet
- [Achievements: Block debugger in hardcore mode when using RAIntegration](https://github.com/PCSX2/pcsx2/pull/14342)
v2.7.290
[GS/HW: Reorganize AA1 setup and fix some performance bugs.](https://github.com/PCSX2/pcsx2/pull/14335)
Changelog complet
- [GS/HW: Reorganize AA1 setup and fix some performance bugs.](https://github.com/PCSX2/pcsx2/pull/14335)
v2.7.289
[Qt: Automatically reflow settings check boxes](https://github.com/PCSX2/pcsx2/pull/14345)
Changelog complet
- [Qt: Automatically reflow settings check boxes](https://github.com/PCSX2/pcsx2/pull/14345)
v2.7.288
[GS: Fix AA1 coverage regression on sw and cleanup.](https://github.com/PCSX2/pcsx2/pull/14351)
Changelog complet
- [GS: Fix AA1 coverage regression on sw and cleanup.](https://github.com/PCSX2/pcsx2/pull/14351)
v2.7.287
[GS/DX12/Debug: Enable dx12 support for debug purposes on Haswell.](https://github.com/PCSX2/pcsx2/pull/14350)
Changelog complet
- [GS/DX12/Debug: Enable dx12 support for debug purposes on Haswell.](https://github.com/PCSX2/pcsx2/pull/14350)
v2.7.286
[GS:MTL: Depth feedback support](https://github.com/PCSX2/pcsx2/pull/14326)
Changelog complet
- [GS:MTL: Depth feedback support](https://github.com/PCSX2/pcsx2/pull/14326)
v2.7.285
[GameDB: Various fixes](https://github.com/PCSX2/pcsx2/pull/14352)
Changelog complet
- [GameDB: Various fixes](https://github.com/PCSX2/pcsx2/pull/14352)
v2.7.284
[GS/HW: Add sw(shader based) anisotropic filtering](https://github.com/PCSX2/pcsx2/pull/14188)
Changelog complet
- [GS/HW: Add sw(shader based) anisotropic filtering](https://github.com/PCSX2/pcsx2/pull/14188)
v2.7.283
[GS/HW: Use correct draw functions in backend passes.](https://github.com/PCSX2/pcsx2/pull/14343)
Changelog complet
- [GS/HW: Use correct draw functions in backend passes.](https://github.com/PCSX2/pcsx2/pull/14343)
v2.7.282
[Qt: Make sure the game list table view cover column remains hidden](https://github.com/PCSX2/pcsx2/pull/14126)
Changelog complet
- [Qt: Make sure the game list table view cover column remains hidden](https://github.com/PCSX2/pcsx2/pull/14126)
v2.7.281
[GS/VK: Fix flat specifier in VK shader.](https://github.com/PCSX2/pcsx2/pull/14338)
Changelog complet
- [GS/VK: Fix flat specifier in VK shader.](https://github.com/PCSX2/pcsx2/pull/14338)
v2.7.280
[GS/DX11: Clean up srv binding, srv conflict unbinding, and read only dsv clear.](https://github.com/PCSX2/pcsx2/pull/14339)
Changelog complet
- [GS/DX11: Clean up srv binding, srv conflict unbinding, and read only dsv clear.](https://github.com/PCSX2/pcsx2/pull/14339)
v2.7.279
[GS/HW: Fix shader compile errors and warnings from AA1 on GL.](https://github.com/PCSX2/pcsx2/pull/14336)
Changelog complet
- [GS/HW: Fix shader compile errors and warnings from AA1 on GL.](https://github.com/PCSX2/pcsx2/pull/14336)
v2.7.278
[Hotkeys: Check if the memory card is busy before resetting](https://github.com/PCSX2/pcsx2/pull/14334)
Changelog complet
- [Hotkeys: Check if the memory card is busy before resetting](https://github.com/PCSX2/pcsx2/pull/14334)
v2.7.277
[OSD : add OSD message for HW AA1](https://github.com/PCSX2/pcsx2/pull/14332)
Changelog complet
- [OSD : add OSD message for HW AA1](https://github.com/PCSX2/pcsx2/pull/14332)
v2.7.276
[GS/DX11: Properly null out rtv/dsv during CAS.](https://github.com/PCSX2/pcsx2/pull/14320)
Changelog complet
- [GS/DX11: Properly null out rtv/dsv during CAS.](https://github.com/PCSX2/pcsx2/pull/14320)
v2.7.275
[GS/HW: Support for HW AA1 lines/triangles.](https://github.com/PCSX2/pcsx2/pull/13681)
Changelog complet
- [GS/HW: Support for HW AA1 lines/triangles.](https://github.com/PCSX2/pcsx2/pull/13681)
v2.7.274
Qt: Fix Exclusive Fullscreen Mode Saving to Config
The variable is set back to false when render window is released.
Changelog complet
- Qt: Fix Exclusive Fullscreen Mode Saving to Config Add a variable to keep track if the window was in exclusive fullscreen. This helps prevent saving geometry to config which is for windows rendered separate from main. The variable is set back to false when render window is released.
v2.7.273
GS/TC: Remove debug code.
Changelog complet
- GS/TC: Remove debug code.
v2.7.272
GHActions: Check msbuild compile succeeds
Changelog complet
- GHActions: Check msbuild compile succeeds
v2.7.271
Qt: Add missing winwil include path
Changelog complet
- Qt: Add missing winwil include path
v2.7.270
Qt/Shortcut: Use WIL instead of WRL for shortcut COM initialization
Changelog complet
- Qt/Shortcut: Use WIL instead of WRL for shortcut COM initialization
v2.7.269
Misc: Fix GCC arm linux build
Changelog complet
- Misc: Fix GCC arm linux build
v2.7.268
GS: Simplify Overlaps check
Changelog complet
- GS: Simplify Overlaps check
v2.7.267
GameDB: Fix name of SLES-54961
Changelog complet
- GameDB: Fix name of SLES-54961 It was of low quality.
v2.7.266
GS/TC: Break LookupTarget() into 3 functions.
Separate draw lookup from frame lookup. Put common code in another processing function.
