PCSX2
Émulateur
v2.2.0 June 6, 2023
Émulateur PS2 actuellement le plus évolué disponible pour macOS.
Des builds nightlies plus récentes sont également disponibles.
Un vieux portage de cet émulateur propose un build 32bits demandant OSX 10.9 minimum. L'émulateur utilise la librairie Vulkan. Pour les vieux macOS ou les Intel ne supportant pas Vulkan et le nouveau portage, une vielle version 0.9.7 pour OSX est disponible ici (lien mort). L'ancien portage officiel (lien mort) utilise Quartz et OpenGL pour Mac Intel de cet émulateur Playstation 2. Quelques plugins sont demandés pour en profiter et vous pourriez avoir besoin d'installer X11.
Pour l'installation, nous vous l'expliquons dans ce dossier .
Si vous possédez l'ancêtre 10.5, une ancienne version est disponible sur le site (comme la 0.9.6 (lien mort)). Enfin, sachez qu'un wrapper basé sur le build Windows de la version 1.0 est disponible ici . De plus, Noxx a réalisé une Winebottler de la version 1.4 disponible ici (lien mort). Une bonne configuration est plus que recommandée.
Dernière mise à jour : October 31, 2024
Plateformes
PlayStation 2
Architecture
Mac OS X - macOS
Intel x86
Apple Silicon
64 bits
Téléchargement et liens
Historique des versions
v2.9.63
September 18, 2026
[GS/GL: Remove extra fb attachment binding.](https://github.com/PCSX2/pcsx2/pull/14959)
Changelog complet
- [GS/GL: Remove extra fb attachment binding.](https://github.com/PCSX2/pcsx2/pull/14959)
v2.9.62
September 18, 2026
[USB: Camera enumeration regression fix](https://github.com/PCSX2/pcsx2/pull/14969)
Changelog complet
- [USB: Camera enumeration regression fix](https://github.com/PCSX2/pcsx2/pull/14969)
v2.9.61
September 18, 2026
[GS/Shaders: Fix aa1 on haswell dx11/12.](https://github.com/PCSX2/pcsx2/pull/14967)
Changelog complet
- [GS/Shaders: Fix aa1 on haswell dx11/12.](https://github.com/PCSX2/pcsx2/pull/14967)
v2.9.60
September 18, 2026
[Qt: Preserve game list column widths across relayouts](https://github.com/PCSX2/pcsx2/pull/14878)
Changelog complet
- [Qt: Preserve game list column widths across relayouts](https://github.com/PCSX2/pcsx2/pull/14878)
v2.9.59
September 18, 2026
[Qt: Allow customizing toolbar actions](https://github.com/PCSX2/pcsx2/pull/14953)
Changelog complet
- [Qt: Allow customizing toolbar actions](https://github.com/PCSX2/pcsx2/pull/14953)
v2.9.58
September 18, 2026
[GS/DX12: Compile shaders to Shader Model 6.5](https://github.com/PCSX2/pcsx2/pull/14938)
Changelog complet
- [GS/DX12: Compile shaders to Shader Model 6.5](https://github.com/PCSX2/pcsx2/pull/14938)
v2.9.57
September 18, 2026
[GS: Roll back to dx11 as default for haswell/broadwell again.](https://github.com/PCSX2/pcsx2/pull/14968)
Changelog complet
- [GS: Roll back to dx11 as default for haswell/broadwell again.](https://github.com/PCSX2/pcsx2/pull/14968)
v2.9.56
September 18, 2026
[Debugger Breakpoint Instrumentation](https://github.com/PCSX2/pcsx2/pull/14557)
Changelog complet
- [Debugger Breakpoint Instrumentation](https://github.com/PCSX2/pcsx2/pull/14557)
v2.9.55
September 18, 2026
[Build: Fix for cross-compilation](https://github.com/PCSX2/pcsx2/pull/14752)
Changelog complet
- [Build: Fix for cross-compilation](https://github.com/PCSX2/pcsx2/pull/14752)
v2.9.54
September 16, 2026
[MSVC: Make baking shader in CPP default off.](https://github.com/PCSX2/pcsx2/pull/14962)
Changelog complet
- [MSVC: Make baking shader in CPP default off.](https://github.com/PCSX2/pcsx2/pull/14962)
v2.9.53
September 15, 2026
[GameDB: Various fixes](https://github.com/PCSX2/pcsx2/pull/14958)
Changelog complet
- [GameDB: Various fixes](https://github.com/PCSX2/pcsx2/pull/14958)
v2.9.52
September 14, 2026
[GS/TC: Properly increase iterator on preload target loop](https://github.com/PCSX2/pcsx2/pull/14955)
Changelog complet
- [GS/TC: Properly increase iterator on preload target loop](https://github.com/PCSX2/pcsx2/pull/14955)
v2.9.51
September 14, 2026
[Misc/Windows: Use wide strings for formatting localisable date & time](https://github.com/PCSX2/pcsx2/pull/14845)
Changelog complet
- [Misc/Windows: Use wide strings for formatting localisable date & time](https://github.com/PCSX2/pcsx2/pull/14845)
v2.9.50
September 14, 2026
[Pad: Add option to correct diagonal scale on analog sticks](https://github.com/PCSX2/pcsx2/pull/14712)
Changelog complet
- [Pad: Add option to correct diagonal scale on analog sticks](https://github.com/PCSX2/pcsx2/pull/14712)
v2.9.49
September 14, 2026
[Pad: Add option to correct diagonal scale on analog sticks](https://github.com/PCSX2/pcsx2/pull/14712)
Changelog complet
- [Pad: Add option to correct diagonal scale on analog sticks](https://github.com/PCSX2/pcsx2/pull/14712)
v2.9.48
September 14, 2026
[FullscreenUI: Add media capture settings and recording toggle](https://github.com/PCSX2/pcsx2/pull/14949)
Changelog complet
- [FullscreenUI: Add media capture settings and recording toggle](https://github.com/PCSX2/pcsx2/pull/14949)
v2.9.47
September 14, 2026
[GS: Update dirty area in special HW local->local transfers](https://github.com/PCSX2/pcsx2/pull/14941)
Changelog complet
- [GS: Update dirty area in special HW local->local transfers](https://github.com/PCSX2/pcsx2/pull/14941)
v2.9.46
September 14, 2026
[GS/HW: Allow baking shaders into executable.](https://github.com/PCSX2/pcsx2/pull/13649)
Changelog complet
- [GS/HW: Allow baking shaders into executable.](https://github.com/PCSX2/pcsx2/pull/13649)
v2.9.45
September 13, 2026
[PerfMon/ImGui: Add average VPS value to OSD](https://github.com/PCSX2/pcsx2/pull/14943)
Changelog complet
- [PerfMon/ImGui: Add average VPS value to OSD](https://github.com/PCSX2/pcsx2/pull/14943)
v2.9.44
September 13, 2026
[VIF: Fix out of bounds read caused by broken alignment logic](https://github.com/PCSX2/pcsx2/pull/14853)
Changelog complet
- [VIF: Fix out of bounds read caused by broken alignment logic](https://github.com/PCSX2/pcsx2/pull/14853)
v2.9.43
September 13, 2026
[GS: Update intel igpu/dgpu auto renderer.](https://github.com/PCSX2/pcsx2/pull/14940)
Changelog complet
- [GS: Update intel igpu/dgpu auto renderer.](https://github.com/PCSX2/pcsx2/pull/14940)
v2.9.42
September 13, 2026
[GS/GL: Misc fixes](https://github.com/PCSX2/pcsx2/pull/14945)
Changelog complet
- [GS/GL: Misc fixes](https://github.com/PCSX2/pcsx2/pull/14945)
v2.9.41
September 11, 2026
[MSBuild: Replace .sln with new .slnx format](https://github.com/PCSX2/pcsx2/pull/14925)
Changelog complet
- [MSBuild: Replace .sln with new .slnx format](https://github.com/PCSX2/pcsx2/pull/14925)
v2.9.40
September 11, 2026
[Deps/gha: Bump the ci-deps group with 2 updates](https://github.com/PCSX2/pcsx2/pull/14924)
Changelog complet
- [Deps/gha: Bump the ci-deps group with 2 updates](https://github.com/PCSX2/pcsx2/pull/14924)
v2.9.38
September 11, 2026
[GS/HW: Purge Ultraman Fighting Evolution crc.](https://github.com/PCSX2/pcsx2/pull/14909)
Changelog complet
- [GS/HW: Purge Ultraman Fighting Evolution crc.](https://github.com/PCSX2/pcsx2/pull/14909)
v2.9.39
September 11, 2026
[GS/DX12: Enable dx12 support on haswell/broadwell if supported.](https://github.com/PCSX2/pcsx2/pull/14936)
Changelog complet
- [GS/DX12: Enable dx12 support on haswell/broadwell if supported.](https://github.com/PCSX2/pcsx2/pull/14936)
v2.9.37
September 10, 2026
[GS: Performance testing options.](https://github.com/PCSX2/pcsx2/pull/14814)
Changelog complet
- [GS: Performance testing options.](https://github.com/PCSX2/pcsx2/pull/14814)
v2.9.36
September 9, 2026
[Counters: Add new Advanced Frame Display setting](https://github.com/PCSX2/pcsx2/pull/14775)
Changelog complet
- [Counters: Add new Advanced Frame Display setting](https://github.com/PCSX2/pcsx2/pull/14775)
v2.9.35
September 9, 2026
[GS:HW: Fix bpp assertion in GetConvertShader().](https://github.com/PCSX2/pcsx2/pull/14933)
Changelog complet
- [GS:HW: Fix bpp assertion in GetConvertShader().](https://github.com/PCSX2/pcsx2/pull/14933)
v2.9.34
September 7, 2026
[mVU: Correct mask for ignoring mac flags on non exact matches](https://github.com/PCSX2/pcsx2/pull/14908)
Changelog complet
- [mVU: Correct mask for ignoring mac flags on non exact matches](https://github.com/PCSX2/pcsx2/pull/14908)
v2.9.33
September 6, 2026
[GS: Use "coords" in UserHacks_RewriteLargeST for clarity.](https://github.com/PCSX2/pcsx2/pull/14921)
Changelog complet
- [GS: Use "coords" in UserHacks_RewriteLargeST for clarity.](https://github.com/PCSX2/pcsx2/pull/14921)
v2.9.32
September 6, 2026
[CMake: Set minimum Qt version to 6.10](https://github.com/PCSX2/pcsx2/pull/14918)
Changelog complet
- [CMake: Set minimum Qt version to 6.10](https://github.com/PCSX2/pcsx2/pull/14918)
v2.9.31
September 5, 2026
[Flatpak: Update KDE runtime to 6.11](https://github.com/PCSX2/pcsx2/pull/14816)
Changelog complet
- [Flatpak: Update KDE runtime to 6.11](https://github.com/PCSX2/pcsx2/pull/14816)
v2.8.2
September 4, 2026
GHActions:MacOS: Add MoltenVK patch for older GPUs.
PAD: Update to latest controller database.
Achievements: Fix deadlock when enabling achievements in FullscreenUI.
GS/DX11: DS as RT/UAV binding fixes.
GS:VK: Use swizzle value compatible with MoltenVK on older GPUs.
Changelog complet
Changelog:
GS:VK: Use swizzle value compatible with MoltenVK on older GPUs.
GHActions:MacOS: Add MoltenVK patch for older GPUs.
Achievements: Fix deadlock when enabling achievements in FullscreenUI.
GS/DX11: DS as RT/UAV binding fixes.
PAD: Update to latest controller database.
v2.9.30
September 4, 2026
[Pad/Recording: Fix buttons getting stuck when stopping playback](https://github.com/PCSX2/pcsx2/pull/14902)
Changelog complet
- [Pad/Recording: Fix buttons getting stuck when stopping playback](https://github.com/PCSX2/pcsx2/pull/14902)
v2.9.29
September 4, 2026
[GS/TC: Fix -Wsign-compare warning.](https://github.com/PCSX2/pcsx2/pull/14907)
Changelog complet
- [GS/TC: Fix -Wsign-compare warning.](https://github.com/PCSX2/pcsx2/pull/14907)
v2.9.28
September 4, 2026
[GS/HW: Rewrite vertices if large ST.](https://github.com/PCSX2/pcsx2/pull/13970)
Changelog complet
- [GS/HW: Rewrite vertices if large ST.](https://github.com/PCSX2/pcsx2/pull/13970)
v2.9.27
September 4, 2026
[GS/HW: Improve source channel requirements for source lookups](https://github.com/PCSX2/pcsx2/pull/14901)
Changelog complet
- [GS/HW: Improve source channel requirements for source lookups](https://github.com/PCSX2/pcsx2/pull/14901)
v2.9.26
September 4, 2026
[GS:HW: Do ROV channel masking with FBMask.](https://github.com/PCSX2/pcsx2/pull/14743)
Changelog complet
- [GS:HW: Do ROV channel masking with FBMask.](https://github.com/PCSX2/pcsx2/pull/14743)
v2.9.25
September 4, 2026
[Core: Init video mode based on disc or BIOS first](https://github.com/PCSX2/pcsx2/pull/14865)
Changelog complet
- [Core: Init video mode based on disc or BIOS first](https://github.com/PCSX2/pcsx2/pull/14865)
v2.9.24
September 3, 2026
[GS:HW: Reduce primid max value and add primid dumping.](https://github.com/PCSX2/pcsx2/pull/14824)
Changelog complet
- [GS:HW: Reduce primid max value and add primid dumping.](https://github.com/PCSX2/pcsx2/pull/14824)
v2.9.23
September 3, 2026
[GHActions:MacOS: Add MoltenVK patch for older GPUs](https://github.com/PCSX2/pcsx2/pull/14889)
Changelog complet
- [GHActions:MacOS: Add MoltenVK patch for older GPUs](https://github.com/PCSX2/pcsx2/pull/14889)
v2.9.22
September 3, 2026
[EE:Rec: Fix recRAMCopy block compression](https://github.com/PCSX2/pcsx2/pull/14764)
Changelog complet
- [EE:Rec: Fix recRAMCopy block compression](https://github.com/PCSX2/pcsx2/pull/14764)
v2.9.21
September 3, 2026
[3rdparty/imgui: Update to v1.92.9b](https://github.com/PCSX2/pcsx2/pull/14767)
Changelog complet
- [3rdparty/imgui: Update to v1.92.9b](https://github.com/PCSX2/pcsx2/pull/14767)
v2.9.20
September 3, 2026
[GS/HW: Fix regression with bilinear filtering of target updates](https://github.com/PCSX2/pcsx2/pull/14897)
Changelog complet
- [GS/HW: Fix regression with bilinear filtering of target updates](https://github.com/PCSX2/pcsx2/pull/14897)
v2.9.19
September 3, 2026
[Deps: Update SDL3 to v3.4.16](https://github.com/PCSX2/pcsx2/pull/14811)
Changelog complet
- [Deps: Update SDL3 to v3.4.16](https://github.com/PCSX2/pcsx2/pull/14811)
v2.9.18
September 3, 2026
[Deps: Update Qt to 6.11.2](https://github.com/PCSX2/pcsx2/pull/14860)
Changelog complet
- [Deps: Update Qt to 6.11.2](https://github.com/PCSX2/pcsx2/pull/14860)
v2.9.17
September 3, 2026
[GS/HW: Various small fixes](https://github.com/PCSX2/pcsx2/pull/14782)
Changelog complet
- [GS/HW: Various small fixes](https://github.com/PCSX2/pcsx2/pull/14782)
v2.9.15
September 3, 2026
[IOP: Clear jit cache on DEV9 DMA](https://github.com/PCSX2/pcsx2/pull/14880)
Changelog complet
- [IOP: Clear jit cache on DEV9 DMA](https://github.com/PCSX2/pcsx2/pull/14880)
v2.9.16
September 3, 2026
[EE/Rec: Move opcode defs to common header](https://github.com/PCSX2/pcsx2/pull/14888)
Changelog complet
- [EE/Rec: Move opcode defs to common header](https://github.com/PCSX2/pcsx2/pull/14888)
v2.9.14
September 3, 2026
[GS/HW: Improve Native Scaling Detections](https://github.com/PCSX2/pcsx2/pull/14765)
Changelog complet
- [GS/HW: Improve Native Scaling Detections](https://github.com/PCSX2/pcsx2/pull/14765)
v2.9.13
September 3, 2026
[Achievements: Fix deadlock when enabling achievements in FullscreenUI](https://github.com/PCSX2/pcsx2/pull/14900)
Changelog complet
- [Achievements: Fix deadlock when enabling achievements in FullscreenUI](https://github.com/PCSX2/pcsx2/pull/14900)
v2.9.12
September 1, 2026
[GameDB: use correct names to filter EA network account folders, burnout 3 pal / ntsc](https://github.com/PCSX2/pcsx2/pull/14728)
Changelog complet
- [GameDB: use correct names to filter EA network account folders, burnout 3 pal / ntsc](https://github.com/PCSX2/pcsx2/pull/14728)
v2.9.11
September 1, 2026
[GS/DX11: DS as RT/UAV binding fixes.](https://github.com/PCSX2/pcsx2/pull/14893)
Changelog complet
- [GS/DX11: DS as RT/UAV binding fixes.](https://github.com/PCSX2/pcsx2/pull/14893)
v2.9.10
September 1, 2026
[Deps: Always build FFmpeg on Windows](https://github.com/PCSX2/pcsx2/pull/14895)
Changelog complet
- [Deps: Always build FFmpeg on Windows](https://github.com/PCSX2/pcsx2/pull/14895)
v2.9.9
August 31, 2026
[GS: Output BGCOLOR when both display circuits are disabled](https://github.com/PCSX2/pcsx2/pull/14715)
Changelog complet
- [GS: Output BGCOLOR when both display circuits are disabled](https://github.com/PCSX2/pcsx2/pull/14715)
v2.9.8
August 31, 2026
[Hotkeys: Add new default hotkey to mute audio using Ctrl + M](https://github.com/PCSX2/pcsx2/pull/14719)
Changelog complet
- [Hotkeys: Add new default hotkey to mute audio using Ctrl + M](https://github.com/PCSX2/pcsx2/pull/14719)
v2.9.7
August 31, 2026
[Qt/FullscreenUI: Add missing setting descriptions and align text for both UIs](https://github.com/PCSX2/pcsx2/pull/14886)
Changelog complet
- [Qt/FullscreenUI: Add missing setting descriptions and align text for both UIs](https://github.com/PCSX2/pcsx2/pull/14886)
v2.9.6
August 31, 2026
[Deps: Bump FFmpeg to 9.0.1](https://github.com/PCSX2/pcsx2/pull/14831)
Changelog complet
- [Deps: Bump FFmpeg to 9.0.1](https://github.com/PCSX2/pcsx2/pull/14831)
v2.9.5
August 31, 2026
[VU: fix typo in a constant](https://github.com/PCSX2/pcsx2/pull/14784)
Changelog complet
- [VU: fix typo in a constant](https://github.com/PCSX2/pcsx2/pull/14784)
v2.9.4
August 31, 2026
[SW: Fix C rasterizor IIP vector pack (signed->unsigned)](https://github.com/PCSX2/pcsx2/pull/14854)
Changelog complet
- [SW: Fix C rasterizor IIP vector pack (signed->unsigned)](https://github.com/PCSX2/pcsx2/pull/14854)
v2.9.3
August 31, 2026
[GameDB: Fix Japanese Title&Sort](https://github.com/PCSX2/pcsx2/pull/14861)
Changelog complet
- [GameDB: Fix Japanese Title&Sort](https://github.com/PCSX2/pcsx2/pull/14861)
v2.9.2
August 31, 2026
[CI: Use separate job for building Windows deps](https://github.com/PCSX2/pcsx2/pull/14833)
Changelog complet
- [CI: Use separate job for building Windows deps](https://github.com/PCSX2/pcsx2/pull/14833)
v2.9.1
August 31, 2026
[GameDB: Port SCPS-15064's patch to SCKA-20027](https://github.com/PCSX2/pcsx2/pull/14867)
Changelog complet
- [GameDB: Port SCPS-15064's patch to SCKA-20027](https://github.com/PCSX2/pcsx2/pull/14867)
v2.9.0
August 31, 2026
Aucun détail pour cette version.
v2.8.1
August 30, 2026
Aucun détail pour cette version.
v2.8.0
August 28, 2026
Our first immutable release, I hope I didn't screw up.
