Yabause à  jour

News par syndicman

Cet émulateur de SEGA Saturn a été mis à jour en version 0.7.0 et possède désormais une interface graphique. Malheureusement elle ne fonctionne pas encore correctement et un correctif est prévu pour *bientôt*. {{{0.6.0 -> 0.7.0}}} {{cart:}} - Added Action Replay flash emulation. {{cd block:}} - Fixed Read Directory/Change Directory commands. This fixes Duke Nukem 3D and a few others that have Netlink support. - Audio data is no longer stored when read by the cd block. This fixes Guardian Heroes. - other bug fixes. {{scsp:}} - Added function that allows developers to get easy to read information on the requested scsp sound slot. - Fixed a bug where the phase wasn't getting updated if DISDL was set to 0. This fixes Falcom Classics, Nadesico, and many other games using ADX. - Fixed a bug that was causing OCT with a setting of 0x8 to play at the wrong octave. - Fixed a bug that was causing King of Fighters 95 (and possibly others) to go into an endless loop. {{scu:}} - Improved SCU interrupt handling. {{sh2:}} - Fixed a bug in exts.b opcode. - Corrected some bugs in sh2idle - SCI emulation improvements {{smpc:}} - Added proper DOTSEL reporting. - Region settings are now properly preserved. - Changed region autodetection so it defaults to the Japanese region if it can't autodetect. {{68k:}} - Fixed a few bugs. {{vdp2:}} - Debug info bug fixes - Implemented one mode of external HV latching. This fixes King of Fighters 95. - External latch and sync flags are now cleared on TVSTAT reading. - Added speed throttle (basically skips 6 frame draws). - Added long writes for VCSTA, LSTA0, and LSTA1 registers. {{software video core:}} - Rewrote it so it's no longer dependent on SDL. - Added NBG2/NBG3 support. - Added tile mode rendering. - Added frame buffer emulation. - Added normal sprite drawing. - Changed Normal Sprite drawing so that Scaled Sprite and Distorted Sprite functions can use it too. - Added some support for Scaled/Distorted Sprites. - Added VDP1 Polyline and Line drawing to Software renderer. - Fixed a bunch of bugs. {{opengl video core:}} - Fixed a few issues with OpenGL initialization. - Fixed a window/fullscreen bug. - Added a smart Line Scroll/Vertical Cell Scroll interpreter. - Changed Color Offset so it uses the same method as the Software renderer. - Fixed Rotation Table reading. - Fixed a bug in VIDOGLVdp1PolylineDraw where coordinate reads were writing to invalid areas. {{macos port:}} - Added carbon interface - Can now build .dmg image from .app directory - Other improvements {{general:}} - Better handling of NULL string when opening a file - Fixed a few memory leaks - ISO support fixes - PAL support added - Fixed v-blank timing - Added auto frameskipping (still not working correctly) - Improved sound buffering - Fixed handling of invalid SH2 opcodes - Dummy sound core bug fixes - Fixed some warnings - Added experimental bios emulation - Added memory breakpoints - Added a function to the sound cores for setting the volume.

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