Changelog complet
- GS/TC: Break LookupTarget() into 3 functions. Separate draw lookup from frame lookup. Put common code in another processing function.
v2.7.265
[Redump: Update Database](https://github.com/PCSX2/pcsx2/pull/14319)
Changelog complet
- [Redump: Update Database](https://github.com/PCSX2/pcsx2/pull/14319)
v2.7.264
[GS/GL: Initialise stencil ref/mask during device creation](https://github.com/PCSX2/pcsx2/pull/14314)
Changelog complet
- [GS/GL: Initialise stencil ref/mask during device creation](https://github.com/PCSX2/pcsx2/pull/14314)
v2.7.263
[GS/GL/DX11: Don't bind source tex on shader resource if it's tex is fb with no barrier.](https://github.com/PCSX2/pcsx2/pull/14253)
Changelog complet
- [GS/GL/DX11: Don't bind source tex on shader resource if it's tex is fb with no barrier.](https://github.com/PCSX2/pcsx2/pull/14253)
v2.7.262
[GS:MTL: Support 32K textures on M5](https://github.com/PCSX2/pcsx2/pull/14298)
Changelog complet
- [GS:MTL: Support 32K textures on M5](https://github.com/PCSX2/pcsx2/pull/14298)
v2.7.261
[GS/DX11/GL: Better handle shader resource null.](https://github.com/PCSX2/pcsx2/pull/14302)
Changelog complet
- [GS/DX11/GL: Better handle shader resource null.](https://github.com/PCSX2/pcsx2/pull/14302)
v2.7.255
[GS/DX12: Fix render pass optimization not being properly hit.](https://github.com/PCSX2/pcsx2/pull/14301)
Changelog complet
- [GS/DX12: Fix render pass optimization not being properly hit.](https://github.com/PCSX2/pcsx2/pull/14301)
v2.7.257
[GameDB: Various fixes](https://github.com/PCSX2/pcsx2/pull/14306)
Changelog complet
- [GameDB: Various fixes](https://github.com/PCSX2/pcsx2/pull/14306)
v2.7.258
[GS/HW: Set valid flags if display target exactly matches a transfer.](https://github.com/PCSX2/pcsx2/pull/14281)
Changelog complet
- [GS/HW: Set valid flags if display target exactly matches a transfer.](https://github.com/PCSX2/pcsx2/pull/14281)
v2.7.259
[GS/TC: Fix alpha write masking check in target update.](https://github.com/PCSX2/pcsx2/pull/14304)
Changelog complet
- [GS/TC: Fix alpha write masking check in target update.](https://github.com/PCSX2/pcsx2/pull/14304)
v2.7.256
[Achievement: Fix default custom sound effect behavior](https://github.com/PCSX2/pcsx2/pull/14269)
Changelog complet
- [Achievement: Fix default custom sound effect behavior](https://github.com/PCSX2/pcsx2/pull/14269)
v2.7.260
[FullscreenUI: Various improvements](https://github.com/PCSX2/pcsx2/pull/14282)
Changelog complet
- [FullscreenUI: Various improvements](https://github.com/PCSX2/pcsx2/pull/14282)
v2.7.254
[Qt: Update Base Translation](https://github.com/PCSX2/pcsx2/pull/14297)
Changelog complet
- [Qt: Update Base Translation](https://github.com/PCSX2/pcsx2/pull/14297)
v2.7.253
[Misc: Fix a bunch of compiler warnings.](https://github.com/PCSX2/pcsx2/pull/14295)
Changelog complet
- [Misc: Fix a bunch of compiler warnings.](https://github.com/PCSX2/pcsx2/pull/14295)
v2.7.252
[Debugger: Merge redundant memory interfaces](https://github.com/PCSX2/pcsx2/pull/14257)
Changelog complet
- [Debugger: Merge redundant memory interfaces](https://github.com/PCSX2/pcsx2/pull/14257)
v2.7.251
[GameList: Replace [ and ] with '{{' and '}}' to fix custom attributes](https://github.com/PCSX2/pcsx2/pull/14227)
Changelog complet
- [GameList: Replace [ and ] with '{{' and '}}' to fix custom attributes](https://github.com/PCSX2/pcsx2/pull/14227)
v2.7.250
[Qt: Add RetroAchievements to Setup Wizard](https://github.com/PCSX2/pcsx2/pull/14284)
Changelog complet
- [Qt: Add RetroAchievements to Setup Wizard](https://github.com/PCSX2/pcsx2/pull/14284)
v2.7.249
[Deps/3rdparty: Various updates](https://github.com/PCSX2/pcsx2/pull/14267)
Changelog complet
- [Deps/3rdparty: Various updates](https://github.com/PCSX2/pcsx2/pull/14267)
v2.7.247
[GS/HW: Disable HalfPixelOffset and ForceEvenSpritePosition on texture shuffles.](https://github.com/PCSX2/pcsx2/pull/14283)
Changelog complet
- [GS/HW: Disable HalfPixelOffset and ForceEvenSpritePosition on texture shuffles.](https://github.com/PCSX2/pcsx2/pull/14283)
v2.7.248
[FSUI: Use a COLRv0 emoji font](https://github.com/PCSX2/pcsx2/pull/14231)
Changelog complet
- [FSUI: Use a COLRv0 emoji font](https://github.com/PCSX2/pcsx2/pull/14231)
v2.7.246
[GS/HW: Refactor texture shuffle detection and quad conversion.](https://github.com/PCSX2/pcsx2/pull/14259)
Changelog complet
- [GS/HW: Refactor texture shuffle detection and quad conversion.](https://github.com/PCSX2/pcsx2/pull/14259)
v2.7.245
[Qt: Make the SettingWidget default match the settings interface default](https://github.com/PCSX2/pcsx2/pull/14249)
Changelog complet
- [Qt: Make the SettingWidget default match the settings interface default](https://github.com/PCSX2/pcsx2/pull/14249)
v2.7.244
[GS: Renderer Code Cleanup](https://github.com/PCSX2/pcsx2/pull/14195)
Changelog complet
- [GS: Renderer Code Cleanup](https://github.com/PCSX2/pcsx2/pull/14195)
v2.7.243
[GS/HW: Separate DrawPrims() into functions.](https://github.com/PCSX2/pcsx2/pull/14264)
Changelog complet
- [GS/HW: Separate DrawPrims() into functions.](https://github.com/PCSX2/pcsx2/pull/14264)
v2.7.242
[GS: Ignore CRTC outputs with negative sizes.](https://github.com/PCSX2/pcsx2/pull/14266)
Changelog complet
- [GS: Ignore CRTC outputs with negative sizes.](https://github.com/PCSX2/pcsx2/pull/14266)
v2.7.241