Changelog complet
Release 2.8.0!
Our first immutable release, I hope I didn't screw up.
v2.7.525
August 28, 2026
[translations: Syncing Crowdin translations](https://github.com/PCSX2/pcsx2/pull/14879)
Changelog complet
- [translations: Syncing Crowdin translations](https://github.com/PCSX2/pcsx2/pull/14879)
v2.7.524
August 21, 2026
[translations: Syncing Crowdin translations](https://github.com/PCSX2/pcsx2/pull/14864)
Changelog complet
- [translations: Syncing Crowdin translations](https://github.com/PCSX2/pcsx2/pull/14864)
v2.7.523
August 19, 2026
[SPU2: Pass IOP cycle count at 64bit](https://github.com/PCSX2/pcsx2/pull/14866)
Changelog complet
- [SPU2: Pass IOP cycle count at 64bit](https://github.com/PCSX2/pcsx2/pull/14866)
v2.7.522
August 17, 2026
[Qt/macOS: Keep Fullscreen on the main window](https://github.com/PCSX2/pcsx2/pull/14841)
Changelog complet
- [Qt/macOS: Keep Fullscreen on the main window](https://github.com/PCSX2/pcsx2/pull/14841)
v2.7.521
August 15, 2026
[GS/HW: Fix some target detection and format issues](https://github.com/PCSX2/pcsx2/pull/14843)
Changelog complet
- [GS/HW: Fix some target detection and format issues](https://github.com/PCSX2/pcsx2/pull/14843)
v2.7.520
August 13, 2026
[EE/IOP: Fix loading elf's through relative path](https://github.com/PCSX2/pcsx2/pull/14836)
Changelog complet
- [EE/IOP: Fix loading elf's through relative path](https://github.com/PCSX2/pcsx2/pull/14836)
v2.7.519
August 9, 2026
[GS: Fix unused variable warning.](https://github.com/PCSX2/pcsx2/pull/14834)
Changelog complet
- [GS: Fix unused variable warning.](https://github.com/PCSX2/pcsx2/pull/14834)
v2.7.518
August 8, 2026
[GS: Fix Vertex Buffer Growth](https://github.com/PCSX2/pcsx2/pull/14828)
Changelog complet
- [GS: Fix Vertex Buffer Growth](https://github.com/PCSX2/pcsx2/pull/14828)
v2.7.517
August 8, 2026
[GS: Improve vertex copy over to new buffer + small tweaks](https://github.com/PCSX2/pcsx2/pull/14829)
Changelog complet
- [GS: Improve vertex copy over to new buffer + small tweaks](https://github.com/PCSX2/pcsx2/pull/14829)
v2.7.516
August 8, 2026
[GS: Use current primitive mode for backing up spare vert buffers](https://github.com/PCSX2/pcsx2/pull/14822)
Changelog complet
- [GS: Use current primitive mode for backing up spare vert buffers](https://github.com/PCSX2/pcsx2/pull/14822)
v2.7.515
August 6, 2026
[GS:VK: Only use feedback loop layout for depth if texture barrier is supported.](https://github.com/PCSX2/pcsx2/pull/14817)
Changelog complet
- [GS:VK: Only use feedback loop layout for depth if texture barrier is supported.](https://github.com/PCSX2/pcsx2/pull/14817)
v2.7.514
August 4, 2026
[GS: Fix status bar GPU % when OSD GPU usage is off](https://github.com/PCSX2/pcsx2/pull/14809)
Changelog complet
- [GS: Fix status bar GPU % when OSD GPU usage is off](https://github.com/PCSX2/pcsx2/pull/14809)
v2.7.513
August 2, 2026
[Input/FullscreenUI: Fix shared-binding navigation bug; fix and expand controller icon/glyph support](https://github.com/PCSX2/pcsx2/pull/14756)
Changelog complet
- [Input/FullscreenUI: Fix shared-binding navigation bug; fix and expand controller icon/glyph support](https://github.com/PCSX2/pcsx2/pull/14756)
v2.7.512
August 1, 2026
[GS/DX11: Fix uav null_texture usage.](https://github.com/PCSX2/pcsx2/pull/14802)
Changelog complet
- [GS/DX11: Fix uav null_texture usage.](https://github.com/PCSX2/pcsx2/pull/14802)
v2.7.511
July 31, 2026
[GS/VK: Workaround Nvidia issue when switching ROV targets](https://github.com/PCSX2/pcsx2/pull/14800)
Changelog complet
- [GS/VK: Workaround Nvidia issue when switching ROV targets](https://github.com/PCSX2/pcsx2/pull/14800)
v2.7.510
July 31, 2026
[GS/VK: Remove undefined unused shader macro.](https://github.com/PCSX2/pcsx2/pull/14795)
Changelog complet
- [GS/VK: Remove undefined unused shader macro.](https://github.com/PCSX2/pcsx2/pull/14795)
v2.7.509
July 31, 2026
[GS:HW: Only enable GPU timing/stats in backend if the option is enabled.](https://github.com/PCSX2/pcsx2/pull/14792)
Changelog complet
- [GS:HW: Only enable GPU timing/stats in backend if the option is enabled.](https://github.com/PCSX2/pcsx2/pull/14792)
v2.7.507
July 30, 2026
[MicroVU: Unjumble EATAN coefficients](https://github.com/PCSX2/pcsx2/pull/14785)
Changelog complet
- [MicroVU: Unjumble EATAN coefficients](https://github.com/PCSX2/pcsx2/pull/14785)
v2.7.508
July 30, 2026
[FullscreenUI: Fix game list appearing empty after exiting and re-entering](https://github.com/PCSX2/pcsx2/pull/14788)
Changelog complet
- [FullscreenUI: Fix game list appearing empty after exiting and re-entering](https://github.com/PCSX2/pcsx2/pull/14788)
v2.7.506
July 29, 2026
[Qt: Fix wrong resolution on Gamescope](https://github.com/PCSX2/pcsx2/pull/14732)
Changelog complet
- [Qt: Fix wrong resolution on Gamescope](https://github.com/PCSX2/pcsx2/pull/14732)
v2.7.505
July 28, 2026
[GameDB: Add missing tex in rt for some GITS regions.](https://github.com/PCSX2/pcsx2/pull/14783)
Changelog complet
- [GameDB: Add missing tex in rt for some GITS regions.](https://github.com/PCSX2/pcsx2/pull/14783)
v2.7.504
July 28, 2026
[GameDB: add missing games and memcardFilters](https://github.com/PCSX2/pcsx2/pull/14781)
Changelog complet
- [GameDB: add missing games and memcardFilters](https://github.com/PCSX2/pcsx2/pull/14781)
v2.7.503
July 28, 2026
[GS/VK: Fix crash when no device is created and vk is the selected renderer.](https://github.com/PCSX2/pcsx2/pull/14780)
Changelog complet
- [GS/VK: Fix crash when no device is created and vk is the selected renderer.](https://github.com/PCSX2/pcsx2/pull/14780)
v2.7.502
July 28, 2026
[Qt: Fix logic for resetting the VM when changing discs](https://github.com/PCSX2/pcsx2/pull/14720)
Changelog complet
- [Qt: Fix logic for resetting the VM when changing discs](https://github.com/PCSX2/pcsx2/pull/14720)
v2.7.501
July 28, 2026
[FullscreenUI: Close menus on resume, hide OSD while open](https://github.com/PCSX2/pcsx2/pull/14768)
Changelog complet
- [FullscreenUI: Close menus on resume, hide OSD while open](https://github.com/PCSX2/pcsx2/pull/14768)
v2.7.500
July 28, 2026
[GS:MTL: Fix PipelineSelectorMTL padding](https://github.com/PCSX2/pcsx2/pull/14771)
Changelog complet
- [GS:MTL: Fix PipelineSelectorMTL padding](https://github.com/PCSX2/pcsx2/pull/14771)
v2.7.497
July 27, 2026
[3rdparty: Configure D3D12MemAlloc to use DirectX-Headers under CMake](https://github.com/PCSX2/pcsx2/pull/14762)
Changelog complet
- [3rdparty: Configure D3D12MemAlloc to use DirectX-Headers under CMake](https://github.com/PCSX2/pcsx2/pull/14762)
v2.7.499
July 27, 2026
[GS/TC: Set valid size minimum based on exact preloaded target](https://github.com/PCSX2/pcsx2/pull/14740)
Changelog complet
- [GS/TC: Set valid size minimum based on exact preloaded target](https://github.com/PCSX2/pcsx2/pull/14740)
v2.7.495
July 27, 2026
[Deps: Update KDDockWidgets to v2.4.1 and work around libjpeg-turbo build issue](https://github.com/PCSX2/pcsx2/pull/14741)
Changelog complet
- [Deps: Update KDDockWidgets to v2.4.1 and work around libjpeg-turbo build issue](https://github.com/PCSX2/pcsx2/pull/14741)
v2.7.498
July 27, 2026
[FSUI: Add gamelist hotkey to scan for new games](https://github.com/PCSX2/pcsx2/pull/14721)
Changelog complet
- [FSUI: Add gamelist hotkey to scan for new games](https://github.com/PCSX2/pcsx2/pull/14721)
v2.7.496
July 27, 2026
[3rdparty: Update rcheevos to v12.4.0](https://github.com/PCSX2/pcsx2/pull/14755)
Changelog complet
- [3rdparty: Update rcheevos to v12.4.0](https://github.com/PCSX2/pcsx2/pull/14755)
v2.7.494
July 25, 2026
[GS:HW: Add feedback flags for VK depth stencil creation.](https://github.com/PCSX2/pcsx2/pull/14736)
Changelog complet
- [GS:HW: Add feedback flags for VK depth stencil creation.](https://github.com/PCSX2/pcsx2/pull/14736)
v2.7.493
July 24, 2026
[Qt/FullscreenUI: Settings consistency fixes](https://github.com/PCSX2/pcsx2/pull/14724)
Changelog complet
- [Qt/FullscreenUI: Settings consistency fixes](https://github.com/PCSX2/pcsx2/pull/14724)
v2.7.492
July 21, 2026
[Qt: Fix Optimal Frame Pacing not inheriting from global](https://github.com/PCSX2/pcsx2/pull/14744)
Changelog complet
- [Qt: Fix Optimal Frame Pacing not inheriting from global](https://github.com/PCSX2/pcsx2/pull/14744)
v2.7.491
July 20, 2026
[3rdparty: Update LZMA/7zipSDK to 26.02](https://github.com/PCSX2/pcsx2/pull/14734)
Changelog complet
- [3rdparty: Update LZMA/7zipSDK to 26.02](https://github.com/PCSX2/pcsx2/pull/14734)
v2.7.490
July 19, 2026
[Core: Fix -Wsign-compare warning in R3000A Interpreter](https://github.com/PCSX2/pcsx2/pull/14693)
Changelog complet
- [Core: Fix -Wsign-compare warning in R3000A Interpreter](https://github.com/PCSX2/pcsx2/pull/14693)
v2.7.489
July 18, 2026
[ImGuiOverlays: Hide Debug and ROV status in SW](https://github.com/PCSX2/pcsx2/pull/14718)
Changelog complet
- [ImGuiOverlays: Hide Debug and ROV status in SW](https://github.com/PCSX2/pcsx2/pull/14718)
v2.7.488
July 18, 2026
[AudioStream: Work around uninitialized read in cubeb](https://github.com/PCSX2/pcsx2/pull/14717)
Changelog complet
- [AudioStream: Work around uninitialized read in cubeb](https://github.com/PCSX2/pcsx2/pull/14717)
v2.7.487
July 18, 2026
[GS: Optimize draw buffering and pointer logic](https://github.com/PCSX2/pcsx2/pull/14729)
Changelog complet
- [GS: Optimize draw buffering and pointer logic](https://github.com/PCSX2/pcsx2/pull/14729)
v2.7.486
July 17, 2026
[GameDB: Crazy Frog Racer fixes](https://github.com/PCSX2/pcsx2/pull/14725)
Changelog complet
- [GameDB: Crazy Frog Racer fixes](https://github.com/PCSX2/pcsx2/pull/14725)
v2.7.484
July 16, 2026
[GS/CLUT: Handle special case for CSM2 32bit mode switch](https://github.com/PCSX2/pcsx2/pull/14546)
Changelog complet
- [GS/CLUT: Handle special case for CSM2 32bit mode switch](https://github.com/PCSX2/pcsx2/pull/14546)
v2.7.485
July 16, 2026
[GameDB: Patch The Gift to fix sound RPC](https://github.com/PCSX2/pcsx2/pull/14713)
Changelog complet
- [GameDB: Patch The Gift to fix sound RPC](https://github.com/PCSX2/pcsx2/pull/14713)
v2.7.483
July 16, 2026
[ImGui: Fix cut off legend in save state overlay](https://github.com/PCSX2/pcsx2/pull/14705)
Changelog complet
- [ImGui: Fix cut off legend in save state overlay](https://github.com/PCSX2/pcsx2/pull/14705)
v2.7.482
July 16, 2026
[GS:HW: Fix ROV texture type conversion for temporary Z.](https://github.com/PCSX2/pcsx2/pull/14694)
Changelog complet
- [GS:HW: Fix ROV texture type conversion for temporary Z.](https://github.com/PCSX2/pcsx2/pull/14694)
v2.7.481
July 16, 2026
[FullscreenUI: Fix nav loss after logging in to RA](https://github.com/PCSX2/pcsx2/pull/14709)
Changelog complet
- [FullscreenUI: Fix nav loss after logging in to RA](https://github.com/PCSX2/pcsx2/pull/14709)
v2.7.480
July 16, 2026
[Qt: Silence warning when opening log window](https://github.com/PCSX2/pcsx2/pull/14711)
Changelog complet
- [Qt: Silence warning when opening log window](https://github.com/PCSX2/pcsx2/pull/14711)
v2.7.479
July 15, 2026
[USB: Copy Virtua Cop offsets to Re-Birth JP version](https://github.com/PCSX2/pcsx2/pull/14700)
Changelog complet
- [USB: Copy Virtua Cop offsets to Re-Birth JP version](https://github.com/PCSX2/pcsx2/pull/14700)
v2.7.478
July 15, 2026
[GS/TC: Improve clear and preload behaviour](https://github.com/PCSX2/pcsx2/pull/14681)
Changelog complet
- [GS/TC: Improve clear and preload behaviour](https://github.com/PCSX2/pcsx2/pull/14681)
v2.7.477
July 15, 2026
[GS:HW: Fix regression with prefer_reuse texture fetching flag.](https://github.com/PCSX2/pcsx2/pull/14701)
Changelog complet
- [GS:HW: Fix regression with prefer_reuse texture fetching flag.](https://github.com/PCSX2/pcsx2/pull/14701)
v2.7.476
July 15, 2026
[GS/TC: Only bilinear resize depth if downscaled](https://github.com/PCSX2/pcsx2/pull/14685)
Changelog complet
- [GS/TC: Only bilinear resize depth if downscaled](https://github.com/PCSX2/pcsx2/pull/14685)
v2.7.475
July 14, 2026
[Debugger: Add navigation history with back and forward buttons](https://github.com/PCSX2/pcsx2/pull/14632)
Changelog complet
- [Debugger: Add navigation history with back and forward buttons](https://github.com/PCSX2/pcsx2/pull/14632)
v2.7.474
July 14, 2026
[GS/OGL: Increase padding to fill ProgramSelector size](https://github.com/PCSX2/pcsx2/pull/14702)
Changelog complet
- [GS/OGL: Increase padding to fill ProgramSelector size](https://github.com/PCSX2/pcsx2/pull/14702)
v2.7.473
July 14, 2026
[Debugger: Improve layout editor dialog](https://github.com/PCSX2/pcsx2/pull/14637)
Changelog complet
- [Debugger: Improve layout editor dialog](https://github.com/PCSX2/pcsx2/pull/14637)
v2.7.472
July 14, 2026
[Pad: Fix enum entries check](https://github.com/PCSX2/pcsx2/pull/14654)
Changelog complet
- [Pad: Fix enum entries check](https://github.com/PCSX2/pcsx2/pull/14654)
v2.7.471
July 14, 2026
[USB: Add GunCon 2 values for the Japanese versions of Time Crisis II](https://github.com/PCSX2/pcsx2/pull/14697)
Changelog complet
- [USB: Add GunCon 2 values for the Japanese versions of Time Crisis II](https://github.com/PCSX2/pcsx2/pull/14697)
v2.7.470
July 13, 2026
[GS/HW: Adjust shuffle predetect for only texture formats under 32bit](https://github.com/PCSX2/pcsx2/pull/14689)
Changelog complet
- [GS/HW: Adjust shuffle predetect for only texture formats under 32bit](https://github.com/PCSX2/pcsx2/pull/14689)
v2.7.469
July 12, 2026
GS: Bump shader cache version.