[GS/GL: Try to use memory barrier if texture barrier is not supported. ](https://github.com/PCSX2/pcsx2/pull/14234)
Changelog complet
- [GS/GL: Try to use memory barrier if texture barrier is not supported. ](https://github.com/PCSX2/pcsx2/pull/14234)
v2.7.240
[GS/DX11: Rename caching states.](https://github.com/PCSX2/pcsx2/pull/14256)
Changelog complet
- [GS/DX11: Rename caching states.](https://github.com/PCSX2/pcsx2/pull/14256)
v2.7.239
[GS/GL: Properly clear fbo states.](https://github.com/PCSX2/pcsx2/pull/14258)
Changelog complet
- [GS/GL: Properly clear fbo states.](https://github.com/PCSX2/pcsx2/pull/14258)
v2.7.238
[Deps: Update SDL3 to v3.4.4](https://github.com/PCSX2/pcsx2/pull/14252)
Changelog complet
- [Deps: Update SDL3 to v3.4.4](https://github.com/PCSX2/pcsx2/pull/14252)
v2.7.237
Common: Fix build with older ryml
Changelog complet
- Common: Fix build with older ryml
v2.7.236
[VMManager: Swap Discord app id, use const vars for Discord constants](https://github.com/PCSX2/pcsx2/pull/13790)
Changelog complet
- [VMManager: Swap Discord app id, use const vars for Discord constants](https://github.com/PCSX2/pcsx2/pull/13790)
v2.7.235
[Deps: Disable unused SDL modules](https://github.com/PCSX2/pcsx2/pull/14254)
Changelog complet
- [Deps: Disable unused SDL modules](https://github.com/PCSX2/pcsx2/pull/14254)
v2.7.234
[GS/GL/DX11: Backport multidraw fb copy from DX11 to GL, and some DX11 cleanup.](https://github.com/PCSX2/pcsx2/pull/14243)
Changelog complet
- [GS/GL/DX11: Backport multidraw fb copy from DX11 to GL, and some DX11 cleanup.](https://github.com/PCSX2/pcsx2/pull/14243)
v2.7.233
[Qt: Add a bunch of Open XXX Folder for Game List Entries](https://github.com/PCSX2/pcsx2/pull/14190)
Changelog complet
- [Qt: Add a bunch of Open XXX Folder for Game List Entries](https://github.com/PCSX2/pcsx2/pull/14190)
v2.7.232
[Deps: Update rapidyaml to v0.11.1 and move out of tree](https://github.com/PCSX2/pcsx2/pull/14207)
Changelog complet
- [Deps: Update rapidyaml to v0.11.1 and move out of tree](https://github.com/PCSX2/pcsx2/pull/14207)
v2.7.231
[Qt: Add Option for storing video captures per-games](https://github.com/PCSX2/pcsx2/pull/14191)
Changelog complet
- [Qt: Add Option for storing video captures per-games](https://github.com/PCSX2/pcsx2/pull/14191)
v2.7.230
[GS/GL: Make sure we always insert a barrier when tex is rt/ds.](https://github.com/PCSX2/pcsx2/pull/14233)
Changelog complet
- [GS/GL: Make sure we always insert a barrier when tex is rt/ds.](https://github.com/PCSX2/pcsx2/pull/14233)
v2.7.229
[GameDB: Silent Hill Shattered Memories fixes](https://github.com/PCSX2/pcsx2/pull/14237)
Changelog complet
- [GameDB: Silent Hill Shattered Memories fixes](https://github.com/PCSX2/pcsx2/pull/14237)
v2.7.228
[GS/HW: Don't bind source tex when using tex is fb hle.](https://github.com/PCSX2/pcsx2/pull/14205)
Changelog complet
- [GS/HW: Don't bind source tex when using tex is fb hle.](https://github.com/PCSX2/pcsx2/pull/14205)
v2.7.227
[GS/HW: Check for zero clear when ZBP == FBP in depth lookup.](https://github.com/PCSX2/pcsx2/pull/14208)
Changelog complet
- [GS/HW: Check for zero clear when ZBP == FBP in depth lookup.](https://github.com/PCSX2/pcsx2/pull/14208)
v2.7.226
[GS/HW: Cleanup DATE configuration.](https://github.com/PCSX2/pcsx2/pull/14223)
Changelog complet
- [GS/HW: Cleanup DATE configuration.](https://github.com/PCSX2/pcsx2/pull/14223)
v2.7.225
[GS/HW: Check overlap of required rect with valid area in source lookup.](https://github.com/PCSX2/pcsx2/pull/14210)
Changelog complet
- [GS/HW: Check overlap of required rect with valid area in source lookup.](https://github.com/PCSX2/pcsx2/pull/14210)
v2.7.223
[Deps: Dependency download improvements](https://github.com/PCSX2/pcsx2/pull/14181)
Changelog complet
- [Deps: Dependency download improvements](https://github.com/PCSX2/pcsx2/pull/14181)
v2.7.224
[GS: Add unsafe setting warnings for debug settings](https://github.com/PCSX2/pcsx2/pull/14217)
Changelog complet
- [GS: Add unsafe setting warnings for debug settings](https://github.com/PCSX2/pcsx2/pull/14217)
v2.7.222
[GS/DX12: Reduce size of palette cache](https://github.com/PCSX2/pcsx2/pull/14215)
Changelog complet
- [GS/DX12: Reduce size of palette cache](https://github.com/PCSX2/pcsx2/pull/14215)
v2.7.221
[EE: Allow mapping main memory anywhere](https://github.com/PCSX2/pcsx2/pull/11734)
Changelog complet
- [EE: Allow mapping main memory anywhere](https://github.com/PCSX2/pcsx2/pull/11734)
v2.7.220
[VMManager: Make Prefer English also applies to other things](https://github.com/PCSX2/pcsx2/pull/14197)
Changelog complet
- [VMManager: Make Prefer English also applies to other things](https://github.com/PCSX2/pcsx2/pull/14197)
v2.7.219
[GameDB: NCAA Final Four 2004 - disable mVU Flag Hack](https://github.com/PCSX2/pcsx2/pull/14212)
Changelog complet
- [GameDB: NCAA Final Four 2004 - disable mVU Flag Hack](https://github.com/PCSX2/pcsx2/pull/14212)
v2.7.218
[Deps+CI: Support VS2026](https://github.com/PCSX2/pcsx2/pull/14177)
Changelog complet
- [Deps+CI: Support VS2026](https://github.com/PCSX2/pcsx2/pull/14177)
v2.7.217
[Docs: Fix cubeb license](https://github.com/PCSX2/pcsx2/pull/14213)
Changelog complet
- [Docs: Fix cubeb license](https://github.com/PCSX2/pcsx2/pull/14213)
v2.7.216
[OSD: Use standard font for input overlay](https://github.com/PCSX2/pcsx2/pull/14202)
Changelog complet
- [OSD: Use standard font for input overlay](https://github.com/PCSX2/pcsx2/pull/14202)
v2.7.215
[Deps: Update Qt to 6.11.0](https://github.com/PCSX2/pcsx2/pull/14198)
Changelog complet
- [Deps: Update Qt to 6.11.0](https://github.com/PCSX2/pcsx2/pull/14198)
v2.7.214
[Qt: Fix position of game list header menu](https://github.com/PCSX2/pcsx2/pull/14150)
Changelog complet
- [Qt: Fix position of game list header menu](https://github.com/PCSX2/pcsx2/pull/14150)
v2.7.213
[GHActions: Bump microsoft/setup-msbuild](https://github.com/PCSX2/pcsx2/pull/14189)
Changelog complet
- [GHActions: Bump microsoft/setup-msbuild](https://github.com/PCSX2/pcsx2/pull/14189)
v2.7.212
[macOS: Handle page faults from the GS thread](https://github.com/PCSX2/pcsx2/pull/14204)
Changelog complet
- [macOS: Handle page faults from the GS thread](https://github.com/PCSX2/pcsx2/pull/14204)
v2.7.211
GHActions: Support '\' and
Changelog complet
- GHActions: Support '\' and
v2.7.210
[GHActions: Run arm64 build in Release](https://github.com/PCSX2/pcsx2/pull/14183)
Changelog complet
- [GHActions: Run arm64 build in Release](https://github.com/PCSX2/pcsx2/pull/14183)
v2.7.209
[CI: Fix the check commits actions](https://github.com/PCSX2/pcsx2/pull/14184)
Changelog complet
- [CI: Fix the check commits actions](https://github.com/PCSX2/pcsx2/pull/14184)
v2.7.208
[GS/HW: Don't clamp negative coords to 0 in texture shuffle detection.](https://github.com/PCSX2/pcsx2/pull/14167)
Changelog complet
- [GS/HW: Don't clamp negative coords to 0 in texture shuffle detection.](https://github.com/PCSX2/pcsx2/pull/14167)
v2.7.207
[Deps: Bundle ffmpeg on Windows](https://github.com/PCSX2/pcsx2/pull/14065)
Changelog complet
- [Deps: Bundle ffmpeg on Windows](https://github.com/PCSX2/pcsx2/pull/14065)
v2.7.206
[ARM: Fix build and add to CI](https://github.com/PCSX2/pcsx2/pull/14133)
Changelog complet
- [ARM: Fix build and add to CI](https://github.com/PCSX2/pcsx2/pull/14133)
v2.7.205
[IOP JIT: Prevent crashes in the dispatcher](https://github.com/PCSX2/pcsx2/pull/14161)
Changelog complet
- [IOP JIT: Prevent crashes in the dispatcher](https://github.com/PCSX2/pcsx2/pull/14161)
v2.7.204
[Actions: Check if PR commit messages have a prefix](https://github.com/PCSX2/pcsx2/pull/14069)
Changelog complet
- [Actions: Check if PR commit messages have a prefix](https://github.com/PCSX2/pcsx2/pull/14069)
v2.7.203
[VIF/MFIFO: Respect MFIFO empty condition on SPR transfers](https://github.com/PCSX2/pcsx2/pull/14175)
Changelog complet
- [VIF/MFIFO: Respect MFIFO empty condition on SPR transfers](https://github.com/PCSX2/pcsx2/pull/14175)
v2.7.202
[GS/DX12: Copy constant buffer into default heap](https://github.com/PCSX2/pcsx2/pull/14006)
Changelog complet
- [GS/DX12: Copy constant buffer into default heap](https://github.com/PCSX2/pcsx2/pull/14006)
v2.7.201
[GS/VK: End and resume present pass when uploading large textures](https://github.com/PCSX2/pcsx2/pull/13643)
Changelog complet
- [GS/VK: End and resume present pass when uploading large textures](https://github.com/PCSX2/pcsx2/pull/13643)
v2.7.200
[ImGui/GameDB: Add accurate alpha test to DB/OSD](https://github.com/PCSX2/pcsx2/pull/14178)
Changelog complet
- [ImGui/GameDB: Add accurate alpha test to DB/OSD](https://github.com/PCSX2/pcsx2/pull/14178)
v2.7.199
[GS: Fixes to CRTC merging.](https://github.com/PCSX2/pcsx2/pull/14140)
Changelog complet
- [GS: Fixes to CRTC merging.](https://github.com/PCSX2/pcsx2/pull/14140)
v2.7.198
[vif: warn on invalid unpack instead for crashing](https://github.com/PCSX2/pcsx2/pull/14179)
Changelog complet
- [vif: warn on invalid unpack instead for crashing](https://github.com/PCSX2/pcsx2/pull/14179)
v2.7.197
[GHActions: Retry metal toolchain download](https://github.com/PCSX2/pcsx2/pull/14170)
Changelog complet
- [GHActions: Retry metal toolchain download](https://github.com/PCSX2/pcsx2/pull/14170)
v2.7.196
[Qt: Move save state selector option back to interface settings](https://github.com/PCSX2/pcsx2/pull/14162)
Changelog complet
- [Qt: Move save state selector option back to interface settings](https://github.com/PCSX2/pcsx2/pull/14162)
v2.7.195
[FullscreenUI/Qt: Mark extended upscaling multipliers as VK/OGL only and expose them in FullscreenUI](https://github.com/PCSX2/pcsx2/pull/14071)
Changelog complet
- [FullscreenUI/Qt: Mark extended upscaling multipliers as VK/OGL only and expose them in FullscreenUI](https://github.com/PCSX2/pcsx2/pull/14071)
v2.7.194
[Qt/FullscreenUI/ImGui: OSD Dedicated tab, custom fonts, margins, and Select/Deselect All](https://github.com/PCSX2/pcsx2/pull/14127)
Changelog complet
- [Qt/FullscreenUI/ImGui: OSD Dedicated tab, custom fonts, margins, and Select/Deselect All](https://github.com/PCSX2/pcsx2/pull/14127)
v2.7.193
[GHActions: Move cache clean to cron job](https://github.com/PCSX2/pcsx2/pull/14164)
Changelog complet
- [GHActions: Move cache clean to cron job](https://github.com/PCSX2/pcsx2/pull/14164)
v2.7.192
[GS/HW: Depth feedback loops and accurate AFAIL.](https://github.com/PCSX2/pcsx2/pull/13631)
Changelog complet
- [GS/HW: Depth feedback loops and accurate AFAIL.](https://github.com/PCSX2/pcsx2/pull/13631)
v2.7.191
Revert "GHActions: Fix cache clean permissions"
Changelog complet
- Revert "GHActions: Fix cache clean permissions" This reverts commit 9dff4f2005c83ecd971666bb2a9c09bea4cd4c41.