Changelog complet
- GS: Bump shader cache version.
v2.7.468
July 12, 2026
[GS: Move readback image dump to Transfer Images parameter from Save RT](https://github.com/PCSX2/pcsx2/pull/14687)
Changelog complet
- [GS: Move readback image dump to Transfer Images parameter from Save RT](https://github.com/PCSX2/pcsx2/pull/14687)
v2.7.467
July 12, 2026
[GS:DX:VK: Always make null texture with UAV usage.](https://github.com/PCSX2/pcsx2/pull/14682)
Changelog complet
- [GS:DX:VK: Always make null texture with UAV usage.](https://github.com/PCSX2/pcsx2/pull/14682)
v2.7.466
July 12, 2026
[GS/DX: Fix typo with primid init output.](https://github.com/PCSX2/pcsx2/pull/14688)
Changelog complet
- [GS/DX: Fix typo with primid init output.](https://github.com/PCSX2/pcsx2/pull/14688)
v2.7.465
July 12, 2026
[Deps/gha: Bump the ci-deps group across 1 directory with 2 updates](https://github.com/PCSX2/pcsx2/pull/14644)
Changelog complet
- [Deps/gha: Bump the ci-deps group across 1 directory with 2 updates](https://github.com/PCSX2/pcsx2/pull/14644)
v2.7.464
July 12, 2026
common: Fix build on ryml < 0.11
Changelog complet
- common: Fix build on ryml < 0.11
v2.7.463
July 11, 2026
[Qt: Add Create PCSX2 launcher option to setup wizard](https://github.com/PCSX2/pcsx2/pull/14666)
Changelog complet
- [Qt: Add Create PCSX2 launcher option to setup wizard](https://github.com/PCSX2/pcsx2/pull/14666)
v2.7.462
July 10, 2026
[GS/HW: Make all vertices the same color in certain flat shading cases.](https://github.com/PCSX2/pcsx2/pull/14634)
Changelog complet
- [GS/HW: Make all vertices the same color in certain flat shading cases.](https://github.com/PCSX2/pcsx2/pull/14634)
v2.7.461
July 9, 2026
[Deps: Revert workaround for MSVC ICE with PlutoVG](https://github.com/PCSX2/pcsx2/pull/14678)
Changelog complet
- [Deps: Revert workaround for MSVC ICE with PlutoVG](https://github.com/PCSX2/pcsx2/pull/14678)
v2.7.460
July 9, 2026
[Add support for YAML anchors in GameDB](https://github.com/PCSX2/pcsx2/pull/14649)
Changelog complet
- [Add support for YAML anchors in GameDB](https://github.com/PCSX2/pcsx2/pull/14649)
v2.7.459
July 9, 2026
[GS: Fix Compiler warnings.](https://github.com/PCSX2/pcsx2/pull/14677)
Changelog complet
- [GS: Fix Compiler warnings.](https://github.com/PCSX2/pcsx2/pull/14677)
v2.7.458
July 9, 2026
[Deps/3rdparty: Various updates](https://github.com/PCSX2/pcsx2/pull/14665)
Changelog complet
- [Deps/3rdparty: Various updates](https://github.com/PCSX2/pcsx2/pull/14665)
v2.7.457
July 9, 2026
[QT: Remove ROV tabstop in graphics advanced section.](https://github.com/PCSX2/pcsx2/pull/14672)
Changelog complet
- [QT: Remove ROV tabstop in graphics advanced section.](https://github.com/PCSX2/pcsx2/pull/14672)
v2.7.456
July 9, 2026
[GS/DX12: Make sure null texture has correct descriptor type for slot.](https://github.com/PCSX2/pcsx2/pull/14635)
Changelog complet
- [GS/DX12: Make sure null texture has correct descriptor type for slot.](https://github.com/PCSX2/pcsx2/pull/14635)
v2.7.455
July 9, 2026
[GS:DX12: Index pipelines in correct shader cache table.](https://github.com/PCSX2/pcsx2/pull/14674)
Changelog complet
- [GS:DX12: Index pipelines in correct shader cache table.](https://github.com/PCSX2/pcsx2/pull/14674)
v2.7.454
July 8, 2026
[Debugger: Allow strings to be edited from the symbol trees](https://github.com/PCSX2/pcsx2/pull/14533)
Changelog complet
- [Debugger: Allow strings to be edited from the symbol trees](https://github.com/PCSX2/pcsx2/pull/14533)
v2.7.453
July 8, 2026
[FullscreenUI: QoL tweaks and achievements nav fixes](https://github.com/PCSX2/pcsx2/pull/14669)
Changelog complet
- [FullscreenUI: QoL tweaks and achievements nav fixes](https://github.com/PCSX2/pcsx2/pull/14669)
v2.7.452
July 8, 2026
[GS:MTL: ROV Support](https://github.com/PCSX2/pcsx2/pull/14646)
Changelog complet
- [GS:MTL: ROV Support](https://github.com/PCSX2/pcsx2/pull/14646)
v2.7.451
July 4, 2026
[GameDB: Various fixes](https://github.com/PCSX2/pcsx2/pull/14625)
Changelog complet
- [GameDB: Various fixes](https://github.com/PCSX2/pcsx2/pull/14625)
v2.7.450
July 4, 2026
[Deps: Update SDL3 to v3.4.12](https://github.com/PCSX2/pcsx2/pull/14651)
Changelog complet
- [Deps: Update SDL3 to v3.4.12](https://github.com/PCSX2/pcsx2/pull/14651)
v2.7.449
July 4, 2026
[GS: Better handle imgui texture creation hazards.](https://github.com/PCSX2/pcsx2/pull/14655)
Changelog complet
- [GS: Better handle imgui texture creation hazards.](https://github.com/PCSX2/pcsx2/pull/14655)
v2.7.447
July 3, 2026
[Misc: another COM code cleanup](https://github.com/PCSX2/pcsx2/pull/14660)
Changelog complet
- [Misc: another COM code cleanup](https://github.com/PCSX2/pcsx2/pull/14660)
v2.7.448
July 3, 2026
[GameDB: remove gamefixes from silent hill 3](https://github.com/PCSX2/pcsx2/pull/14659)
Changelog complet
- [GameDB: remove gamefixes from silent hill 3](https://github.com/PCSX2/pcsx2/pull/14659)
v2.7.446
July 3, 2026
[Achievements:Rename softcore to Casual ](https://github.com/PCSX2/pcsx2/pull/14657)
Changelog complet
- [Achievements:Rename softcore to Casual ](https://github.com/PCSX2/pcsx2/pull/14657)
v2.7.445
July 2, 2026
[GS/HW: More ROV revisions.](https://github.com/PCSX2/pcsx2/pull/14643)
Changelog complet
- [GS/HW: More ROV revisions.](https://github.com/PCSX2/pcsx2/pull/14643)
v2.7.444
July 2, 2026
[GS/HW: Better handle some texture creation hazards.](https://github.com/PCSX2/pcsx2/pull/14631)
Changelog complet
- [GS/HW: Better handle some texture creation hazards.](https://github.com/PCSX2/pcsx2/pull/14631)
v2.7.443
July 2, 2026
[GS/DX12: Expand the fb optimization hit detection backport from GL/DX11.](https://github.com/PCSX2/pcsx2/pull/14595)
Changelog complet
- [GS/DX12: Expand the fb optimization hit detection backport from GL/DX11.](https://github.com/PCSX2/pcsx2/pull/14595)
v2.7.442
July 1, 2026
[GameDB: Various Gran Turismo fixes](https://github.com/PCSX2/pcsx2/pull/14647)
Changelog complet
- [GameDB: Various Gran Turismo fixes](https://github.com/PCSX2/pcsx2/pull/14647)
v2.7.441
June 28, 2026
[PINE: Disallow access to pages with custom VTLB handlers](https://github.com/PCSX2/pcsx2/pull/14588)
Changelog complet
- [PINE: Disallow access to pages with custom VTLB handlers](https://github.com/PCSX2/pcsx2/pull/14588)
v2.7.440
June 28, 2026
[GS: Update target TEX0 on a move if buffer width is increased.](https://github.com/PCSX2/pcsx2/pull/14627)
Changelog complet
- [GS: Update target TEX0 on a move if buffer width is increased.](https://github.com/PCSX2/pcsx2/pull/14627)
v2.7.439
June 28, 2026
[GS/HW: Tweak AF shader](https://github.com/PCSX2/pcsx2/pull/14465)
Changelog complet
- [GS/HW: Tweak AF shader](https://github.com/PCSX2/pcsx2/pull/14465)
v2.7.438
June 28, 2026
[GameDB: Various fixes](https://github.com/PCSX2/pcsx2/pull/14639)
Changelog complet
- [GameDB: Various fixes](https://github.com/PCSX2/pcsx2/pull/14639)
v2.7.437
June 28, 2026
[GS: Add GPU pipeline stats to OSD.](https://github.com/PCSX2/pcsx2/pull/14381)
Changelog complet
- [GS: Add GPU pipeline stats to OSD.](https://github.com/PCSX2/pcsx2/pull/14381)
v2.7.436
June 28, 2026
[GS/HW: ROV revisions.](https://github.com/PCSX2/pcsx2/pull/14555)
Changelog complet
- [GS/HW: ROV revisions.](https://github.com/PCSX2/pcsx2/pull/14555)
v2.7.435
June 28, 2026
[Qt: show full game titles in grid view](https://github.com/PCSX2/pcsx2/pull/14092)
Changelog complet
- [Qt: show full game titles in grid view](https://github.com/PCSX2/pcsx2/pull/14092)
v2.7.434
June 27, 2026
[Misc: Fix some valgrind errors](https://github.com/PCSX2/pcsx2/pull/14638)
Changelog complet
- [Misc: Fix some valgrind errors](https://github.com/PCSX2/pcsx2/pull/14638)
v2.7.433
June 27, 2026
[IR5900: Fix recMemCheck to not cache loaded reg](https://github.com/PCSX2/pcsx2/pull/14612)
Changelog complet
- [IR5900: Fix recMemCheck to not cache loaded reg](https://github.com/PCSX2/pcsx2/pull/14612)
v2.7.432
June 27, 2026
[GS/HW: Fix bbox when using aa1.](https://github.com/PCSX2/pcsx2/pull/14626)
Changelog complet
- [GS/HW: Fix bbox when using aa1.](https://github.com/PCSX2/pcsx2/pull/14626)
v2.7.431
June 26, 2026
[GS/DB/ImGui: Various changes](https://github.com/PCSX2/pcsx2/pull/14601)
Changelog complet
- [GS/DB/ImGui: Various changes](https://github.com/PCSX2/pcsx2/pull/14601)
v2.7.430
June 25, 2026
[Qt: Add sorting to memory card list](https://github.com/PCSX2/pcsx2/pull/14618)
Changelog complet
- [Qt: Add sorting to memory card list](https://github.com/PCSX2/pcsx2/pull/14618)
v2.7.429
June 25, 2026
[Qt/GameListBackground: Auto adjust gamelist text color](https://github.com/PCSX2/pcsx2/pull/14579)
Changelog complet
- [Qt/GameListBackground: Auto adjust gamelist text color](https://github.com/PCSX2/pcsx2/pull/14579)
v2.7.428
June 25, 2026
[GS/DX11: Backport ds as rt from GL for depth feedback.](https://github.com/PCSX2/pcsx2/pull/14603)
Changelog complet
- [GS/DX11: Backport ds as rt from GL for depth feedback.](https://github.com/PCSX2/pcsx2/pull/14603)
v2.7.427
June 24, 2026
[GS/HW: DATE setup changes.](https://github.com/PCSX2/pcsx2/pull/14597)
Changelog complet
- [GS/HW: DATE setup changes.](https://github.com/PCSX2/pcsx2/pull/14597)
v2.7.426
June 23, 2026
[GS/TC: Check valid area overlap on exact match Tex is RT](https://github.com/PCSX2/pcsx2/pull/14604)
Changelog complet
- [GS/TC: Check valid area overlap on exact match Tex is RT](https://github.com/PCSX2/pcsx2/pull/14604)
v2.7.425
June 23, 2026
[GS/DX12: Remove unnecessary UAV state and simplify texture unbinding.](https://github.com/PCSX2/pcsx2/pull/14606)
Changelog complet
- [GS/DX12: Remove unnecessary UAV state and simplify texture unbinding.](https://github.com/PCSX2/pcsx2/pull/14606)
v2.7.424
June 22, 2026
[Bump actions/checkout from 6 to 7 in the ci-deps group across 1 directory](https://github.com/PCSX2/pcsx2/pull/14610)
Changelog complet
- [Bump actions/checkout from 6 to 7 in the ci-deps group across 1 directory](https://github.com/PCSX2/pcsx2/pull/14610)
v2.7.423
June 20, 2026
[GS/GL: Fix recent aa1 shader regressions.](https://github.com/PCSX2/pcsx2/pull/14602)
Changelog complet
- [GS/GL: Fix recent aa1 shader regressions.](https://github.com/PCSX2/pcsx2/pull/14602)
v2.7.422
June 20, 2026
[GS/HW: Adjust line AA1 blur with upscaling.](https://github.com/PCSX2/pcsx2/pull/14480)
Changelog complet
- [GS/HW: Adjust line AA1 blur with upscaling.](https://github.com/PCSX2/pcsx2/pull/14480)
v2.7.421
June 19, 2026
[FullscreenUI: Fix controller navigation breaking after Big Picture Mode's window is resized](https://github.com/PCSX2/pcsx2/pull/14475)
Changelog complet
- [FullscreenUI: Fix controller navigation breaking after Big Picture Mode's window is resized](https://github.com/PCSX2/pcsx2/pull/14475)
v2.7.420
June 19, 2026
[Memory: Fix typo in SysMemory::DumpMemoryMap](https://github.com/PCSX2/pcsx2/pull/14599)
Changelog complet
- [Memory: Fix typo in SysMemory::DumpMemoryMap](https://github.com/PCSX2/pcsx2/pull/14599)
v2.7.419
June 15, 2026
[OSD: Include "Show GPU Debug Info" when using the "De/Select All" buttons](https://github.com/PCSX2/pcsx2/pull/14535)
Changelog complet
- [OSD: Include "Show GPU Debug Info" when using the "De/Select All" buttons](https://github.com/PCSX2/pcsx2/pull/14535)
v2.7.417
June 15, 2026
[QT/FSUI: Set ROV default off and move the settings to Graphics>Rendering.](https://github.com/PCSX2/pcsx2/pull/14570)
Changelog complet
- [QT/FSUI: Set ROV default off and move the settings to Graphics>Rendering.](https://github.com/PCSX2/pcsx2/pull/14570)
v2.7.418
June 15, 2026
[Qt: Disable VK Rov barrier toggle on other renderers.](https://github.com/PCSX2/pcsx2/pull/14573)
Changelog complet
- [Qt: Disable VK Rov barrier toggle on other renderers.](https://github.com/PCSX2/pcsx2/pull/14573)
v2.7.416
June 13, 2026
[Misc: clean up COM code](https://github.com/PCSX2/pcsx2/pull/14562)
Changelog complet
- [Misc: clean up COM code](https://github.com/PCSX2/pcsx2/pull/14562)
v2.7.414
June 13, 2026
[Qt: Revamp the status bar](https://github.com/PCSX2/pcsx2/pull/14308)
Changelog complet
- [Qt: Revamp the status bar](https://github.com/PCSX2/pcsx2/pull/14308)
v2.7.415
June 13, 2026
[Achievements: Group leaderboards by subset and tracking state](https://github.com/PCSX2/pcsx2/pull/14402)
Changelog complet
- [Achievements: Group leaderboards by subset and tracking state](https://github.com/PCSX2/pcsx2/pull/14402)
v2.7.413
June 13, 2026
[FullscreenUI: Add analog control to big picture mode](https://github.com/PCSX2/pcsx2/pull/14228)
Changelog complet
- [FullscreenUI: Add analog control to big picture mode](https://github.com/PCSX2/pcsx2/pull/14228)
v2.7.412
June 13, 2026
[FullscreenUI: Add missing settings from Qt and fix div rounding label](https://github.com/PCSX2/pcsx2/pull/14556)
Changelog complet
- [FullscreenUI: Add missing settings from Qt and fix div rounding label](https://github.com/PCSX2/pcsx2/pull/14556)
v2.7.411
June 13, 2026
[Common/Emitter: Inline _xMovRtoR into xImpl_Mov operator](https://github.com/PCSX2/pcsx2/pull/14559)
Changelog complet
- [Common/Emitter: Inline _xMovRtoR into xImpl_Mov operator](https://github.com/PCSX2/pcsx2/pull/14559)
v2.7.410
June 12, 2026
[GS/DX12: Enable Tight alignment](https://github.com/PCSX2/pcsx2/pull/14565)
Changelog complet
- [GS/DX12: Enable Tight alignment](https://github.com/PCSX2/pcsx2/pull/14565)
v2.7.409
June 12, 2026
[GS/DX11/GL: Expand the fb optimization hit detection.](https://github.com/PCSX2/pcsx2/pull/14567)
Changelog complet
- [GS/DX11/GL: Expand the fb optimization hit detection.](https://github.com/PCSX2/pcsx2/pull/14567)
v2.7.408
June 12, 2026
[GS/DX11/GL: Fix sample area bbox calculation for RT/DS sampling hazard.](https://github.com/PCSX2/pcsx2/pull/14548)
Changelog complet
- [GS/DX11/GL: Fix sample area bbox calculation for RT/DS sampling hazard.](https://github.com/PCSX2/pcsx2/pull/14548)
v2.7.407
June 9, 2026
[GS/GL: Revert invalidating depth stencil and add basic fallback for clip control.](https://github.com/PCSX2/pcsx2/pull/14547)
Changelog complet
- [GS/GL: Revert invalidating depth stencil and add basic fallback for clip control.](https://github.com/PCSX2/pcsx2/pull/14547)
v2.7.406
June 9, 2026
[GHActions: Report flathub cronjob errors to discord](https://github.com/PCSX2/pcsx2/pull/14569)
Changelog complet
- [GHActions: Report flathub cronjob errors to discord](https://github.com/PCSX2/pcsx2/pull/14569)
v2.7.405
June 9, 2026
[GameDB: Dragon Quest VIII fixes](https://github.com/PCSX2/pcsx2/pull/14568)
Changelog complet
- [GameDB: Dragon Quest VIII fixes](https://github.com/PCSX2/pcsx2/pull/14568)
v2.7.404
June 9, 2026
[GS/DX11: Uav/rov optimizations.](https://github.com/PCSX2/pcsx2/pull/14550)
Changelog complet
- [GS/DX11: Uav/rov optimizations.](https://github.com/PCSX2/pcsx2/pull/14550)
v2.7.403
June 7, 2026
[GameDB: Various fixes](https://github.com/PCSX2/pcsx2/pull/14545)
Changelog complet
- [GameDB: Various fixes](https://github.com/PCSX2/pcsx2/pull/14545)
v2.7.402
June 7, 2026
[Qt: Show multitap slot names in controller binding titles](https://github.com/PCSX2/pcsx2/pull/14534)
Changelog complet
- [Qt: Show multitap slot names in controller binding titles](https://github.com/PCSX2/pcsx2/pull/14534)
v2.7.401
June 7, 2026
[Qt/ImGui: Add clipboard support and fix modfier keys](https://github.com/PCSX2/pcsx2/pull/14549)
Changelog complet
- [Qt/ImGui: Add clipboard support and fix modfier keys](https://github.com/PCSX2/pcsx2/pull/14549)
v2.7.399
June 7, 2026
[FullscreenUI: Implement cover download support](https://github.com/PCSX2/pcsx2/pull/13620)
Changelog complet
- [FullscreenUI: Implement cover download support](https://github.com/PCSX2/pcsx2/pull/13620)
v2.7.400
June 7, 2026
[Qt: Fix game list view toggle with an empty game list](https://github.com/PCSX2/pcsx2/pull/14536)
Changelog complet
- [Qt: Fix game list view toggle with an empty game list](https://github.com/PCSX2/pcsx2/pull/14536)
v2.7.397
June 7, 2026
[GS/TC: Don't pre-downscale if native palette draw is enabled](https://github.com/PCSX2/pcsx2/pull/14540)
Changelog complet
- [GS/TC: Don't pre-downscale if native palette draw is enabled](https://github.com/PCSX2/pcsx2/pull/14540)
v2.7.398
June 7, 2026
[GS/HW: Only expand overlaps on page boundaries](https://github.com/PCSX2/pcsx2/pull/14520)
Changelog complet
- [GS/HW: Only expand overlaps on page boundaries](https://github.com/PCSX2/pcsx2/pull/14520)
v2.7.396
June 7, 2026
[GS/TC: Add new HW Readback option to force full download](https://github.com/PCSX2/pcsx2/pull/14541)
Changelog complet
- [GS/TC: Add new HW Readback option to force full download](https://github.com/PCSX2/pcsx2/pull/14541)
v2.7.395
June 7, 2026
[GS: Fix some minor draw buffering and other regressions](https://github.com/PCSX2/pcsx2/pull/14552)
Changelog complet
- [GS: Fix some minor draw buffering and other regressions](https://github.com/PCSX2/pcsx2/pull/14552)
v2.7.394
June 6, 2026
[PINE: Ignore SIGPIPE properly on macOS](https://github.com/PCSX2/pcsx2/pull/14553)
Changelog complet
- [PINE: Ignore SIGPIPE properly on macOS](https://github.com/PCSX2/pcsx2/pull/14553)
v2.7.393
June 4, 2026
[GS/GL: Expand fb copy fallbacks.](https://github.com/PCSX2/pcsx2/pull/14539)
Changelog complet
- [GS/GL: Expand fb copy fallbacks.](https://github.com/PCSX2/pcsx2/pull/14539)
v2.7.392
June 3, 2026
[Qt/FSUI: Enable ROV by default](https://github.com/PCSX2/pcsx2/pull/14537)
Changelog complet
- [Qt/FSUI: Enable ROV by default](https://github.com/PCSX2/pcsx2/pull/14537)
v2.7.391
June 3, 2026
[Deps: Update SDL3 to v3.4.10](https://github.com/PCSX2/pcsx2/pull/14517)
Changelog complet
- [Deps: Update SDL3 to v3.4.10](https://github.com/PCSX2/pcsx2/pull/14517)
v2.7.390
June 3, 2026
[GS/HW: Fix PS selector bits format in debug strings.](https://github.com/PCSX2/pcsx2/pull/14531)
Changelog complet
- [GS/HW: Fix PS selector bits format in debug strings.](https://github.com/PCSX2/pcsx2/pull/14531)
v2.7.389
June 3, 2026
[GS/HW: ROV support for feedback draws.](https://github.com/PCSX2/pcsx2/pull/14503)
Changelog complet
- [GS/HW: ROV support for feedback draws.](https://github.com/PCSX2/pcsx2/pull/14503)
v2.7.388
June 2, 2026
[CMake: Fix typo in BuildParameters.cmake](https://github.com/PCSX2/pcsx2/pull/14526)
Changelog complet
- [CMake: Fix typo in BuildParameters.cmake](https://github.com/PCSX2/pcsx2/pull/14526)
v2.7.387
June 1, 2026
[PINE: Don't test for a valid VM when checking emulator version](https://github.com/PCSX2/pcsx2/pull/14522)
Changelog complet
- [PINE: Don't test for a valid VM when checking emulator version](https://github.com/PCSX2/pcsx2/pull/14522)
v2.7.386
June 1, 2026
[Misc: Correct Hz symbol case](https://github.com/PCSX2/pcsx2/pull/14518)
Changelog complet
- [Misc: Correct Hz symbol case](https://github.com/PCSX2/pcsx2/pull/14518)
v2.7.385
June 1, 2026
[CI: Add a debug build to the Linux build matrix](https://github.com/PCSX2/pcsx2/pull/14519)
Changelog complet
- [CI: Add a debug build to the Linux build matrix](https://github.com/PCSX2/pcsx2/pull/14519)
v2.7.384
June 1, 2026
GS/HW: Fix bad assert causing debug build failure
Changelog complet
- GS/HW: Fix bad assert causing debug build failure
v2.7.383
May 31, 2026
[GS: Fix a number of compiler warnings.](https://github.com/PCSX2/pcsx2/pull/14512)
Changelog complet
- [GS: Fix a number of compiler warnings.](https://github.com/PCSX2/pcsx2/pull/14512)
v2.7.380
May 31, 2026
[SaveState: Fix compression settings](https://github.com/PCSX2/pcsx2/pull/14487)
Changelog complet
- [SaveState: Fix compression settings](https://github.com/PCSX2/pcsx2/pull/14487)
v2.7.382
May 31, 2026
[Settings: Enable Skip Duplicate Frames by default](https://github.com/PCSX2/pcsx2/pull/14491)
Changelog complet
- [Settings: Enable Skip Duplicate Frames by default](https://github.com/PCSX2/pcsx2/pull/14491)
v2.7.381
May 31, 2026
[Cli: Fix gamearg processing when using fast boot](https://github.com/PCSX2/pcsx2/pull/14493)
Changelog complet
- [Cli: Fix gamearg processing when using fast boot](https://github.com/PCSX2/pcsx2/pull/14493)
v2.7.379
May 31, 2026
[CMake: Don't ship Qt Network on Windows](https://github.com/PCSX2/pcsx2/pull/14498)
Changelog complet
- [CMake: Don't ship Qt Network on Windows](https://github.com/PCSX2/pcsx2/pull/14498)
v2.7.378
May 31, 2026
[Translation: Add Azrbaycanca](https://github.com/PCSX2/pcsx2/pull/14511)
Changelog complet
- [Translation: Add Azərbaycanca](https://github.com/PCSX2/pcsx2/pull/14511)
v2.7.377
May 31, 2026
[GS/HW: Refactor shader copy and texture format handling.](https://github.com/PCSX2/pcsx2/pull/14477)
Changelog complet
- [GS/HW: Refactor shader copy and texture format handling.](https://github.com/PCSX2/pcsx2/pull/14477)
v2.7.376
May 31, 2026
[Console: Improve logic for outputting color codes](https://github.com/PCSX2/pcsx2/pull/14497)
Changelog complet
- [Console: Improve logic for outputting color codes](https://github.com/PCSX2/pcsx2/pull/14497)
v2.7.371
May 30, 2026
[GS/TC: Fix target combining, scale and valid areas](https://github.com/PCSX2/pcsx2/pull/14490)
Changelog complet
- [GS/TC: Fix target combining, scale and valid areas](https://github.com/PCSX2/pcsx2/pull/14490)
v2.7.375
May 30, 2026
[GS/GL: Discard stencil when not in use while using depth.](https://github.com/PCSX2/pcsx2/pull/14502)
Changelog complet
- [GS/GL: Discard stencil when not in use while using depth.](https://github.com/PCSX2/pcsx2/pull/14502)
v2.7.374
May 30, 2026
[GHActions: Don't automatically undraft stable releases](https://github.com/PCSX2/pcsx2/pull/14437)
Changelog complet
- [GHActions: Don't automatically undraft stable releases](https://github.com/PCSX2/pcsx2/pull/14437)
v2.7.373
May 30, 2026
[GS/TC: Refactor/cleanup preload function.](https://github.com/PCSX2/pcsx2/pull/14300)
Changelog complet
- [GS/TC: Refactor/cleanup preload function.](https://github.com/PCSX2/pcsx2/pull/14300)
v2.7.372
May 30, 2026
[GS: Fix xy_tail buffers when draw buffering is enabled](https://github.com/PCSX2/pcsx2/pull/14486)
Changelog complet
- [GS: Fix xy_tail buffers when draw buffering is enabled](https://github.com/PCSX2/pcsx2/pull/14486)
v2.7.370
May 30, 2026
[GS/DX12: Discard stencil when not in use while using depth.](https://github.com/PCSX2/pcsx2/pull/14499)
Changelog complet
- [GS/DX12: Discard stencil when not in use while using depth.](https://github.com/PCSX2/pcsx2/pull/14499)
v2.7.369
May 30, 2026
[GS/HW: Downscale target before 8bit conversion](https://github.com/PCSX2/pcsx2/pull/14492)
Changelog complet
- [GS/HW: Downscale target before 8bit conversion](https://github.com/PCSX2/pcsx2/pull/14492)
v2.7.368
May 30, 2026
[GS/DX11/GL: Adapt full barrier multidraw FB copy for sampling RT/DS hazards.](https://github.com/PCSX2/pcsx2/pull/14506)
Changelog complet
- [GS/DX11/GL: Adapt full barrier multidraw FB copy for sampling RT/DS hazards.](https://github.com/PCSX2/pcsx2/pull/14506)
v2.7.367
May 29, 2026
[GS/HW: Fix offset draw vertex trace/draw rect.](https://github.com/PCSX2/pcsx2/pull/14481)
Changelog complet
- [GS/HW: Fix offset draw vertex trace/draw rect.](https://github.com/PCSX2/pcsx2/pull/14481)
v2.7.366
May 29, 2026
[FullscreenUI: Move AA1 from SW only path](https://github.com/PCSX2/pcsx2/pull/14504)
Changelog complet
- [FullscreenUI: Move AA1 from SW only path](https://github.com/PCSX2/pcsx2/pull/14504)
v2.7.365
May 28, 2026
[Deps: Workaround MSVC ICE with PlutoVG](https://github.com/PCSX2/pcsx2/pull/14489)
Changelog complet
- [Deps: Workaround MSVC ICE with PlutoVG](https://github.com/PCSX2/pcsx2/pull/14489)
v2.7.363
May 28, 2026
[GS/DX: Remove IEEE strict maths flag when compiling shaders](https://github.com/PCSX2/pcsx2/pull/14479)
Changelog complet
- [GS/DX: Remove IEEE strict maths flag when compiling shaders](https://github.com/PCSX2/pcsx2/pull/14479)
v2.7.364
May 27, 2026
[GameDB: Remove Radio Helicopter II patches](https://github.com/PCSX2/pcsx2/pull/14495)
Changelog complet
- [GameDB: Remove Radio Helicopter II patches](https://github.com/PCSX2/pcsx2/pull/14495)
v2.7.362
May 27, 2026
[GameDB: Various fixes for Armored Core series](https://github.com/PCSX2/pcsx2/pull/14485)
Changelog complet
- [GameDB: Various fixes for Armored Core series](https://github.com/PCSX2/pcsx2/pull/14485)
v2.7.361
May 24, 2026
[GS/HW: Adjust depth read only handle.](https://github.com/PCSX2/pcsx2/pull/14478)
Changelog complet
- [GS/HW: Adjust depth read only handle.](https://github.com/PCSX2/pcsx2/pull/14478)
v2.7.360
May 24, 2026
[GS/HW/CRC: Optimize IRem CRC to not make unnecessary copies](https://github.com/PCSX2/pcsx2/pull/14470)
Changelog complet
- [GS/HW/CRC: Optimize IRem CRC to not make unnecessary copies](https://github.com/PCSX2/pcsx2/pull/14470)
v2.7.359
May 23, 2026
[GS/HW: Improve texture hazard handling, shuffles + fix CSBW typo](https://github.com/PCSX2/pcsx2/pull/14455)
Changelog complet
- [GS/HW: Improve texture hazard handling, shuffles + fix CSBW typo](https://github.com/PCSX2/pcsx2/pull/14455)
v2.7.357
May 21, 2026
[GS/DX12: Init RWTexture as direct queue shader resource](https://github.com/PCSX2/pcsx2/pull/14476)
Changelog complet
- [GS/DX12: Init RWTexture as direct queue shader resource](https://github.com/PCSX2/pcsx2/pull/14476)
v2.7.356
May 19, 2026
[GS/HW: Add AA1 triangle corner caps and edge extrapolation.](https://github.com/PCSX2/pcsx2/pull/14439)
Changelog complet
- [GS/HW: Add AA1 triangle corner caps and edge extrapolation.](https://github.com/PCSX2/pcsx2/pull/14439)
v2.7.355
May 19, 2026
[GS/GLSL: Make sure color output is disabled for depth only writes or testing and fix afail typo.](https://github.com/PCSX2/pcsx2/pull/14461)
Changelog complet
- [GS/GLSL: Make sure color output is disabled for depth only writes or testing and fix afail typo.](https://github.com/PCSX2/pcsx2/pull/14461)
v2.7.354
May 18, 2026
[Qt: Translation Fixes](https://github.com/PCSX2/pcsx2/pull/14458)
Changelog complet
- [Qt: Translation Fixes](https://github.com/PCSX2/pcsx2/pull/14458)
v2.7.353
May 18, 2026
[GS/VK: Make sure layout changes are propagated to descriptors.](https://github.com/PCSX2/pcsx2/pull/14466)
Changelog complet
- [GS/VK: Make sure layout changes are propagated to descriptors.](https://github.com/PCSX2/pcsx2/pull/14466)
v2.7.352
May 17, 2026
[Debugger: Fix parameter symbol creation dialog](https://github.com/PCSX2/pcsx2/pull/14467)
Changelog complet
- [Debugger: Fix parameter symbol creation dialog](https://github.com/PCSX2/pcsx2/pull/14467)
v2.7.351
May 17, 2026
[DEV9: Warn about Linux PCAP capability side effects](https://github.com/PCSX2/pcsx2/pull/14430)
Changelog complet
- [DEV9: Warn about Linux PCAP capability side effects](https://github.com/PCSX2/pcsx2/pull/14430)
v2.7.350
May 17, 2026
[GH: Use VS 2026 runners](https://github.com/PCSX2/pcsx2/pull/14445)
Changelog complet
- [GH: Use VS 2026 runners](https://github.com/PCSX2/pcsx2/pull/14445)
v2.7.349
May 16, 2026
[Deps: Update Qt to 6.11.1](https://github.com/PCSX2/pcsx2/pull/14446)
Changelog complet
- [Deps: Update Qt to 6.11.1](https://github.com/PCSX2/pcsx2/pull/14446)
v2.7.348
May 16, 2026
[GameDB: The Draw Buffaning](https://github.com/PCSX2/pcsx2/pull/14457)
Changelog complet
- [GameDB: The Draw Buffaning](https://github.com/PCSX2/pcsx2/pull/14457)
v2.7.347
May 16, 2026
[Github: update PR template to include link to LLM Policy](https://github.com/PCSX2/pcsx2/pull/14462)
Changelog complet
- [Github: update PR template to include link to LLM Policy](https://github.com/PCSX2/pcsx2/pull/14462)
v2.7.346
May 16, 2026
[GS/DX11/GL: Fix tex is fb behaviour when doing gpu copies.](https://github.com/PCSX2/pcsx2/pull/14456)
Changelog complet
- [GS/DX11/GL: Fix tex is fb behaviour when doing gpu copies.](https://github.com/PCSX2/pcsx2/pull/14456)
v2.7.345
May 16, 2026
[ImGuiOverlays: Build fix](https://github.com/PCSX2/pcsx2/pull/14454)
Changelog complet
- [ImGuiOverlays: Build fix](https://github.com/PCSX2/pcsx2/pull/14454)
v2.7.343
May 16, 2026
[GS: Track shader compile count and duration for OSD](https://github.com/PCSX2/pcsx2/pull/14450)
Changelog complet
- [GS: Track shader compile count and duration for OSD](https://github.com/PCSX2/pcsx2/pull/14450)
v2.7.342
May 16, 2026
[GS/DX11/GL: Depth isn't written so we can skip a barrier on GL, and some misc fixes.](https://github.com/PCSX2/pcsx2/pull/14447)
Changelog complet
- [GS/DX11/GL: Depth isn't written so we can skip a barrier on GL, and some misc fixes.](https://github.com/PCSX2/pcsx2/pull/14447)
v2.7.341
May 14, 2026
[GS: Add shader compile indicator](https://github.com/PCSX2/pcsx2/pull/14448)
Changelog complet
- [GS: Add shader compile indicator](https://github.com/PCSX2/pcsx2/pull/14448)
v2.7.340
May 13, 2026
[GS/HW: Add a debug blend settings.](https://github.com/PCSX2/pcsx2/pull/14386)
Changelog complet
- [GS/HW: Add a debug blend settings.](https://github.com/PCSX2/pcsx2/pull/14386)
v2.7.339
May 13, 2026
[Achievements: Fix crash in WinHTTP timeout](https://github.com/PCSX2/pcsx2/pull/14396)
Changelog complet
- [Achievements: Fix crash in WinHTTP timeout](https://github.com/PCSX2/pcsx2/pull/14396)
v2.7.338
May 13, 2026
[USB: Additional commands for MSAC-US1](https://github.com/PCSX2/pcsx2/pull/14427)
Changelog complet
- [USB: Additional commands for MSAC-US1](https://github.com/PCSX2/pcsx2/pull/14427)
v2.7.337
May 13, 2026
[DEV9: Isolate raw PCAP packet I/O](https://github.com/PCSX2/pcsx2/pull/14431)
Changelog complet
- [DEV9: Isolate raw PCAP packet I/O](https://github.com/PCSX2/pcsx2/pull/14431)