v2.7.189
[GS/HW-GameDB: Add Limit 24 Bit Depth fix to db](https://github.com/PCSX2/pcsx2/pull/13805)
Changelog complet
- [GS/HW-GameDB: Add Limit 24 Bit Depth fix to db](https://github.com/PCSX2/pcsx2/pull/13805)
v2.7.190
[EE JIT: Prevent crashes in the dispatcher](https://github.com/PCSX2/pcsx2/pull/14061)
Changelog complet
- [EE JIT: Prevent crashes in the dispatcher](https://github.com/PCSX2/pcsx2/pull/14061)
v2.7.188
[GHActions: Clean up old caches](https://github.com/PCSX2/pcsx2/pull/14142)
Changelog complet
- [GHActions: Clean up old caches](https://github.com/PCSX2/pcsx2/pull/14142)
v2.7.187
[HeapArray: Fix comparison operators and self-assignment behaviour](https://github.com/PCSX2/pcsx2/pull/14158)
Changelog complet
- [HeapArray: Fix comparison operators and self-assignment behaviour](https://github.com/PCSX2/pcsx2/pull/14158)
v2.7.186
[Patch: Fix MemoryInterface::CompareBytes functions](https://github.com/PCSX2/pcsx2/pull/14160)
Changelog complet
- [Patch: Fix MemoryInterface::CompareBytes functions](https://github.com/PCSX2/pcsx2/pull/14160)
v2.7.185
[SmallString: Improve self-assignment behaviour](https://github.com/PCSX2/pcsx2/pull/14153)
Changelog complet
- [SmallString: Improve self-assignment behaviour](https://github.com/PCSX2/pcsx2/pull/14153)
v2.7.184
[Bump softprops/action-gh-release from 2.5.0 to 2.6.1 in the ci-deps group](https://github.com/PCSX2/pcsx2/pull/14154)
Changelog complet
- [Bump softprops/action-gh-release from 2.5.0 to 2.6.1 in the ci-deps group](https://github.com/PCSX2/pcsx2/pull/14154)
v2.7.183
[vu: 64bit cycle fixes](https://github.com/PCSX2/pcsx2/pull/14151)
Changelog complet
- [vu: 64bit cycle fixes](https://github.com/PCSX2/pcsx2/pull/14151)
v2.7.182
[GameDB:Paddington Bear half right fix](https://github.com/PCSX2/pcsx2/pull/14141)
Changelog complet
- [GameDB:Paddington Bear half right fix](https://github.com/PCSX2/pcsx2/pull/14141)
v2.7.181
[GSRunner: Disable framerate limit in runner and dump frame timing stats.](https://github.com/PCSX2/pcsx2/pull/13751)
Changelog complet
- [GSRunner: Disable framerate limit in runner and dump frame timing stats.](https://github.com/PCSX2/pcsx2/pull/13751)
v2.7.180
[GS: Add hotkey for cycling Blending Accuracy](https://github.com/PCSX2/pcsx2/pull/14112)
Changelog complet
- [GS: Add hotkey for cycling Blending Accuracy](https://github.com/PCSX2/pcsx2/pull/14112)
v2.7.179
[GS/DX11: Check if depth testing and sampling is supported.](https://github.com/PCSX2/pcsx2/pull/14132)
Changelog complet
- [GS/DX11: Check if depth testing and sampling is supported.](https://github.com/PCSX2/pcsx2/pull/14132)
v2.7.178
[Deps/3rdparty/CI: Various updates](https://github.com/PCSX2/pcsx2/pull/14100)
Changelog complet
- [Deps/3rdparty/CI: Various updates](https://github.com/PCSX2/pcsx2/pull/14100)
v2.7.177
[GS/DX11: Further improve shader resource pre binding.](https://github.com/PCSX2/pcsx2/pull/14110)
Changelog complet
- [GS/DX11: Further improve shader resource pre binding.](https://github.com/PCSX2/pcsx2/pull/14110)
v2.7.176
[Hotkey: Add Reload Patch Hotkey](https://github.com/PCSX2/pcsx2/pull/14117)
Changelog complet
- [Hotkey: Add Reload Patch Hotkey](https://github.com/PCSX2/pcsx2/pull/14117)
v2.7.175
[Qt: Disallow writing to EE SIF RX FIFO while hardcore mode is active and fix race](https://github.com/PCSX2/pcsx2/pull/14125)
Changelog complet
- [Qt: Disallow writing to EE SIF RX FIFO while hardcore mode is active and fix race](https://github.com/PCSX2/pcsx2/pull/14125)
v2.7.174
[SPU: Speed up DMA](https://github.com/PCSX2/pcsx2/pull/14057)
Changelog complet
- [SPU: Speed up DMA](https://github.com/PCSX2/pcsx2/pull/14057)
v2.7.173
[GS/GL: Clear texture binding when it's bound to RT or DS.](https://github.com/PCSX2/pcsx2/pull/14098)
Changelog complet
- [GS/GL: Clear texture binding when it's bound to RT or DS.](https://github.com/PCSX2/pcsx2/pull/14098)
v2.7.172
[GameDB : fix Xenosaga entries](https://github.com/PCSX2/pcsx2/pull/14122)
Changelog complet
- [GameDB : fix Xenosaga entries](https://github.com/PCSX2/pcsx2/pull/14122)
v2.7.171
[GSRunner: Fix gsrunner ImGui fonts and host stubs](https://github.com/PCSX2/pcsx2/pull/14123)
Changelog complet
- [GSRunner: Fix gsrunner ImGui fonts and host stubs](https://github.com/PCSX2/pcsx2/pull/14123)
v2.7.161
[Qt: Explicitly include source files generated by moc](https://github.com/PCSX2/pcsx2/pull/14086)
Changelog complet
- [Qt: Explicitly include source files generated by moc](https://github.com/PCSX2/pcsx2/pull/14086)
v2.7.170
[AudioStream/GSCapture: Switch to float sample output](https://github.com/PCSX2/pcsx2/pull/13986)
Changelog complet
- [AudioStream/GSCapture: Switch to float sample output](https://github.com/PCSX2/pcsx2/pull/13986)
v2.7.169
[Patch: Fix pointer chain codes, add units tests, and more](https://github.com/PCSX2/pcsx2/pull/13952)
Changelog complet
- [Patch: Fix pointer chain codes, add units tests, and more](https://github.com/PCSX2/pcsx2/pull/13952)
v2.7.168
[IOP: Allow extending IOP RAM to 8mb](https://github.com/PCSX2/pcsx2/pull/13694)
Changelog complet
- [IOP: Allow extending IOP RAM to 8mb](https://github.com/PCSX2/pcsx2/pull/13694)
v2.7.167
[Qt: Save cover downloader URLs](https://github.com/PCSX2/pcsx2/pull/14113)
Changelog complet
- [Qt: Save cover downloader URLs](https://github.com/PCSX2/pcsx2/pull/14113)
v2.7.166
[Docs: Remove git rebase markup](https://github.com/PCSX2/pcsx2/pull/14111)
Changelog complet
- [Docs: Remove git rebase markup](https://github.com/PCSX2/pcsx2/pull/14111)
v2.7.165
[CMake: Make sure that position independent code is enabled properly](https://github.com/PCSX2/pcsx2/pull/14099)
Changelog complet
- [CMake: Make sure that position independent code is enabled properly](https://github.com/PCSX2/pcsx2/pull/14099)
v2.7.164
[GS: Add CAS texture copies counter info.](https://github.com/PCSX2/pcsx2/pull/14108)
Changelog complet
- [GS: Add CAS texture copies counter info.](https://github.com/PCSX2/pcsx2/pull/14108)
v2.7.163
[IOP: Switch to 64bit cycle counter](https://github.com/PCSX2/pcsx2/pull/14101)
Changelog complet
- [IOP: Switch to 64bit cycle counter](https://github.com/PCSX2/pcsx2/pull/14101)
v2.7.162