v2.7.335
May 13, 2026
[Qt: Fix crash when interacting with per-game achievement settings](https://github.com/PCSX2/pcsx2/pull/14438)
Changelog complet
- [Qt: Fix crash when interacting with per-game achievement settings](https://github.com/PCSX2/pcsx2/pull/14438)
v2.7.336
May 13, 2026
[DEV9: Isolate raw PCAP packet I/O](https://github.com/PCSX2/pcsx2/pull/14431)
Changelog complet
- [DEV9: Isolate raw PCAP packet I/O](https://github.com/PCSX2/pcsx2/pull/14431)
v2.7.334
May 13, 2026
[GS/VK: Update ImGui when resizing the swap chain](https://github.com/PCSX2/pcsx2/pull/14400)
Changelog complet
- [GS/VK: Update ImGui when resizing the swap chain](https://github.com/PCSX2/pcsx2/pull/14400)
v2.7.333
May 12, 2026
[3rdparty/Deps: Various updates](https://github.com/PCSX2/pcsx2/pull/14420)
Changelog complet
- [3rdparty/Deps: Various updates](https://github.com/PCSX2/pcsx2/pull/14420)
v2.7.332
May 12, 2026
[GS/HW: Fix flat shaded color in AA1 shader.](https://github.com/PCSX2/pcsx2/pull/14435)
Changelog complet
- [GS/HW: Fix flat shaded color in AA1 shader.](https://github.com/PCSX2/pcsx2/pull/14435)
v2.7.331
May 11, 2026
[GS/DX: Specify shader model directly instead of via feature level](https://github.com/PCSX2/pcsx2/pull/14344)
Changelog complet
- [GS/DX: Specify shader model directly instead of via feature level](https://github.com/PCSX2/pcsx2/pull/14344)
v2.7.330
May 10, 2026
[GameDB: Enable Instant DMA Hack for Samurai Complete Edition (SLPM-74405)](https://github.com/PCSX2/pcsx2/pull/14425)
Changelog complet
- [GameDB: Enable Instant DMA Hack for Samurai Complete Edition (SLPM-74405)](https://github.com/PCSX2/pcsx2/pull/14425)
v2.7.329
May 9, 2026
[GS/HW: Fixes/improvements to early scissor/bbox test.](https://github.com/PCSX2/pcsx2/pull/14415)
Changelog complet
- [GS/HW: Fixes/improvements to early scissor/bbox test.](https://github.com/PCSX2/pcsx2/pull/14415)
v2.7.328
May 9, 2026
[GS/HW/COLCLIP: Check tex mapping is enabled when checking for recursion](https://github.com/PCSX2/pcsx2/pull/14418)
Changelog complet
- [GS/HW/COLCLIP: Check tex mapping is enabled when checking for recursion](https://github.com/PCSX2/pcsx2/pull/14418)
v2.7.326
May 9, 2026
[GS/TC: Update dirty target linked to source when dirty overlaps the read](https://github.com/PCSX2/pcsx2/pull/14419)
Changelog complet
- [GS/TC: Update dirty target linked to source when dirty overlaps the read](https://github.com/PCSX2/pcsx2/pull/14419)
v2.7.327
May 9, 2026
[GameDB: fixes wrong title for SLPM-65496 - Hyper Street Fighter II - The Anniversary Edition](https://github.com/PCSX2/pcsx2/pull/14422)
Changelog complet
- [GameDB: fixes wrong title for SLPM-65496 - Hyper Street Fighter II - The Anniversary Edition](https://github.com/PCSX2/pcsx2/pull/14422)
v2.7.325
May 8, 2026
[GameDB: Pump It Up Exceed Fixes](https://github.com/PCSX2/pcsx2/pull/14417)
Changelog complet
- [GameDB: Pump It Up Exceed Fixes](https://github.com/PCSX2/pcsx2/pull/14417)
v2.7.324
May 8, 2026
[GS/HW: Disable texture shuffle if there's no tex.](https://github.com/PCSX2/pcsx2/pull/14414)
Changelog complet
- [GS/HW: Disable texture shuffle if there's no tex.](https://github.com/PCSX2/pcsx2/pull/14414)
v2.7.323
May 8, 2026
[Build: Clean up a few warnings](https://github.com/PCSX2/pcsx2/pull/14416)
Changelog complet
- [Build: Clean up a few warnings](https://github.com/PCSX2/pcsx2/pull/14416)
v2.7.322
May 8, 2026
[GS/HW: Remove zero clear from GSUploadQueue, use transfer_type instead](https://github.com/PCSX2/pcsx2/pull/14409)
Changelog complet
- [GS/HW: Remove zero clear from GSUploadQueue, use transfer_type instead](https://github.com/PCSX2/pcsx2/pull/14409)
v2.7.321
May 6, 2026
[Fix build with libstdc++ 16](https://github.com/PCSX2/pcsx2/pull/14408)
Changelog complet
- [Fix build with libstdc++ 16](https://github.com/PCSX2/pcsx2/pull/14408)
v2.7.317
May 6, 2026
[GS/HW: Clamp large UVs in shader anisotropic filtering](https://github.com/PCSX2/pcsx2/pull/14399)
Changelog complet
- [GS/HW: Clamp large UVs in shader anisotropic filtering](https://github.com/PCSX2/pcsx2/pull/14399)
v2.7.320
May 6, 2026
[FullscreenUI: Fix RA login state, and add dismiss dialog](https://github.com/PCSX2/pcsx2/pull/14012)
Changelog complet
- [FullscreenUI: Fix RA login state, and add dismiss dialog](https://github.com/PCSX2/pcsx2/pull/14012)
v2.7.319
May 6, 2026
[GS: Improve degenerate primitive testing in vertex kick and SW bounding box calculation. Other minor fixes.](https://github.com/PCSX2/pcsx2/pull/13377)
Changelog complet
- [GS: Improve degenerate primitive testing in vertex kick and SW bounding box calculation. Other minor fixes.](https://github.com/PCSX2/pcsx2/pull/13377)
v2.7.318
May 6, 2026
[GS/TC: Use temporary source on invalid source TEX0](https://github.com/PCSX2/pcsx2/pull/14325)
Changelog complet
- [GS/TC: Use temporary source on invalid source TEX0](https://github.com/PCSX2/pcsx2/pull/14325)
v2.7.316
May 5, 2026
[Qt: Add MainWindowFullscreen to ini for human readable fullscreen override](https://github.com/PCSX2/pcsx2/pull/14401)
Changelog complet
- [Qt: Add MainWindowFullscreen to ini for human readable fullscreen override](https://github.com/PCSX2/pcsx2/pull/14401)
v2.7.315
May 5, 2026
[Deps: Update SDL3 to v3.4.8](https://github.com/PCSX2/pcsx2/pull/14384)
Changelog complet
- [Deps: Update SDL3 to v3.4.8](https://github.com/PCSX2/pcsx2/pull/14384)
v2.7.314
May 3, 2026
[Qt: Fix Big Picture Mode mnemonic shortcut lost after state change](https://github.com/PCSX2/pcsx2/pull/14245)
Changelog complet
- [Qt: Fix Big Picture Mode mnemonic shortcut lost after state change](https://github.com/PCSX2/pcsx2/pull/14245)
v2.7.313
May 3, 2026
[USB: Support for Olympus storage devices](https://github.com/PCSX2/pcsx2/pull/14328)
Changelog complet
- [USB: Support for Olympus storage devices](https://github.com/PCSX2/pcsx2/pull/14328)
v2.7.312
May 3, 2026
[GS:Metal: Fix depth feedback on cleared depth](https://github.com/PCSX2/pcsx2/pull/14392)
Changelog complet
- [GS:Metal: Fix depth feedback on cleared depth](https://github.com/PCSX2/pcsx2/pull/14392)
v2.7.311
May 3, 2026
[GS/HW: Add constant buffer dumping.](https://github.com/PCSX2/pcsx2/pull/14385)
Changelog complet
- [GS/HW: Add constant buffer dumping.](https://github.com/PCSX2/pcsx2/pull/14385)
v2.7.310
May 3, 2026
[GS: Check if current tex is valid before resizing.](https://github.com/PCSX2/pcsx2/pull/14391)
Changelog complet
- [GS: Check if current tex is valid before resizing.](https://github.com/PCSX2/pcsx2/pull/14391)
v2.7.309
May 2, 2026
[GS/HW: Correct buffered rect size of corrected EE->GS transfers](https://github.com/PCSX2/pcsx2/pull/14382)
Changelog complet
- [GS/HW: Correct buffered rect size of corrected EE->GS transfers](https://github.com/PCSX2/pcsx2/pull/14382)
v2.7.308
May 1, 2026
[Debugger: Call QWidget::update instead of QWidget::repaint](https://github.com/PCSX2/pcsx2/pull/14359)
Changelog complet
- [Debugger: Call QWidget::update instead of QWidget::repaint](https://github.com/PCSX2/pcsx2/pull/14359)
v2.7.307
May 1, 2026
[GS/HW: Sync rt copy behaviour across renderers.](https://github.com/PCSX2/pcsx2/pull/14355)
Changelog complet
- [GS/HW: Sync rt copy behaviour across renderers.](https://github.com/PCSX2/pcsx2/pull/14355)
v2.7.306
April 30, 2026
[GSRunner: Add -debugdevice command line parameter.](https://github.com/PCSX2/pcsx2/pull/14376)
Changelog complet
- [GSRunner: Add -debugdevice command line parameter.](https://github.com/PCSX2/pcsx2/pull/14376)
v2.7.304
April 30, 2026
[GS/HW: Fix brackets in texture shuffle detection.](https://github.com/PCSX2/pcsx2/pull/14375)
Changelog complet
- [GS/HW: Fix brackets in texture shuffle detection.](https://github.com/PCSX2/pcsx2/pull/14375)
v2.7.303
April 29, 2026
[StackWalker: Fix bugs.](https://github.com/PCSX2/pcsx2/pull/14369)
Changelog complet
- [StackWalker: Fix bugs.](https://github.com/PCSX2/pcsx2/pull/14369)
v2.7.302
April 29, 2026
[Debugger: Add functionality to stack trace any thread](https://github.com/PCSX2/pcsx2/pull/14348)
Changelog complet
- [Debugger: Add functionality to stack trace any thread](https://github.com/PCSX2/pcsx2/pull/14348)
v2.7.301
April 28, 2026
[GS/HW: Reject malformed UVs in shader anisotropic filtering](https://github.com/PCSX2/pcsx2/pull/14370)
Changelog complet
- [GS/HW: Reject malformed UVs in shader anisotropic filtering](https://github.com/PCSX2/pcsx2/pull/14370)
v2.7.300
April 28, 2026
[Qt: Fix crash when closing OSD font picker dialog](https://github.com/PCSX2/pcsx2/pull/14368)
Changelog complet
- [Qt: Fix crash when closing OSD font picker dialog](https://github.com/PCSX2/pcsx2/pull/14368)
v2.7.299
April 28, 2026
[Qt: Move Cheevos Account Box to the top](https://github.com/PCSX2/pcsx2/pull/14364)
Changelog complet
- [Qt: Move Cheevos Account Box to the top](https://github.com/PCSX2/pcsx2/pull/14364)
v2.7.298
April 26, 2026
[Qt: Fix Games Not Launching on the Correct Display When Rendering to Main](https://github.com/PCSX2/pcsx2/pull/14292)
Changelog complet
- [Qt: Fix Games Not Launching on the Correct Display When Rendering to Main](https://github.com/PCSX2/pcsx2/pull/14292)
v2.7.297
April 26, 2026
[FullscreenUI: Use Host::TranslateTo(C)String directly for non-string literals](https://github.com/PCSX2/pcsx2/pull/14362)
Changelog complet
- [FullscreenUI: Use Host::TranslateTo(C)String directly for non-string literals](https://github.com/PCSX2/pcsx2/pull/14362)
v2.7.296
April 26, 2026
[Qt: Add -datapath launch argument](https://github.com/PCSX2/pcsx2/pull/14316)
Changelog complet
- [Qt: Add -datapath launch argument](https://github.com/PCSX2/pcsx2/pull/14316)
v2.7.295
April 26, 2026
[GS/HW: Several barrier fixes, hw/sw blend, date and shuffles.](https://github.com/PCSX2/pcsx2/pull/14349)
Changelog complet
- [GS/HW: Several barrier fixes, hw/sw blend, date and shuffles.](https://github.com/PCSX2/pcsx2/pull/14349)
v2.7.294
April 26, 2026
[GameDB: Fixes for SLES-52674 & SLES-52563](https://github.com/PCSX2/pcsx2/pull/14357)
Changelog complet
- [GameDB: Fixes for SLES-52674 & SLES-52563](https://github.com/PCSX2/pcsx2/pull/14357)
v2.7.293
April 26, 2026
[GS:MTL: AA1 Support](https://github.com/PCSX2/pcsx2/pull/14354)
Changelog complet
- [GS:MTL: AA1 Support](https://github.com/PCSX2/pcsx2/pull/14354)
v2.7.292
April 26, 2026
[GS/HW: More AA1 fixes and optimizations.](https://github.com/PCSX2/pcsx2/pull/14356)
Changelog complet
- [GS/HW: More AA1 fixes and optimizations.](https://github.com/PCSX2/pcsx2/pull/14356)
v2.7.291
April 25, 2026
[Achievements: Block debugger in hardcore mode when using RAIntegration](https://github.com/PCSX2/pcsx2/pull/14342)
Changelog complet
- [Achievements: Block debugger in hardcore mode when using RAIntegration](https://github.com/PCSX2/pcsx2/pull/14342)
v2.7.290
April 25, 2026
[GS/HW: Reorganize AA1 setup and fix some performance bugs.](https://github.com/PCSX2/pcsx2/pull/14335)
Changelog complet
- [GS/HW: Reorganize AA1 setup and fix some performance bugs.](https://github.com/PCSX2/pcsx2/pull/14335)
v2.7.289
April 24, 2026
[Qt: Automatically reflow settings check boxes](https://github.com/PCSX2/pcsx2/pull/14345)
Changelog complet
- [Qt: Automatically reflow settings check boxes](https://github.com/PCSX2/pcsx2/pull/14345)
v2.7.288
April 24, 2026
[GS: Fix AA1 coverage regression on sw and cleanup.](https://github.com/PCSX2/pcsx2/pull/14351)
Changelog complet
- [GS: Fix AA1 coverage regression on sw and cleanup.](https://github.com/PCSX2/pcsx2/pull/14351)
v2.7.287
April 23, 2026
[GS/DX12/Debug: Enable dx12 support for debug purposes on Haswell.](https://github.com/PCSX2/pcsx2/pull/14350)
Changelog complet
- [GS/DX12/Debug: Enable dx12 support for debug purposes on Haswell.](https://github.com/PCSX2/pcsx2/pull/14350)
v2.7.286
April 23, 2026
[GS:MTL: Depth feedback support](https://github.com/PCSX2/pcsx2/pull/14326)
Changelog complet
- [GS:MTL: Depth feedback support](https://github.com/PCSX2/pcsx2/pull/14326)
v2.7.285
April 23, 2026
[GameDB: Various fixes](https://github.com/PCSX2/pcsx2/pull/14352)
Changelog complet
- [GameDB: Various fixes](https://github.com/PCSX2/pcsx2/pull/14352)
v2.7.284
April 23, 2026
[GS/HW: Add sw(shader based) anisotropic filtering](https://github.com/PCSX2/pcsx2/pull/14188)
Changelog complet
- [GS/HW: Add sw(shader based) anisotropic filtering](https://github.com/PCSX2/pcsx2/pull/14188)
v2.7.283
April 23, 2026
[GS/HW: Use correct draw functions in backend passes.](https://github.com/PCSX2/pcsx2/pull/14343)
Changelog complet
- [GS/HW: Use correct draw functions in backend passes.](https://github.com/PCSX2/pcsx2/pull/14343)
v2.7.282
April 22, 2026
[Qt: Make sure the game list table view cover column remains hidden](https://github.com/PCSX2/pcsx2/pull/14126)
Changelog complet
- [Qt: Make sure the game list table view cover column remains hidden](https://github.com/PCSX2/pcsx2/pull/14126)
v2.7.281
April 21, 2026
[GS/VK: Fix flat specifier in VK shader.](https://github.com/PCSX2/pcsx2/pull/14338)
Changelog complet
- [GS/VK: Fix flat specifier in VK shader.](https://github.com/PCSX2/pcsx2/pull/14338)
v2.7.280
April 21, 2026
[GS/DX11: Clean up srv binding, srv conflict unbinding, and read only dsv clear.](https://github.com/PCSX2/pcsx2/pull/14339)
Changelog complet
- [GS/DX11: Clean up srv binding, srv conflict unbinding, and read only dsv clear.](https://github.com/PCSX2/pcsx2/pull/14339)
v2.7.279
April 21, 2026
[GS/HW: Fix shader compile errors and warnings from AA1 on GL.](https://github.com/PCSX2/pcsx2/pull/14336)
Changelog complet
- [GS/HW: Fix shader compile errors and warnings from AA1 on GL.](https://github.com/PCSX2/pcsx2/pull/14336)
v2.7.278
April 21, 2026
[Hotkeys: Check if the memory card is busy before resetting](https://github.com/PCSX2/pcsx2/pull/14334)
Changelog complet
- [Hotkeys: Check if the memory card is busy before resetting](https://github.com/PCSX2/pcsx2/pull/14334)
v2.7.277
April 20, 2026
[OSD : add OSD message for HW AA1](https://github.com/PCSX2/pcsx2/pull/14332)
Changelog complet
- [OSD : add OSD message for HW AA1](https://github.com/PCSX2/pcsx2/pull/14332)
v2.7.276
April 20, 2026
[GS/DX11: Properly null out rtv/dsv during CAS.](https://github.com/PCSX2/pcsx2/pull/14320)
Changelog complet
- [GS/DX11: Properly null out rtv/dsv during CAS.](https://github.com/PCSX2/pcsx2/pull/14320)
v2.7.275
April 20, 2026
[GS/HW: Support for HW AA1 lines/triangles.](https://github.com/PCSX2/pcsx2/pull/13681)
Changelog complet
- [GS/HW: Support for HW AA1 lines/triangles.](https://github.com/PCSX2/pcsx2/pull/13681)
v2.7.274
April 18, 2026
Qt: Fix Exclusive Fullscreen Mode Saving to Config
The variable is set back to false when render window is released.
Changelog complet
- Qt: Fix Exclusive Fullscreen Mode Saving to Config
Add a variable to keep track if the window was in exclusive fullscreen. This helps prevent saving geometry to config which is for windows rendered separate from main.
The variable is set back to false when render window is released.
v2.7.273
April 18, 2026
GS/TC: Remove debug code.
Changelog complet
- GS/TC: Remove debug code.
v2.7.272
April 18, 2026
GHActions: Check msbuild compile succeeds
Changelog complet
- GHActions: Check msbuild compile succeeds
v2.7.271
April 18, 2026
Qt: Add missing winwil include path
Changelog complet
- Qt: Add missing winwil include path
v2.7.270
April 17, 2026
Qt/Shortcut: Use WIL instead of WRL for shortcut COM initialization
Changelog complet
- Qt/Shortcut: Use WIL instead of WRL for shortcut COM initialization
v2.7.269
April 17, 2026
Misc: Fix GCC arm linux build
Changelog complet
- Misc: Fix GCC arm linux build
v2.7.268
April 17, 2026
GS: Simplify Overlaps check
Changelog complet
- GS: Simplify Overlaps check
v2.7.267
April 17, 2026
GameDB: Fix name of SLES-54961
Changelog complet
- GameDB: Fix name of SLES-54961
It was of low quality.
v2.7.266
April 17, 2026
GS/TC: Break LookupTarget() into 3 functions.
Separate draw lookup from frame lookup. Put common code in another processing function.
Changelog complet
- GS/TC: Break LookupTarget() into 3 functions.
Separate draw lookup from frame lookup. Put common code in another processing function.
v2.7.265
April 17, 2026
[Redump: Update Database](https://github.com/PCSX2/pcsx2/pull/14319)
Changelog complet
- [Redump: Update Database](https://github.com/PCSX2/pcsx2/pull/14319)
v2.7.264
April 17, 2026
[GS/GL: Initialise stencil ref/mask during device creation](https://github.com/PCSX2/pcsx2/pull/14314)
Changelog complet
- [GS/GL: Initialise stencil ref/mask during device creation](https://github.com/PCSX2/pcsx2/pull/14314)
v2.7.263
April 15, 2026
[GS/GL/DX11: Don't bind source tex on shader resource if it's tex is fb with no barrier.](https://github.com/PCSX2/pcsx2/pull/14253)
Changelog complet
- [GS/GL/DX11: Don't bind source tex on shader resource if it's tex is fb with no barrier.](https://github.com/PCSX2/pcsx2/pull/14253)
v2.7.262
April 15, 2026
[GS:MTL: Support 32K textures on M5](https://github.com/PCSX2/pcsx2/pull/14298)
Changelog complet
- [GS:MTL: Support 32K textures on M5](https://github.com/PCSX2/pcsx2/pull/14298)
v2.7.261
April 15, 2026
[GS/DX11/GL: Better handle shader resource null.](https://github.com/PCSX2/pcsx2/pull/14302)
Changelog complet
- [GS/DX11/GL: Better handle shader resource null.](https://github.com/PCSX2/pcsx2/pull/14302)
v2.7.255
April 15, 2026
[GS/DX12: Fix render pass optimization not being properly hit.](https://github.com/PCSX2/pcsx2/pull/14301)
Changelog complet
- [GS/DX12: Fix render pass optimization not being properly hit.](https://github.com/PCSX2/pcsx2/pull/14301)
v2.7.257
April 15, 2026
[GameDB: Various fixes](https://github.com/PCSX2/pcsx2/pull/14306)
Changelog complet
- [GameDB: Various fixes](https://github.com/PCSX2/pcsx2/pull/14306)
v2.7.258
April 15, 2026
[GS/HW: Set valid flags if display target exactly matches a transfer.](https://github.com/PCSX2/pcsx2/pull/14281)
Changelog complet
- [GS/HW: Set valid flags if display target exactly matches a transfer.](https://github.com/PCSX2/pcsx2/pull/14281)
v2.7.259
April 15, 2026
[GS/TC: Fix alpha write masking check in target update.](https://github.com/PCSX2/pcsx2/pull/14304)
Changelog complet
- [GS/TC: Fix alpha write masking check in target update.](https://github.com/PCSX2/pcsx2/pull/14304)
v2.7.256
April 15, 2026
[Achievement: Fix default custom sound effect behavior](https://github.com/PCSX2/pcsx2/pull/14269)
Changelog complet
- [Achievement: Fix default custom sound effect behavior](https://github.com/PCSX2/pcsx2/pull/14269)
v2.7.260
April 15, 2026
[FullscreenUI: Various improvements](https://github.com/PCSX2/pcsx2/pull/14282)
Changelog complet
- [FullscreenUI: Various improvements](https://github.com/PCSX2/pcsx2/pull/14282)
v2.7.254
April 14, 2026
[Qt: Update Base Translation](https://github.com/PCSX2/pcsx2/pull/14297)
Changelog complet
- [Qt: Update Base Translation](https://github.com/PCSX2/pcsx2/pull/14297)
v2.7.253
April 13, 2026
[Misc: Fix a bunch of compiler warnings.](https://github.com/PCSX2/pcsx2/pull/14295)
Changelog complet
- [Misc: Fix a bunch of compiler warnings.](https://github.com/PCSX2/pcsx2/pull/14295)
v2.7.252
April 13, 2026
[Debugger: Merge redundant memory interfaces](https://github.com/PCSX2/pcsx2/pull/14257)
Changelog complet
- [Debugger: Merge redundant memory interfaces](https://github.com/PCSX2/pcsx2/pull/14257)
v2.7.251
April 13, 2026
[GameList: Replace [ and ] with '{{' and '}}' to fix custom attributes](https://github.com/PCSX2/pcsx2/pull/14227)
Changelog complet
- [GameList: Replace [ and ] with '{{' and '}}' to fix custom attributes](https://github.com/PCSX2/pcsx2/pull/14227)
v2.7.250
April 13, 2026
[Qt: Add RetroAchievements to Setup Wizard](https://github.com/PCSX2/pcsx2/pull/14284)
Changelog complet
- [Qt: Add RetroAchievements to Setup Wizard](https://github.com/PCSX2/pcsx2/pull/14284)
v2.7.249
April 13, 2026
[Deps/3rdparty: Various updates](https://github.com/PCSX2/pcsx2/pull/14267)
Changelog complet
- [Deps/3rdparty: Various updates](https://github.com/PCSX2/pcsx2/pull/14267)
v2.7.247
April 13, 2026
[GS/HW: Disable HalfPixelOffset and ForceEvenSpritePosition on texture shuffles.](https://github.com/PCSX2/pcsx2/pull/14283)
Changelog complet
- [GS/HW: Disable HalfPixelOffset and ForceEvenSpritePosition on texture shuffles.](https://github.com/PCSX2/pcsx2/pull/14283)
v2.7.248
April 12, 2026
[FSUI: Use a COLRv0 emoji font](https://github.com/PCSX2/pcsx2/pull/14231)
Changelog complet
- [FSUI: Use a COLRv0 emoji font](https://github.com/PCSX2/pcsx2/pull/14231)
v2.7.246
April 11, 2026
[GS/HW: Refactor texture shuffle detection and quad conversion.](https://github.com/PCSX2/pcsx2/pull/14259)
Changelog complet
- [GS/HW: Refactor texture shuffle detection and quad conversion.](https://github.com/PCSX2/pcsx2/pull/14259)
v2.7.245
April 8, 2026
[Qt: Make the SettingWidget default match the settings interface default](https://github.com/PCSX2/pcsx2/pull/14249)
Changelog complet
- [Qt: Make the SettingWidget default match the settings interface default](https://github.com/PCSX2/pcsx2/pull/14249)
v2.7.244
April 8, 2026
[GS: Renderer Code Cleanup](https://github.com/PCSX2/pcsx2/pull/14195)
Changelog complet
- [GS: Renderer Code Cleanup](https://github.com/PCSX2/pcsx2/pull/14195)
v2.7.243
April 7, 2026
[GS/HW: Separate DrawPrims() into functions.](https://github.com/PCSX2/pcsx2/pull/14264)
Changelog complet
- [GS/HW: Separate DrawPrims() into functions.](https://github.com/PCSX2/pcsx2/pull/14264)
v2.7.242
April 7, 2026
[GS: Ignore CRTC outputs with negative sizes.](https://github.com/PCSX2/pcsx2/pull/14266)
Changelog complet
- [GS: Ignore CRTC outputs with negative sizes.](https://github.com/PCSX2/pcsx2/pull/14266)
v2.7.241
April 7, 2026
[GS/GL: Try to use memory barrier if texture barrier is not supported. ](https://github.com/PCSX2/pcsx2/pull/14234)
Changelog complet
- [GS/GL: Try to use memory barrier if texture barrier is not supported. ](https://github.com/PCSX2/pcsx2/pull/14234)
v2.7.240
April 6, 2026
[GS/DX11: Rename caching states.](https://github.com/PCSX2/pcsx2/pull/14256)
Changelog complet
- [GS/DX11: Rename caching states.](https://github.com/PCSX2/pcsx2/pull/14256)
v2.7.239
April 5, 2026
[GS/GL: Properly clear fbo states.](https://github.com/PCSX2/pcsx2/pull/14258)
Changelog complet
- [GS/GL: Properly clear fbo states.](https://github.com/PCSX2/pcsx2/pull/14258)
v2.7.238
April 5, 2026
[Deps: Update SDL3 to v3.4.4](https://github.com/PCSX2/pcsx2/pull/14252)
Changelog complet
- [Deps: Update SDL3 to v3.4.4](https://github.com/PCSX2/pcsx2/pull/14252)
v2.7.237
April 5, 2026
Common: Fix build with older ryml
Changelog complet
- Common: Fix build with older ryml
v2.7.236
April 4, 2026
[VMManager: Swap Discord app id, use const vars for Discord constants](https://github.com/PCSX2/pcsx2/pull/13790)
Changelog complet
- [VMManager: Swap Discord app id, use const vars for Discord constants](https://github.com/PCSX2/pcsx2/pull/13790)
v2.7.235
April 4, 2026
[Deps: Disable unused SDL modules](https://github.com/PCSX2/pcsx2/pull/14254)
Changelog complet
- [Deps: Disable unused SDL modules](https://github.com/PCSX2/pcsx2/pull/14254)
v2.7.234
April 4, 2026
[GS/GL/DX11: Backport multidraw fb copy from DX11 to GL, and some DX11 cleanup.](https://github.com/PCSX2/pcsx2/pull/14243)
Changelog complet
- [GS/GL/DX11: Backport multidraw fb copy from DX11 to GL, and some DX11 cleanup.](https://github.com/PCSX2/pcsx2/pull/14243)
v2.7.233
April 3, 2026
[Qt: Add a bunch of Open XXX Folder for Game List Entries](https://github.com/PCSX2/pcsx2/pull/14190)
Changelog complet
- [Qt: Add a bunch of Open XXX Folder for Game List Entries](https://github.com/PCSX2/pcsx2/pull/14190)
v2.7.232
April 3, 2026
[Deps: Update rapidyaml to v0.11.1 and move out of tree](https://github.com/PCSX2/pcsx2/pull/14207)
Changelog complet
- [Deps: Update rapidyaml to v0.11.1 and move out of tree](https://github.com/PCSX2/pcsx2/pull/14207)
v2.7.231
April 3, 2026
[Qt: Add Option for storing video captures per-games](https://github.com/PCSX2/pcsx2/pull/14191)
Changelog complet
- [Qt: Add Option for storing video captures per-games](https://github.com/PCSX2/pcsx2/pull/14191)
v2.7.230
April 1, 2026
[GS/GL: Make sure we always insert a barrier when tex is rt/ds.](https://github.com/PCSX2/pcsx2/pull/14233)
Changelog complet
- [GS/GL: Make sure we always insert a barrier when tex is rt/ds.](https://github.com/PCSX2/pcsx2/pull/14233)
v2.7.229
March 31, 2026
[GameDB: Silent Hill Shattered Memories fixes](https://github.com/PCSX2/pcsx2/pull/14237)
Changelog complet
- [GameDB: Silent Hill Shattered Memories fixes](https://github.com/PCSX2/pcsx2/pull/14237)
v2.7.228
March 31, 2026
[GS/HW: Don't bind source tex when using tex is fb hle.](https://github.com/PCSX2/pcsx2/pull/14205)
Changelog complet
- [GS/HW: Don't bind source tex when using tex is fb hle.](https://github.com/PCSX2/pcsx2/pull/14205)
v2.7.227
March 29, 2026
[GS/HW: Check for zero clear when ZBP == FBP in depth lookup.](https://github.com/PCSX2/pcsx2/pull/14208)
Changelog complet
- [GS/HW: Check for zero clear when ZBP == FBP in depth lookup.](https://github.com/PCSX2/pcsx2/pull/14208)
v2.7.226
March 29, 2026
[GS/HW: Cleanup DATE configuration.](https://github.com/PCSX2/pcsx2/pull/14223)
Changelog complet
- [GS/HW: Cleanup DATE configuration.](https://github.com/PCSX2/pcsx2/pull/14223)
v2.7.225
March 29, 2026
[GS/HW: Check overlap of required rect with valid area in source lookup.](https://github.com/PCSX2/pcsx2/pull/14210)
Changelog complet
- [GS/HW: Check overlap of required rect with valid area in source lookup.](https://github.com/PCSX2/pcsx2/pull/14210)
v2.7.223
March 29, 2026
[Deps: Dependency download improvements](https://github.com/PCSX2/pcsx2/pull/14181)
Changelog complet
- [Deps: Dependency download improvements](https://github.com/PCSX2/pcsx2/pull/14181)
v2.7.224
March 29, 2026
[GS: Add unsafe setting warnings for debug settings](https://github.com/PCSX2/pcsx2/pull/14217)
Changelog complet
- [GS: Add unsafe setting warnings for debug settings](https://github.com/PCSX2/pcsx2/pull/14217)
v2.7.222
March 29, 2026
[GS/DX12: Reduce size of palette cache](https://github.com/PCSX2/pcsx2/pull/14215)
Changelog complet
- [GS/DX12: Reduce size of palette cache](https://github.com/PCSX2/pcsx2/pull/14215)
v2.7.221
March 28, 2026
[EE: Allow mapping main memory anywhere](https://github.com/PCSX2/pcsx2/pull/11734)
Changelog complet
- [EE: Allow mapping main memory anywhere](https://github.com/PCSX2/pcsx2/pull/11734)
v2.7.220
March 27, 2026
[VMManager: Make Prefer English also applies to other things](https://github.com/PCSX2/pcsx2/pull/14197)
Changelog complet
- [VMManager: Make Prefer English also applies to other things](https://github.com/PCSX2/pcsx2/pull/14197)
v2.7.219
March 27, 2026
[GameDB: NCAA Final Four 2004 - disable mVU Flag Hack](https://github.com/PCSX2/pcsx2/pull/14212)
Changelog complet
- [GameDB: NCAA Final Four 2004 - disable mVU Flag Hack](https://github.com/PCSX2/pcsx2/pull/14212)
v2.7.218
March 27, 2026
[Deps+CI: Support VS2026](https://github.com/PCSX2/pcsx2/pull/14177)
Changelog complet
- [Deps+CI: Support VS2026](https://github.com/PCSX2/pcsx2/pull/14177)
v2.7.217
March 26, 2026
[Docs: Fix cubeb license](https://github.com/PCSX2/pcsx2/pull/14213)
Changelog complet
- [Docs: Fix cubeb license](https://github.com/PCSX2/pcsx2/pull/14213)
v2.7.216
March 25, 2026
[OSD: Use standard font for input overlay](https://github.com/PCSX2/pcsx2/pull/14202)
Changelog complet
- [OSD: Use standard font for input overlay](https://github.com/PCSX2/pcsx2/pull/14202)
v2.7.215
March 25, 2026
[Deps: Update Qt to 6.11.0](https://github.com/PCSX2/pcsx2/pull/14198)
Changelog complet
- [Deps: Update Qt to 6.11.0](https://github.com/PCSX2/pcsx2/pull/14198)
v2.7.214
March 25, 2026
[Qt: Fix position of game list header menu](https://github.com/PCSX2/pcsx2/pull/14150)
Changelog complet
- [Qt: Fix position of game list header menu](https://github.com/PCSX2/pcsx2/pull/14150)
v2.7.213
March 24, 2026
[GHActions: Bump microsoft/setup-msbuild](https://github.com/PCSX2/pcsx2/pull/14189)
Changelog complet
- [GHActions: Bump microsoft/setup-msbuild](https://github.com/PCSX2/pcsx2/pull/14189)
v2.7.212
March 24, 2026
[macOS: Handle page faults from the GS thread](https://github.com/PCSX2/pcsx2/pull/14204)
Changelog complet
- [macOS: Handle page faults from the GS thread](https://github.com/PCSX2/pcsx2/pull/14204)
v2.7.211
March 23, 2026
GHActions: Support '\' and
Changelog complet
- GHActions: Support '\' and
v2.7.210
March 21, 2026
[GHActions: Run arm64 build in Release](https://github.com/PCSX2/pcsx2/pull/14183)
Changelog complet
- [GHActions: Run arm64 build in Release](https://github.com/PCSX2/pcsx2/pull/14183)
v2.7.209
March 20, 2026
[CI: Fix the check commits actions](https://github.com/PCSX2/pcsx2/pull/14184)
Changelog complet
- [CI: Fix the check commits actions](https://github.com/PCSX2/pcsx2/pull/14184)
v2.7.208
March 20, 2026
[GS/HW: Don't clamp negative coords to 0 in texture shuffle detection.](https://github.com/PCSX2/pcsx2/pull/14167)
Changelog complet
- [GS/HW: Don't clamp negative coords to 0 in texture shuffle detection.](https://github.com/PCSX2/pcsx2/pull/14167)
v2.7.207
March 20, 2026
[Deps: Bundle ffmpeg on Windows](https://github.com/PCSX2/pcsx2/pull/14065)
Changelog complet
- [Deps: Bundle ffmpeg on Windows](https://github.com/PCSX2/pcsx2/pull/14065)
v2.7.206
March 20, 2026
[ARM: Fix build and add to CI](https://github.com/PCSX2/pcsx2/pull/14133)
Changelog complet
- [ARM: Fix build and add to CI](https://github.com/PCSX2/pcsx2/pull/14133)
v2.7.205
March 20, 2026
[IOP JIT: Prevent crashes in the dispatcher](https://github.com/PCSX2/pcsx2/pull/14161)
Changelog complet
- [IOP JIT: Prevent crashes in the dispatcher](https://github.com/PCSX2/pcsx2/pull/14161)
v2.7.204
March 20, 2026
[Actions: Check if PR commit messages have a prefix](https://github.com/PCSX2/pcsx2/pull/14069)
Changelog complet
- [Actions: Check if PR commit messages have a prefix](https://github.com/PCSX2/pcsx2/pull/14069)
v2.7.203
March 20, 2026
[VIF/MFIFO: Respect MFIFO empty condition on SPR transfers](https://github.com/PCSX2/pcsx2/pull/14175)
Changelog complet
- [VIF/MFIFO: Respect MFIFO empty condition on SPR transfers](https://github.com/PCSX2/pcsx2/pull/14175)
v2.7.202
March 20, 2026
[GS/DX12: Copy constant buffer into default heap](https://github.com/PCSX2/pcsx2/pull/14006)
Changelog complet
- [GS/DX12: Copy constant buffer into default heap](https://github.com/PCSX2/pcsx2/pull/14006)
v2.7.201
March 20, 2026
[GS/VK: End and resume present pass when uploading large textures](https://github.com/PCSX2/pcsx2/pull/13643)