[EE: Switch to 64 bit cycle counter](https://github.com/PCSX2/pcsx2/pull/14105)
Changelog complet
- [EE: Switch to 64 bit cycle counter](https://github.com/PCSX2/pcsx2/pull/14105)
v2.7.160
[FSUI: Load all language fonts at all times](https://github.com/PCSX2/pcsx2/pull/13589)
Changelog complet
- [FSUI: Load all language fonts at all times](https://github.com/PCSX2/pcsx2/pull/13589)
v2.7.159
[IOP: Random cleanup](https://github.com/PCSX2/pcsx2/pull/14095)
Changelog complet
- [IOP: Random cleanup](https://github.com/PCSX2/pcsx2/pull/14095)
v2.7.158
[Revert GS/DX11/GL: Optimize shader copies states.](https://github.com/PCSX2/pcsx2/pull/14091)
Changelog complet
- [Revert GS/DX11/GL: Optimize shader copies states.](https://github.com/PCSX2/pcsx2/pull/14091)
v2.7.157
[Debugger: Fix IOP thread list/Show which objects threads are waiting on](https://github.com/PCSX2/pcsx2/pull/14070)
Changelog complet
- [Debugger: Fix IOP thread list/Show which objects threads are waiting on](https://github.com/PCSX2/pcsx2/pull/14070)
v2.7.156
[3rdparty: Update D3D12/VK memory allocators](https://github.com/PCSX2/pcsx2/pull/13793)
Changelog complet
- [3rdparty: Update D3D12/VK memory allocators](https://github.com/PCSX2/pcsx2/pull/13793)
v2.7.154
[Deps: Bump Fontawesome to 7.2.0](https://github.com/PCSX2/pcsx2/pull/14068)
Changelog complet
- [Deps: Bump Fontawesome to 7.2.0](https://github.com/PCSX2/pcsx2/pull/14068)
v2.7.155
[Debugger: Prevent menu items from moving slightly when clicked](https://github.com/PCSX2/pcsx2/pull/13988)
Changelog complet
- [Debugger: Prevent menu items from moving slightly when clicked](https://github.com/PCSX2/pcsx2/pull/13988)
v2.7.153
[Deps: Update AgilitySDK to 1.619.0](https://github.com/PCSX2/pcsx2/pull/14066)
Changelog complet
- [Deps: Update AgilitySDK to 1.619.0](https://github.com/PCSX2/pcsx2/pull/14066)
v2.7.152
[VMManager: Show OSD warning when controller 1 has no input bindings configured](https://github.com/PCSX2/pcsx2/pull/14088)
Changelog complet
- [VMManager: Show OSD warning when controller 1 has no input bindings configured](https://github.com/PCSX2/pcsx2/pull/14088)
v2.7.151
[Qt: Adjust positioning of window for fullscreen](https://github.com/PCSX2/pcsx2/pull/14079)
Changelog complet
- [Qt: Adjust positioning of window for fullscreen](https://github.com/PCSX2/pcsx2/pull/14079)
v2.7.150
[Bump the ci-deps group with 3 updates](https://github.com/PCSX2/pcsx2/pull/14081)
Changelog complet
- [Bump the ci-deps group with 3 updates](https://github.com/PCSX2/pcsx2/pull/14081)
v2.7.149
[Qt: Commit game list widget configuration changes](https://github.com/PCSX2/pcsx2/pull/14064)
Changelog complet
- [Qt: Commit game list widget configuration changes](https://github.com/PCSX2/pcsx2/pull/14064)
v2.7.145
[GS/HW: Further expand date with ate behavior.](https://github.com/PCSX2/pcsx2/pull/14073)
Changelog complet
- [GS/HW: Further expand date with ate behavior.](https://github.com/PCSX2/pcsx2/pull/14073)
v2.7.148
[GS/DX11/GL: Optimize shader copies states.](https://github.com/PCSX2/pcsx2/pull/14054)
Changelog complet
- [GS/DX11/GL: Optimize shader copies states.](https://github.com/PCSX2/pcsx2/pull/14054)
v2.7.147
[Common: Inline emitter header functions](https://github.com/PCSX2/pcsx2/pull/14072)
Changelog complet
- [Common: Inline emitter header functions](https://github.com/PCSX2/pcsx2/pull/14072)
v2.7.146
[3rdparty: Remove demangler getopt implementation](https://github.com/PCSX2/pcsx2/pull/14074)
Changelog complet
- [3rdparty: Remove demangler getopt implementation](https://github.com/PCSX2/pcsx2/pull/14074)
v2.7.144
[GS/HW: Extend date selection to alpha test draw.](https://github.com/PCSX2/pcsx2/pull/14059)
Changelog complet
- [GS/HW: Extend date selection to alpha test draw.](https://github.com/PCSX2/pcsx2/pull/14059)
v2.7.143
[GS: Anti-Blur takes lowest offset if neither display are alternating](https://github.com/PCSX2/pcsx2/pull/14042)
Changelog complet
- [GS: Anti-Blur takes lowest offset if neither display are alternating](https://github.com/PCSX2/pcsx2/pull/14042)
v2.7.142
[GameDB: Midnight Club II - fix light effect flicker while selecting a car at higher res](https://github.com/PCSX2/pcsx2/pull/14058)
Changelog complet
- [GameDB: Midnight Club II - fix light effect flicker while selecting a car at higher res](https://github.com/PCSX2/pcsx2/pull/14058)
v2.7.141
[GS/HW: Enable non recursive sw blending on minimum level.](https://github.com/PCSX2/pcsx2/pull/14034)
Changelog complet
- [GS/HW: Enable non recursive sw blending on minimum level.](https://github.com/PCSX2/pcsx2/pull/14034)
v2.7.140
[Qt: Toggle mouse lock hotkey](https://github.com/PCSX2/pcsx2/pull/14007)
Changelog complet
- [Qt: Toggle mouse lock hotkey](https://github.com/PCSX2/pcsx2/pull/14007)
v2.7.139
[GS: Reduce the number of divisions in shader copies.](https://github.com/PCSX2/pcsx2/pull/14035)
Changelog complet
- [GS: Reduce the number of divisions in shader copies.](https://github.com/PCSX2/pcsx2/pull/14035)
v2.7.138
[GS: Further improve copy area hieratics for feedback loops(sw blending/fbmask/date).](https://github.com/PCSX2/pcsx2/pull/13948)
Changelog complet
- [GS: Further improve copy area hieratics for feedback loops(sw blending/fbmask/date).](https://github.com/PCSX2/pcsx2/pull/13948)
v2.7.137
[GameDB: Guitar Hero Smash Hits / Greatest Hits - fix text while changing video modes](https://github.com/PCSX2/pcsx2/pull/14033)
Changelog complet
- [GameDB: Guitar Hero Smash Hits / Greatest Hits - fix text while changing video modes](https://github.com/PCSX2/pcsx2/pull/14033)
v2.7.136
[Build/EE: Omit declaration of SQC2 and LQC2 in iR5900LoadStore](https://github.com/PCSX2/pcsx2/pull/14043)
Changelog complet
- [Build/EE: Omit declaration of SQC2 and LQC2 in iR5900LoadStore](https://github.com/PCSX2/pcsx2/pull/14043)
v2.7.135
[Deps: Update SDL3 to v3.4.2](https://github.com/PCSX2/pcsx2/pull/14046)
Changelog complet
- [Deps: Update SDL3 to v3.4.2](https://github.com/PCSX2/pcsx2/pull/14046)
v2.7.134
[3rdparty: Update ImGui to v1.92.6](https://github.com/PCSX2/pcsx2/pull/14027)
Changelog complet
- [3rdparty: Update ImGui to v1.92.6](https://github.com/PCSX2/pcsx2/pull/14027)
v2.7.133
GS/HW: Add missing multidraw fb copy check for date barrier.