Changelog complet
- [GS/VK: End and resume present pass when uploading large textures](https://github.com/PCSX2/pcsx2/pull/13643)
v2.7.200
March 20, 2026
[ImGui/GameDB: Add accurate alpha test to DB/OSD](https://github.com/PCSX2/pcsx2/pull/14178)
Changelog complet
- [ImGui/GameDB: Add accurate alpha test to DB/OSD](https://github.com/PCSX2/pcsx2/pull/14178)
v2.7.199
March 20, 2026
[GS: Fixes to CRTC merging.](https://github.com/PCSX2/pcsx2/pull/14140)
Changelog complet
- [GS: Fixes to CRTC merging.](https://github.com/PCSX2/pcsx2/pull/14140)
v2.7.198
March 20, 2026
[vif: warn on invalid unpack instead for crashing](https://github.com/PCSX2/pcsx2/pull/14179)
Changelog complet
- [vif: warn on invalid unpack instead for crashing](https://github.com/PCSX2/pcsx2/pull/14179)
v2.7.197
March 20, 2026
[GHActions: Retry metal toolchain download](https://github.com/PCSX2/pcsx2/pull/14170)
Changelog complet
- [GHActions: Retry metal toolchain download](https://github.com/PCSX2/pcsx2/pull/14170)
v2.7.196
March 19, 2026
[Qt: Move save state selector option back to interface settings](https://github.com/PCSX2/pcsx2/pull/14162)
Changelog complet
- [Qt: Move save state selector option back to interface settings](https://github.com/PCSX2/pcsx2/pull/14162)
v2.7.195
March 19, 2026
[FullscreenUI/Qt: Mark extended upscaling multipliers as VK/OGL only and expose them in FullscreenUI](https://github.com/PCSX2/pcsx2/pull/14071)
Changelog complet
- [FullscreenUI/Qt: Mark extended upscaling multipliers as VK/OGL only and expose them in FullscreenUI](https://github.com/PCSX2/pcsx2/pull/14071)
v2.7.194
March 19, 2026
[Qt/FullscreenUI/ImGui: OSD Dedicated tab, custom fonts, margins, and Select/Deselect All](https://github.com/PCSX2/pcsx2/pull/14127)
Changelog complet
- [Qt/FullscreenUI/ImGui: OSD Dedicated tab, custom fonts, margins, and Select/Deselect All](https://github.com/PCSX2/pcsx2/pull/14127)
v2.7.193
March 18, 2026
[GHActions: Move cache clean to cron job](https://github.com/PCSX2/pcsx2/pull/14164)
Changelog complet
- [GHActions: Move cache clean to cron job](https://github.com/PCSX2/pcsx2/pull/14164)
v2.7.192
March 18, 2026
[GS/HW: Depth feedback loops and accurate AFAIL.](https://github.com/PCSX2/pcsx2/pull/13631)
Changelog complet
- [GS/HW: Depth feedback loops and accurate AFAIL.](https://github.com/PCSX2/pcsx2/pull/13631)
v2.7.191
March 17, 2026
Revert "GHActions: Fix cache clean permissions"
Changelog complet
- Revert "GHActions: Fix cache clean permissions"
This reverts commit 9dff4f2005c83ecd971666bb2a9c09bea4cd4c41.
v2.7.189
March 17, 2026
[GS/HW-GameDB: Add Limit 24 Bit Depth fix to db](https://github.com/PCSX2/pcsx2/pull/13805)
Changelog complet
- [GS/HW-GameDB: Add Limit 24 Bit Depth fix to db](https://github.com/PCSX2/pcsx2/pull/13805)
v2.7.190
March 17, 2026
[EE JIT: Prevent crashes in the dispatcher](https://github.com/PCSX2/pcsx2/pull/14061)
Changelog complet
- [EE JIT: Prevent crashes in the dispatcher](https://github.com/PCSX2/pcsx2/pull/14061)
v2.7.188
March 17, 2026
[GHActions: Clean up old caches](https://github.com/PCSX2/pcsx2/pull/14142)
Changelog complet
- [GHActions: Clean up old caches](https://github.com/PCSX2/pcsx2/pull/14142)
v2.7.187
March 17, 2026
[HeapArray: Fix comparison operators and self-assignment behaviour](https://github.com/PCSX2/pcsx2/pull/14158)
Changelog complet
- [HeapArray: Fix comparison operators and self-assignment behaviour](https://github.com/PCSX2/pcsx2/pull/14158)
v2.7.186
March 17, 2026
[Patch: Fix MemoryInterface::CompareBytes functions](https://github.com/PCSX2/pcsx2/pull/14160)
Changelog complet
- [Patch: Fix MemoryInterface::CompareBytes functions](https://github.com/PCSX2/pcsx2/pull/14160)
v2.7.185
March 16, 2026
[SmallString: Improve self-assignment behaviour](https://github.com/PCSX2/pcsx2/pull/14153)
Changelog complet
- [SmallString: Improve self-assignment behaviour](https://github.com/PCSX2/pcsx2/pull/14153)
v2.7.184
March 16, 2026
[Bump softprops/action-gh-release from 2.5.0 to 2.6.1 in the ci-deps group](https://github.com/PCSX2/pcsx2/pull/14154)
Changelog complet
- [Bump softprops/action-gh-release from 2.5.0 to 2.6.1 in the ci-deps group](https://github.com/PCSX2/pcsx2/pull/14154)
v2.7.183
March 15, 2026
[vu: 64bit cycle fixes](https://github.com/PCSX2/pcsx2/pull/14151)
Changelog complet
- [vu: 64bit cycle fixes](https://github.com/PCSX2/pcsx2/pull/14151)
v2.7.182
March 13, 2026
[GameDB:Paddington Bear half right fix](https://github.com/PCSX2/pcsx2/pull/14141)
Changelog complet
- [GameDB:Paddington Bear half right fix](https://github.com/PCSX2/pcsx2/pull/14141)
v2.7.181
March 12, 2026
[GSRunner: Disable framerate limit in runner and dump frame timing stats.](https://github.com/PCSX2/pcsx2/pull/13751)
Changelog complet
- [GSRunner: Disable framerate limit in runner and dump frame timing stats.](https://github.com/PCSX2/pcsx2/pull/13751)
v2.7.180
March 12, 2026
[GS: Add hotkey for cycling Blending Accuracy](https://github.com/PCSX2/pcsx2/pull/14112)
Changelog complet
- [GS: Add hotkey for cycling Blending Accuracy](https://github.com/PCSX2/pcsx2/pull/14112)
v2.7.179
March 12, 2026
[GS/DX11: Check if depth testing and sampling is supported.](https://github.com/PCSX2/pcsx2/pull/14132)
Changelog complet
- [GS/DX11: Check if depth testing and sampling is supported.](https://github.com/PCSX2/pcsx2/pull/14132)
v2.7.178
March 11, 2026
[Deps/3rdparty/CI: Various updates](https://github.com/PCSX2/pcsx2/pull/14100)
Changelog complet
- [Deps/3rdparty/CI: Various updates](https://github.com/PCSX2/pcsx2/pull/14100)
v2.7.177
March 11, 2026
[GS/DX11: Further improve shader resource pre binding.](https://github.com/PCSX2/pcsx2/pull/14110)
Changelog complet
- [GS/DX11: Further improve shader resource pre binding.](https://github.com/PCSX2/pcsx2/pull/14110)
v2.7.176
March 11, 2026
[Hotkey: Add Reload Patch Hotkey](https://github.com/PCSX2/pcsx2/pull/14117)
Changelog complet
- [Hotkey: Add Reload Patch Hotkey](https://github.com/PCSX2/pcsx2/pull/14117)
v2.7.175
March 11, 2026
[Qt: Disallow writing to EE SIF RX FIFO while hardcore mode is active and fix race](https://github.com/PCSX2/pcsx2/pull/14125)
Changelog complet
- [Qt: Disallow writing to EE SIF RX FIFO while hardcore mode is active and fix race](https://github.com/PCSX2/pcsx2/pull/14125)
v2.7.174
March 11, 2026
[SPU: Speed up DMA](https://github.com/PCSX2/pcsx2/pull/14057)
Changelog complet
- [SPU: Speed up DMA](https://github.com/PCSX2/pcsx2/pull/14057)
v2.7.173
March 11, 2026
[GS/GL: Clear texture binding when it's bound to RT or DS.](https://github.com/PCSX2/pcsx2/pull/14098)
Changelog complet
- [GS/GL: Clear texture binding when it's bound to RT or DS.](https://github.com/PCSX2/pcsx2/pull/14098)
v2.7.172
March 11, 2026
[GameDB : fix Xenosaga entries](https://github.com/PCSX2/pcsx2/pull/14122)
Changelog complet
- [GameDB : fix Xenosaga entries](https://github.com/PCSX2/pcsx2/pull/14122)
v2.7.171
March 11, 2026
[GSRunner: Fix gsrunner ImGui fonts and host stubs](https://github.com/PCSX2/pcsx2/pull/14123)
Changelog complet
- [GSRunner: Fix gsrunner ImGui fonts and host stubs](https://github.com/PCSX2/pcsx2/pull/14123)
v2.7.161
March 10, 2026
[Qt: Explicitly include source files generated by moc](https://github.com/PCSX2/pcsx2/pull/14086)
Changelog complet
- [Qt: Explicitly include source files generated by moc](https://github.com/PCSX2/pcsx2/pull/14086)
v2.7.170
March 10, 2026
[AudioStream/GSCapture: Switch to float sample output](https://github.com/PCSX2/pcsx2/pull/13986)
Changelog complet
- [AudioStream/GSCapture: Switch to float sample output](https://github.com/PCSX2/pcsx2/pull/13986)
v2.7.169
March 10, 2026
[Patch: Fix pointer chain codes, add units tests, and more](https://github.com/PCSX2/pcsx2/pull/13952)
Changelog complet
- [Patch: Fix pointer chain codes, add units tests, and more](https://github.com/PCSX2/pcsx2/pull/13952)
v2.7.168
March 8, 2026
[IOP: Allow extending IOP RAM to 8mb](https://github.com/PCSX2/pcsx2/pull/13694)
Changelog complet
- [IOP: Allow extending IOP RAM to 8mb](https://github.com/PCSX2/pcsx2/pull/13694)
v2.7.167
March 7, 2026
[Qt: Save cover downloader URLs](https://github.com/PCSX2/pcsx2/pull/14113)
Changelog complet
- [Qt: Save cover downloader URLs](https://github.com/PCSX2/pcsx2/pull/14113)
v2.7.166
March 7, 2026
[Docs: Remove git rebase markup](https://github.com/PCSX2/pcsx2/pull/14111)
Changelog complet
- [Docs: Remove git rebase markup](https://github.com/PCSX2/pcsx2/pull/14111)
v2.7.165
March 7, 2026
[CMake: Make sure that position independent code is enabled properly](https://github.com/PCSX2/pcsx2/pull/14099)
Changelog complet
- [CMake: Make sure that position independent code is enabled properly](https://github.com/PCSX2/pcsx2/pull/14099)
v2.7.164
March 7, 2026
[GS: Add CAS texture copies counter info.](https://github.com/PCSX2/pcsx2/pull/14108)
Changelog complet
- [GS: Add CAS texture copies counter info.](https://github.com/PCSX2/pcsx2/pull/14108)
v2.7.163
March 7, 2026
[IOP: Switch to 64bit cycle counter](https://github.com/PCSX2/pcsx2/pull/14101)
Changelog complet
- [IOP: Switch to 64bit cycle counter](https://github.com/PCSX2/pcsx2/pull/14101)
v2.7.162
March 7, 2026
[EE: Switch to 64 bit cycle counter](https://github.com/PCSX2/pcsx2/pull/14105)
Changelog complet
- [EE: Switch to 64 bit cycle counter](https://github.com/PCSX2/pcsx2/pull/14105)
v2.7.160
March 7, 2026
[FSUI: Load all language fonts at all times](https://github.com/PCSX2/pcsx2/pull/13589)
Changelog complet
- [FSUI: Load all language fonts at all times](https://github.com/PCSX2/pcsx2/pull/13589)
v2.7.159
March 5, 2026
[IOP: Random cleanup](https://github.com/PCSX2/pcsx2/pull/14095)
Changelog complet
- [IOP: Random cleanup](https://github.com/PCSX2/pcsx2/pull/14095)
v2.7.158
March 5, 2026
[Revert GS/DX11/GL: Optimize shader copies states.](https://github.com/PCSX2/pcsx2/pull/14091)
Changelog complet
- [Revert GS/DX11/GL: Optimize shader copies states.](https://github.com/PCSX2/pcsx2/pull/14091)
v2.7.157
March 5, 2026
[Debugger: Fix IOP thread list/Show which objects threads are waiting on](https://github.com/PCSX2/pcsx2/pull/14070)
Changelog complet
- [Debugger: Fix IOP thread list/Show which objects threads are waiting on](https://github.com/PCSX2/pcsx2/pull/14070)
v2.7.156
March 5, 2026
[3rdparty: Update D3D12/VK memory allocators](https://github.com/PCSX2/pcsx2/pull/13793)
Changelog complet
- [3rdparty: Update D3D12/VK memory allocators](https://github.com/PCSX2/pcsx2/pull/13793)
v2.7.154
March 5, 2026
[Deps: Bump Fontawesome to 7.2.0](https://github.com/PCSX2/pcsx2/pull/14068)
Changelog complet
- [Deps: Bump Fontawesome to 7.2.0](https://github.com/PCSX2/pcsx2/pull/14068)
v2.7.155
March 5, 2026
[Debugger: Prevent menu items from moving slightly when clicked](https://github.com/PCSX2/pcsx2/pull/13988)
Changelog complet
- [Debugger: Prevent menu items from moving slightly when clicked](https://github.com/PCSX2/pcsx2/pull/13988)
v2.7.153
March 5, 2026
[Deps: Update AgilitySDK to 1.619.0](https://github.com/PCSX2/pcsx2/pull/14066)
Changelog complet
- [Deps: Update AgilitySDK to 1.619.0](https://github.com/PCSX2/pcsx2/pull/14066)
v2.7.152
March 5, 2026
[VMManager: Show OSD warning when controller 1 has no input bindings configured](https://github.com/PCSX2/pcsx2/pull/14088)
Changelog complet
- [VMManager: Show OSD warning when controller 1 has no input bindings configured](https://github.com/PCSX2/pcsx2/pull/14088)
v2.7.151
March 3, 2026
[Qt: Adjust positioning of window for fullscreen](https://github.com/PCSX2/pcsx2/pull/14079)
Changelog complet
- [Qt: Adjust positioning of window for fullscreen](https://github.com/PCSX2/pcsx2/pull/14079)
v2.7.150
March 3, 2026
[Bump the ci-deps group with 3 updates](https://github.com/PCSX2/pcsx2/pull/14081)
Changelog complet
- [Bump the ci-deps group with 3 updates](https://github.com/PCSX2/pcsx2/pull/14081)
v2.7.149
March 3, 2026
[Qt: Commit game list widget configuration changes](https://github.com/PCSX2/pcsx2/pull/14064)
Changelog complet
- [Qt: Commit game list widget configuration changes](https://github.com/PCSX2/pcsx2/pull/14064)
v2.7.145
March 1, 2026
[GS/HW: Further expand date with ate behavior.](https://github.com/PCSX2/pcsx2/pull/14073)
Changelog complet
- [GS/HW: Further expand date with ate behavior.](https://github.com/PCSX2/pcsx2/pull/14073)
v2.7.148
March 1, 2026
[GS/DX11/GL: Optimize shader copies states.](https://github.com/PCSX2/pcsx2/pull/14054)
Changelog complet
- [GS/DX11/GL: Optimize shader copies states.](https://github.com/PCSX2/pcsx2/pull/14054)
v2.7.147
February 28, 2026
[Common: Inline emitter header functions](https://github.com/PCSX2/pcsx2/pull/14072)
Changelog complet
- [Common: Inline emitter header functions](https://github.com/PCSX2/pcsx2/pull/14072)
v2.7.146
February 28, 2026
[3rdparty: Remove demangler getopt implementation](https://github.com/PCSX2/pcsx2/pull/14074)
Changelog complet
- [3rdparty: Remove demangler getopt implementation](https://github.com/PCSX2/pcsx2/pull/14074)
v2.7.144
February 27, 2026
[GS/HW: Extend date selection to alpha test draw.](https://github.com/PCSX2/pcsx2/pull/14059)
Changelog complet
- [GS/HW: Extend date selection to alpha test draw.](https://github.com/PCSX2/pcsx2/pull/14059)
v2.7.143
February 26, 2026
[GS: Anti-Blur takes lowest offset if neither display are alternating](https://github.com/PCSX2/pcsx2/pull/14042)
Changelog complet
- [GS: Anti-Blur takes lowest offset if neither display are alternating](https://github.com/PCSX2/pcsx2/pull/14042)
v2.7.142
February 26, 2026
[GameDB: Midnight Club II - fix light effect flicker while selecting a car at higher res](https://github.com/PCSX2/pcsx2/pull/14058)
Changelog complet
- [GameDB: Midnight Club II - fix light effect flicker while selecting a car at higher res](https://github.com/PCSX2/pcsx2/pull/14058)
v2.7.141
February 25, 2026
[GS/HW: Enable non recursive sw blending on minimum level.](https://github.com/PCSX2/pcsx2/pull/14034)
Changelog complet
- [GS/HW: Enable non recursive sw blending on minimum level.](https://github.com/PCSX2/pcsx2/pull/14034)
v2.7.140
February 24, 2026
[Qt: Toggle mouse lock hotkey](https://github.com/PCSX2/pcsx2/pull/14007)
Changelog complet
- [Qt: Toggle mouse lock hotkey](https://github.com/PCSX2/pcsx2/pull/14007)
v2.7.139
February 23, 2026
[GS: Reduce the number of divisions in shader copies.](https://github.com/PCSX2/pcsx2/pull/14035)
Changelog complet
- [GS: Reduce the number of divisions in shader copies.](https://github.com/PCSX2/pcsx2/pull/14035)
v2.7.138
February 23, 2026
[GS: Further improve copy area hieratics for feedback loops(sw blending/fbmask/date).](https://github.com/PCSX2/pcsx2/pull/13948)
Changelog complet
- [GS: Further improve copy area hieratics for feedback loops(sw blending/fbmask/date).](https://github.com/PCSX2/pcsx2/pull/13948)
v2.7.137
February 22, 2026
[GameDB: Guitar Hero Smash Hits / Greatest Hits - fix text while changing video modes](https://github.com/PCSX2/pcsx2/pull/14033)
Changelog complet
- [GameDB: Guitar Hero Smash Hits / Greatest Hits - fix text while changing video modes](https://github.com/PCSX2/pcsx2/pull/14033)
v2.7.136
February 22, 2026
[Build/EE: Omit declaration of SQC2 and LQC2 in iR5900LoadStore](https://github.com/PCSX2/pcsx2/pull/14043)
Changelog complet
- [Build/EE: Omit declaration of SQC2 and LQC2 in iR5900LoadStore](https://github.com/PCSX2/pcsx2/pull/14043)
v2.7.135
February 22, 2026
[Deps: Update SDL3 to v3.4.2](https://github.com/PCSX2/pcsx2/pull/14046)
Changelog complet
- [Deps: Update SDL3 to v3.4.2](https://github.com/PCSX2/pcsx2/pull/14046)
v2.7.134
February 22, 2026
[3rdparty: Update ImGui to v1.92.6](https://github.com/PCSX2/pcsx2/pull/14027)
Changelog complet
- [3rdparty: Update ImGui to v1.92.6](https://github.com/PCSX2/pcsx2/pull/14027)
v2.7.133
February 20, 2026
GS/HW: Add missing multidraw fb copy check for date barrier.