Changelog complet
- GS/HW: Add missing multidraw fb copy check for date barrier.
v2.7.132
[GS: Improve anti blur handling](https://github.com/PCSX2/pcsx2/pull/14024)
Changelog complet
- [GS: Improve anti blur handling](https://github.com/PCSX2/pcsx2/pull/14024)
v2.7.131
[Misc. some trivial cleanups](https://github.com/PCSX2/pcsx2/pull/13907)
Changelog complet
- [Misc. some trivial cleanups](https://github.com/PCSX2/pcsx2/pull/13907)
v2.7.130
[GS: Fix unused lambda capture warnings.](https://github.com/PCSX2/pcsx2/pull/14032)
Changelog complet
- [GS: Fix unused lambda capture warnings.](https://github.com/PCSX2/pcsx2/pull/14032)
v2.7.129
[GS/HW: Add option for dumping HW config data.](https://github.com/PCSX2/pcsx2/pull/13738)
Changelog complet
- [GS/HW: Add option for dumping HW config data.](https://github.com/PCSX2/pcsx2/pull/13738)
v2.7.128
[GS/HW: fix int() to uint() in hlsl and glsl](https://github.com/PCSX2/pcsx2/pull/14017)
Changelog complet
- [GS/HW: fix int() to uint() in hlsl and glsl](https://github.com/PCSX2/pcsx2/pull/14017)
v2.7.127
[USB: Implement EyeToy camera support on macOS](https://github.com/PCSX2/pcsx2/pull/13974)
Changelog complet
- [USB: Implement EyeToy camera support on macOS](https://github.com/PCSX2/pcsx2/pull/13974)
v2.7.126
[QT: Add -turbo and -unlimited commandline parameters](https://github.com/PCSX2/pcsx2/pull/14015)
Changelog complet
- [QT: Add -turbo and -unlimited commandline parameters](https://github.com/PCSX2/pcsx2/pull/14015)
v2.7.125
[GS/HW: Optimize GPU CLUT update frequency + convert GS draw count to u64](https://github.com/PCSX2/pcsx2/pull/13714)
Changelog complet
- [GS/HW: Optimize GPU CLUT update frequency + convert GS draw count to u64](https://github.com/PCSX2/pcsx2/pull/13714)
v2.7.124
[GS: Fix missing GSVector4i constructor in GSVector4i::hsub32](https://github.com/PCSX2/pcsx2/pull/14014)
Changelog complet
- [GS: Fix missing GSVector4i constructor in GSVector4i::hsub32](https://github.com/PCSX2/pcsx2/pull/14014)
v2.7.123
[Achievements: Fix Active Challenges bucket with subsets](https://github.com/PCSX2/pcsx2/pull/13998)
Changelog complet
- [Achievements: Fix Active Challenges bucket with subsets](https://github.com/PCSX2/pcsx2/pull/13998)
v2.7.122
[GS: Don't try to anti-blur if both displays are alternating](https://github.com/PCSX2/pcsx2/pull/13935)
Changelog complet
- [GS: Don't try to anti-blur if both displays are alternating](https://github.com/PCSX2/pcsx2/pull/13935)
v2.7.121
[GS: Remove OpenGL/CL compat check](https://github.com/PCSX2/pcsx2/pull/14011)
Changelog complet
- [GS: Remove OpenGL/CL compat check](https://github.com/PCSX2/pcsx2/pull/14011)
v2.7.120
[GS/HW: Merge together adjacent tristrips in drawlist.](https://github.com/PCSX2/pcsx2/pull/13943)
Changelog complet
- [GS/HW: Merge together adjacent tristrips in drawlist.](https://github.com/PCSX2/pcsx2/pull/13943)
v2.7.119
[CMake: Remove dead link](https://github.com/PCSX2/pcsx2/pull/14010)
Changelog complet
- [CMake: Remove dead link](https://github.com/PCSX2/pcsx2/pull/14010)
v2.7.118
[SPU: Use multi-isa for Mixer.cpp](https://github.com/PCSX2/pcsx2/pull/13502)
Changelog complet
- [SPU: Use multi-isa for Mixer.cpp](https://github.com/PCSX2/pcsx2/pull/13502)
v2.7.117
[Patch: Show correct place value when mixing labelled/unlabelled patches](https://github.com/PCSX2/pcsx2/pull/13744)
Changelog complet
- [Patch: Show correct place value when mixing labelled/unlabelled patches](https://github.com/PCSX2/pcsx2/pull/13744)
v2.7.116
[Qt: Prevent empty Gamelist header + reset option](https://github.com/PCSX2/pcsx2/pull/13933)
Changelog complet
- [Qt: Prevent empty Gamelist header + reset option](https://github.com/PCSX2/pcsx2/pull/13933)
v2.7.115
[Qt: Run clang-format on all the source files in the pcsx2-qt directory ](https://github.com/PCSX2/pcsx2/pull/13995)
Changelog complet
- [Qt: Run clang-format on all the source files in the pcsx2-qt directory ](https://github.com/PCSX2/pcsx2/pull/13995)
v2.7.114
[GS/DX11: Expand caching constant buffer updates.](https://github.com/PCSX2/pcsx2/pull/12987)
Changelog complet
- [GS/DX11: Expand caching constant buffer updates.](https://github.com/PCSX2/pcsx2/pull/12987)
v2.7.113
[GS: Add some GSVector4i methods.](https://github.com/PCSX2/pcsx2/pull/13984)
Changelog complet
- [GS: Add some GSVector4i methods.](https://github.com/PCSX2/pcsx2/pull/13984)
v2.7.112
[added localized titles for "Buzz! The Big Quiz" and "Buzz! The Sports Quiz"](https://github.com/PCSX2/pcsx2/pull/13957)
Changelog complet
- [added localized titles for "Buzz! The Big Quiz" and "Buzz! The Sports Quiz"](https://github.com/PCSX2/pcsx2/pull/13957)
v2.7.111
[GS/TC: Recycle instead of delete targets involved in native scaling](https://github.com/PCSX2/pcsx2/pull/13964)
Changelog complet
- [GS/TC: Recycle instead of delete targets involved in native scaling](https://github.com/PCSX2/pcsx2/pull/13964)
v2.7.110
[IOP: Fix IRQ edges for SIO2 and CDVD and SIO2 ISTAT usage](https://github.com/PCSX2/pcsx2/pull/13960)
Changelog complet
- [IOP: Fix IRQ edges for SIO2 and CDVD and SIO2 ISTAT usage](https://github.com/PCSX2/pcsx2/pull/13960)
v2.7.108
[Achievements: Various visual improvements to Achievements menu](https://github.com/PCSX2/pcsx2/pull/13926)
Changelog complet
- [Achievements: Various visual improvements to Achievements menu](https://github.com/PCSX2/pcsx2/pull/13926)
v2.7.109
[GS/VK: Adjust use of swapchain maintance](https://github.com/PCSX2/pcsx2/pull/13940)
Changelog complet
- [GS/VK: Adjust use of swapchain maintance](https://github.com/PCSX2/pcsx2/pull/13940)
v2.7.107
[GS/VK : Remove skip first barrier optimization.](https://github.com/PCSX2/pcsx2/pull/13946)
Changelog complet
- [GS/VK : Remove skip first barrier optimization.](https://github.com/PCSX2/pcsx2/pull/13946)
v2.7.106
[Qt: Don't steal focus when a modal dialog is open](https://github.com/PCSX2/pcsx2/pull/13963)
Changelog complet
- [Qt: Don't steal focus when a modal dialog is open](https://github.com/PCSX2/pcsx2/pull/13963)
v2.7.105
[GameDB: Replace upscaling settings for Genki titles](https://github.com/PCSX2/pcsx2/pull/13884)
Changelog complet
- [GameDB: Replace upscaling settings for Genki titles](https://github.com/PCSX2/pcsx2/pull/13884)
v2.7.104
[SPU: Fix and simplify SPU IRQ's](https://github.com/PCSX2/pcsx2/pull/13959)
Changelog complet
- [SPU: Fix and simplify SPU IRQ's](https://github.com/PCSX2/pcsx2/pull/13959)
v2.7.103
[IPU: Reset dc dct precision on soft reset](https://github.com/PCSX2/pcsx2/pull/13961)
Changelog complet
- [IPU: Reset dc dct precision on soft reset](https://github.com/PCSX2/pcsx2/pull/13961)
v2.7.101
[Deps: Use vswhere to find Visual Studio](https://github.com/PCSX2/pcsx2/pull/13968)
Changelog complet
- [Deps: Use vswhere to find Visual Studio](https://github.com/PCSX2/pcsx2/pull/13968)
v2.7.102
[Debugger: Prevent duplicate saved addresses from being loaded](https://github.com/PCSX2/pcsx2/pull/13967)
Changelog complet
- [Debugger: Prevent duplicate saved addresses from being loaded](https://github.com/PCSX2/pcsx2/pull/13967)
v2.7.100
[SIO2: Rename registers](https://github.com/PCSX2/pcsx2/pull/13975)
Changelog complet
- [SIO2: Rename registers](https://github.com/PCSX2/pcsx2/pull/13975)
v2.7.98
[Qt: Fix "Prompt On State Load/Save Failure" help message](https://github.com/PCSX2/pcsx2/pull/13965)
Changelog complet
- [Qt: Fix "Prompt On State Load/Save Failure" help message](https://github.com/PCSX2/pcsx2/pull/13965)
v2.7.99
[Qt: Update copyright year in AsyncDialogs.cpp and AsyncDialogs.h](https://github.com/PCSX2/pcsx2/pull/13966)
Changelog complet
- [Qt: Update copyright year in AsyncDialogs.cpp and AsyncDialogs.h](https://github.com/PCSX2/pcsx2/pull/13966)
v2.7.97
[Deps: Dont include GTK when building Qt](https://github.com/PCSX2/pcsx2/pull/13710)
Changelog complet
- [Deps: Dont include GTK when building Qt](https://github.com/PCSX2/pcsx2/pull/13710)
v2.7.96
[Bump peter-evans/create-pull-request from 8.0.0 to 8.1.0 in the ci-deps group](https://github.com/PCSX2/pcsx2/pull/13888)
Changelog complet
- [Bump peter-evans/create-pull-request from 8.0.0 to 8.1.0 in the ci-deps group](https://github.com/PCSX2/pcsx2/pull/13888)
v2.7.94
[Deps: Update Qt to 6.10.2](https://github.com/PCSX2/pcsx2/pull/13919)
Changelog complet
- [Deps: Update Qt to 6.10.2](https://github.com/PCSX2/pcsx2/pull/13919)
v2.7.95
[Qt: Only show "Applied" label for cheat tree items that are checkable](https://github.com/PCSX2/pcsx2/pull/13955)
Changelog complet
- [Qt: Only show "Applied" label for cheat tree items that are checkable](https://github.com/PCSX2/pcsx2/pull/13955)
v2.7.93
[Qt: Don't set a layout for the log window central widget twice](https://github.com/PCSX2/pcsx2/pull/13953)
Changelog complet
- [Qt: Don't set a layout for the log window central widget twice](https://github.com/PCSX2/pcsx2/pull/13953)
v2.7.92
[Qt: Add asynchronous dialog box helper functions and start switching to them](https://github.com/PCSX2/pcsx2/pull/13601)
Changelog complet
- [Qt: Add asynchronous dialog box helper functions and start switching to them](https://github.com/PCSX2/pcsx2/pull/13601)
v2.7.91
[GS/DX11: Preemptively bind shader resources if possible.](https://github.com/PCSX2/pcsx2/pull/13937)
Changelog complet
- [GS/DX11: Preemptively bind shader resources if possible.](https://github.com/PCSX2/pcsx2/pull/13937)
v2.7.90
[GS: Update Shader/texture copies counter handling.](https://github.com/PCSX2/pcsx2/pull/13911)
Changelog complet
- [GS: Update Shader/texture copies counter handling.](https://github.com/PCSX2/pcsx2/pull/13911)

Captures d'écran

Gran Turismo 4 dans PCSX2 Pro Evolution Soccer 2012 dans PCSX 2