Changelog complet
- GS/HW: Add missing multidraw fb copy check for date barrier.
v2.7.132
February 19, 2026
[GS: Improve anti blur handling](https://github.com/PCSX2/pcsx2/pull/14024)
Changelog complet
- [GS: Improve anti blur handling](https://github.com/PCSX2/pcsx2/pull/14024)
v2.7.131
February 19, 2026
[Misc. some trivial cleanups](https://github.com/PCSX2/pcsx2/pull/13907)
Changelog complet
- [Misc. some trivial cleanups](https://github.com/PCSX2/pcsx2/pull/13907)
v2.7.130
February 19, 2026
[GS: Fix unused lambda capture warnings.](https://github.com/PCSX2/pcsx2/pull/14032)
Changelog complet
- [GS: Fix unused lambda capture warnings.](https://github.com/PCSX2/pcsx2/pull/14032)
v2.7.129
February 18, 2026
[GS/HW: Add option for dumping HW config data.](https://github.com/PCSX2/pcsx2/pull/13738)
Changelog complet
- [GS/HW: Add option for dumping HW config data.](https://github.com/PCSX2/pcsx2/pull/13738)
v2.7.128
February 18, 2026
[GS/HW: fix int() to uint() in hlsl and glsl](https://github.com/PCSX2/pcsx2/pull/14017)
Changelog complet
- [GS/HW: fix int() to uint() in hlsl and glsl](https://github.com/PCSX2/pcsx2/pull/14017)
v2.7.127
February 16, 2026
[USB: Implement EyeToy camera support on macOS](https://github.com/PCSX2/pcsx2/pull/13974)
Changelog complet
- [USB: Implement EyeToy camera support on macOS](https://github.com/PCSX2/pcsx2/pull/13974)
v2.7.126
February 15, 2026
[QT: Add -turbo and -unlimited commandline parameters](https://github.com/PCSX2/pcsx2/pull/14015)
Changelog complet
- [QT: Add -turbo and -unlimited commandline parameters](https://github.com/PCSX2/pcsx2/pull/14015)
v2.7.125
February 15, 2026
[GS/HW: Optimize GPU CLUT update frequency + convert GS draw count to u64](https://github.com/PCSX2/pcsx2/pull/13714)
Changelog complet
- [GS/HW: Optimize GPU CLUT update frequency + convert GS draw count to u64](https://github.com/PCSX2/pcsx2/pull/13714)
v2.7.124
February 15, 2026
[GS: Fix missing GSVector4i constructor in GSVector4i::hsub32](https://github.com/PCSX2/pcsx2/pull/14014)
Changelog complet
- [GS: Fix missing GSVector4i constructor in GSVector4i::hsub32](https://github.com/PCSX2/pcsx2/pull/14014)
v2.7.123
February 15, 2026
[Achievements: Fix Active Challenges bucket with subsets](https://github.com/PCSX2/pcsx2/pull/13998)
Changelog complet
- [Achievements: Fix Active Challenges bucket with subsets](https://github.com/PCSX2/pcsx2/pull/13998)
v2.7.122
February 15, 2026
[GS: Don't try to anti-blur if both displays are alternating](https://github.com/PCSX2/pcsx2/pull/13935)
Changelog complet
- [GS: Don't try to anti-blur if both displays are alternating](https://github.com/PCSX2/pcsx2/pull/13935)
v2.7.121
February 15, 2026
[GS: Remove OpenGL/CL compat check](https://github.com/PCSX2/pcsx2/pull/14011)
Changelog complet
- [GS: Remove OpenGL/CL compat check](https://github.com/PCSX2/pcsx2/pull/14011)
v2.7.120
February 14, 2026
[GS/HW: Merge together adjacent tristrips in drawlist.](https://github.com/PCSX2/pcsx2/pull/13943)
Changelog complet
- [GS/HW: Merge together adjacent tristrips in drawlist.](https://github.com/PCSX2/pcsx2/pull/13943)
v2.7.119
February 14, 2026
[CMake: Remove dead link](https://github.com/PCSX2/pcsx2/pull/14010)
Changelog complet
- [CMake: Remove dead link](https://github.com/PCSX2/pcsx2/pull/14010)
v2.7.118
February 12, 2026
[SPU: Use multi-isa for Mixer.cpp](https://github.com/PCSX2/pcsx2/pull/13502)
Changelog complet
- [SPU: Use multi-isa for Mixer.cpp](https://github.com/PCSX2/pcsx2/pull/13502)
v2.7.117
February 12, 2026
[Patch: Show correct place value when mixing labelled/unlabelled patches](https://github.com/PCSX2/pcsx2/pull/13744)
Changelog complet
- [Patch: Show correct place value when mixing labelled/unlabelled patches](https://github.com/PCSX2/pcsx2/pull/13744)
v2.7.116
February 12, 2026
[Qt: Prevent empty Gamelist header + reset option](https://github.com/PCSX2/pcsx2/pull/13933)
Changelog complet
- [Qt: Prevent empty Gamelist header + reset option](https://github.com/PCSX2/pcsx2/pull/13933)
v2.7.115
February 12, 2026
[Qt: Run clang-format on all the source files in the pcsx2-qt directory ](https://github.com/PCSX2/pcsx2/pull/13995)
Changelog complet
- [Qt: Run clang-format on all the source files in the pcsx2-qt directory ](https://github.com/PCSX2/pcsx2/pull/13995)
v2.7.114
February 12, 2026
[GS/DX11: Expand caching constant buffer updates.](https://github.com/PCSX2/pcsx2/pull/12987)
Changelog complet
- [GS/DX11: Expand caching constant buffer updates.](https://github.com/PCSX2/pcsx2/pull/12987)
v2.7.113
February 10, 2026
[GS: Add some GSVector4i methods.](https://github.com/PCSX2/pcsx2/pull/13984)
Changelog complet
- [GS: Add some GSVector4i methods.](https://github.com/PCSX2/pcsx2/pull/13984)
v2.7.112
February 9, 2026
[added localized titles for "Buzz! The Big Quiz" and "Buzz! The Sports Quiz"](https://github.com/PCSX2/pcsx2/pull/13957)
Changelog complet
- [added localized titles for "Buzz! The Big Quiz" and "Buzz! The Sports Quiz"](https://github.com/PCSX2/pcsx2/pull/13957)
v2.7.111
February 9, 2026
[GS/TC: Recycle instead of delete targets involved in native scaling](https://github.com/PCSX2/pcsx2/pull/13964)
Changelog complet
- [GS/TC: Recycle instead of delete targets involved in native scaling](https://github.com/PCSX2/pcsx2/pull/13964)
v2.7.110
February 9, 2026
[IOP: Fix IRQ edges for SIO2 and CDVD and SIO2 ISTAT usage](https://github.com/PCSX2/pcsx2/pull/13960)
Changelog complet
- [IOP: Fix IRQ edges for SIO2 and CDVD and SIO2 ISTAT usage](https://github.com/PCSX2/pcsx2/pull/13960)
v2.7.108
February 9, 2026
[Achievements: Various visual improvements to Achievements menu](https://github.com/PCSX2/pcsx2/pull/13926)
Changelog complet
- [Achievements: Various visual improvements to Achievements menu](https://github.com/PCSX2/pcsx2/pull/13926)
v2.7.109
February 9, 2026
[GS/VK: Adjust use of swapchain maintance](https://github.com/PCSX2/pcsx2/pull/13940)
Changelog complet
- [GS/VK: Adjust use of swapchain maintance](https://github.com/PCSX2/pcsx2/pull/13940)
v2.7.107
February 9, 2026
[GS/VK : Remove skip first barrier optimization.](https://github.com/PCSX2/pcsx2/pull/13946)
Changelog complet
- [GS/VK : Remove skip first barrier optimization.](https://github.com/PCSX2/pcsx2/pull/13946)
v2.7.106
February 8, 2026
[Qt: Don't steal focus when a modal dialog is open](https://github.com/PCSX2/pcsx2/pull/13963)
Changelog complet
- [Qt: Don't steal focus when a modal dialog is open](https://github.com/PCSX2/pcsx2/pull/13963)
v2.7.105
February 8, 2026
[GameDB: Replace upscaling settings for Genki titles](https://github.com/PCSX2/pcsx2/pull/13884)
Changelog complet
- [GameDB: Replace upscaling settings for Genki titles](https://github.com/PCSX2/pcsx2/pull/13884)
v2.7.104
February 8, 2026
[SPU: Fix and simplify SPU IRQ's](https://github.com/PCSX2/pcsx2/pull/13959)
Changelog complet
- [SPU: Fix and simplify SPU IRQ's](https://github.com/PCSX2/pcsx2/pull/13959)
v2.7.103
February 8, 2026
[IPU: Reset dc dct precision on soft reset](https://github.com/PCSX2/pcsx2/pull/13961)
Changelog complet
- [IPU: Reset dc dct precision on soft reset](https://github.com/PCSX2/pcsx2/pull/13961)
v2.7.101
February 8, 2026
[Deps: Use vswhere to find Visual Studio](https://github.com/PCSX2/pcsx2/pull/13968)
Changelog complet
- [Deps: Use vswhere to find Visual Studio](https://github.com/PCSX2/pcsx2/pull/13968)
v2.7.102
February 8, 2026
[Debugger: Prevent duplicate saved addresses from being loaded](https://github.com/PCSX2/pcsx2/pull/13967)
Changelog complet
- [Debugger: Prevent duplicate saved addresses from being loaded](https://github.com/PCSX2/pcsx2/pull/13967)
v2.7.100
February 8, 2026
[SIO2: Rename registers](https://github.com/PCSX2/pcsx2/pull/13975)
Changelog complet
- [SIO2: Rename registers](https://github.com/PCSX2/pcsx2/pull/13975)
v2.7.98
February 7, 2026
[Qt: Fix "Prompt On State Load/Save Failure" help message](https://github.com/PCSX2/pcsx2/pull/13965)
Changelog complet
- [Qt: Fix "Prompt On State Load/Save Failure" help message](https://github.com/PCSX2/pcsx2/pull/13965)
v2.7.99
February 7, 2026
[Qt: Update copyright year in AsyncDialogs.cpp and AsyncDialogs.h](https://github.com/PCSX2/pcsx2/pull/13966)
Changelog complet
- [Qt: Update copyright year in AsyncDialogs.cpp and AsyncDialogs.h](https://github.com/PCSX2/pcsx2/pull/13966)
v2.7.97
February 6, 2026
[Deps: Dont include GTK when building Qt](https://github.com/PCSX2/pcsx2/pull/13710)
Changelog complet
- [Deps: Dont include GTK when building Qt](https://github.com/PCSX2/pcsx2/pull/13710)
v2.7.96
February 6, 2026
[Bump peter-evans/create-pull-request from 8.0.0 to 8.1.0 in the ci-deps group](https://github.com/PCSX2/pcsx2/pull/13888)
Changelog complet
- [Bump peter-evans/create-pull-request from 8.0.0 to 8.1.0 in the ci-deps group](https://github.com/PCSX2/pcsx2/pull/13888)
v2.7.94
February 6, 2026
[Deps: Update Qt to 6.10.2](https://github.com/PCSX2/pcsx2/pull/13919)
Changelog complet
- [Deps: Update Qt to 6.10.2](https://github.com/PCSX2/pcsx2/pull/13919)
v2.7.95
February 6, 2026
[Qt: Only show "Applied" label for cheat tree items that are checkable](https://github.com/PCSX2/pcsx2/pull/13955)
Changelog complet
- [Qt: Only show "Applied" label for cheat tree items that are checkable](https://github.com/PCSX2/pcsx2/pull/13955)
v2.7.93
February 4, 2026
[Qt: Don't set a layout for the log window central widget twice](https://github.com/PCSX2/pcsx2/pull/13953)
Changelog complet
- [Qt: Don't set a layout for the log window central widget twice](https://github.com/PCSX2/pcsx2/pull/13953)
v2.7.92
February 4, 2026
[Qt: Add asynchronous dialog box helper functions and start switching to them](https://github.com/PCSX2/pcsx2/pull/13601)
Changelog complet
- [Qt: Add asynchronous dialog box helper functions and start switching to them](https://github.com/PCSX2/pcsx2/pull/13601)
v2.7.91
February 1, 2026
[GS/DX11: Preemptively bind shader resources if possible.](https://github.com/PCSX2/pcsx2/pull/13937)
Changelog complet
- [GS/DX11: Preemptively bind shader resources if possible.](https://github.com/PCSX2/pcsx2/pull/13937)
v2.7.90
February 1, 2026
[GS: Update Shader/texture copies counter handling.](https://github.com/PCSX2/pcsx2/pull/13911)
Changelog complet
- [GS: Update Shader/texture copies counter handling.](https://github.com/PCSX2/pcsx2/pull/13911)
Captures d'écran