Lime3DS

Émulateur v2119.1

Lime3DS est un émulateur dédié à la Nintendo 3DS, dérivé de Citra et développé par Reg Tiangha. Il vise à reproduire fidèlement les jeux et fonctionnalités de la console portable, incluant les titres physiques et virtuels, ainsi que certaines particularités matérielles comme le 3D stéréoscopique.

Bien que compatible avec macOS, son utilisation sur les modèles récents (notamment ceux équipés d’Apple Silicon) n’est pas officiellement confirmée. Son développement semble désormais suspendu, comme en témoigne la redirection vers Azahar, un autre émulateur issu de la même lignée. Les utilisateurs cherchant une alternative pour la 3DS devront se tourner vers cette dernière ou d’autres solutions.

Dernière mise à jour :

Plateformes

Architecture

Mac OS X - macOS Mac OS X - macOS Intel x86 Intel x86 Apple Silicon Apple Silicon 64 bits 64 bits

Téléchargement et liens

Historique des versions

v2126.1.2
This an unscheduled fix release which addresses a commonly experienced issue in Azahar's libretro cores. For other versions of Azahar, this update is identical to 2126.1.1. --- # Azahar 2126.1.2 Changelog # libretro - Fixed an issue which could cause RetroArch to entirely freeze or crash when exiting a game. | @Razor221 #2572
v2126.1.1
  • Corrections critiques de stabilité :

    • Suppression d’un crash systématique à l’ouverture sur systèmes avec une support Vulkan défaillant (ex. : configurations matérielles ou pilotes incompatibles).
    • Correction d’un plantage du rendu Vulkan lors du traitement de textures d’ombres spécifiques, affectant Monster Hunter 4 Ultimate (menu équipement).
  • Réglages par défaut ajustés :

    • Désactivation de l’option "Skip Presenting Duplicate Frames" (par défaut), après détection de régressions mineures par rapport à la version précédente.

(Aucune modification spécifique à macOS ou Apple Silicon dans cette version.)

Changelog complet
This an unscheduled fix release which addresses a few notable issues discovered post-launch in the 2126.1 update. All users are encouraged to update as soon as is convenient. --- # Azahar 2126.1.1 Changelog # All - Fixed an issue where Azahar could instantly crash when opened on certain systems with poor Vulkan support. | @Wunkolo #2528 - The "Skip Presenting Duplicate Frames" setting has now been disabled by default due to minor observed regressions compared to the old behaviour. | @PabloMK7 #2530, @OpenSauce04 #2536 - Fixed an issue which could cause Azahar's Vulkan renderer to crash when handling certain shadow textures. | @Wunkolo #2533 - Fixes a crash in Monster Hunter 4 Ultimate after opening the equipment menu. # Windows - The About menu and Azahar's log file now indicate which build variant is currently being used (MXE, MSVC or MSYS2). | @OpenSauce04 #2538
v2126.1
  • Améliorations majeures de stabilité :

    • Suppression de risques de plantages dans de nombreux scénarios identifiés (ex. : gestion des save states, textures Vulkan, multiplayer).
  • Corrections critiques pour macOS (Apple Silicon) et builds .dmg : (Aucune mention spécifique à macOS ou Apple Silicon dans ce changelog.)

  • Nouveautés techniques :

    • Limite des save states à la version de l’émulateur qui les a créés (message d’erreur explicite au lieu de crash).
    • Augmentation du facteur d’upscaling interne max à 18x (7200×4320) pour les écrans 8K.
    • Correction des problèmes de geometry shader (résolution de bugs dans les SEGA 3D Classics sans patches manuels).
    • Optimisations GPU (gain de 0.5–1ms par frame) et fixes audio (suppression de crackles dans l’interface Home Menu et jeux comme Inazuma Eleven 3).
  • Corrections ciblées :

    • Crashes Vulkan dans Monster Hunter 4 Ultimate (textures corrompues) et Teenage Mutant Ninja Turtles.
    • Lag dans Super Smash Bros 4 (écran de sélection) et Mini Mario & Friends (diagonales).
    • Freeze du navigateur 3DS et régression du menu "Amis" 3DS.
    • Gestion des cubemap et des denormals flottants (problèmes de rendu).
Changelog complet
This minor release contains many improvements and fixes which didn't make it into the base 2126.0 release. Of particular focus in this release are stability improvements, eliminating potential crashes in many identified scenarios. All users are encouraged to update as soon as is convenient. --- # Azahar 2126.1 Changelog # All - Save states are now locked to the version of Azahar that they were created with. | @PabloMK7 #2394 - Attempting to load a save state from a different Azahar version will now display an error message explaining this restriction, and will also display the version of Azahar that the save state was originally created with, recommending temporarily downgrading to retrieve progress using the in-game save functionality if necessary. - This does not limit save state usage compared to previous behaviour. Before this change, loading a save state from a previous version of Azahar would just crash the emulator. This change now gracefully shows a message instead. - Fixed an issue where it was possible for texture surfaces to be deleted while in use, especially at larger internal resolution settings. | @Wunkolo #2407 - This change fixes Vulkan related crashes in many different games and situations. Most notably, when starting missions in Monster Hunter 4 Ultimate. - The highest available internal resolution scaling setting has been increased from 10x (4000x2400) to 18x (7200x4320), allowing 8K displays to take full advantage of upscaling functionality. | @72374 #1906 - Implemented a fix for a crash in Teenage Mutant Ninja Turtles: Danger of the Ooze when using the Vulkan renderer due to inaccurate handling of the rasterizer cull mode being set to an unusual value. | @PabloMK7 #2396 - Fixed an issue which caused excessive lag in the character select screen for Super Smash Bros 4. | @PabloMK7 #2412 - Fixed an issue which caused excessive lag in Mini Mario & Friends: Amiibo Challenge when walking on diagonal surfaces. | @PabloMK7 #2412 - Fixed a regression which caused the 3DS friends menu to crash when opened. | @PabloMK7 #2412 - Fixed a crash which could sometimes occur during multiplayer sessions due to thread-unsafe logic. | @PabloMK7 #2405 - Implemented optimizations to GPU command list processing which save 0.5-1ms of processing time per frame on average. | @PabloMK7 #2318 - Implement geometry shader output register banking, which fixes a lot of SEGA 3D Classics games without the need of per-game patches. | @PabloMK7 #2338 - The mentioned games still present other rendering issues that need to be fixed in future versions of the emulator. - Fix floating point denormal accuracy, which fixes various rendering issues in several games. | @Wunkolo #2350 - Fixed an issue where linear filtering was forcefully enabled with certain drivers, primarily on Android w/ Adreno. | @PabloMK7 #2445 - Fixed an issue where the 3DS Internet Browser would freeze due to incorrect core rescheduling behaviour. | @PabloMK7 #2370 - Implemented an improvement to emulated audio handling which fixes crackling sounds when an audio source's volume is changed. @Grayforz2468 #2409 - Most notable example is the Home Menu no longer having crackling music. - Fixed an issue which caused HLE audio emulation to produce crackling in games that update looping PCM16 buffers while they are being played. | @Angelico2102 #2454 - This is known to address audio issues in "Inazuma Eleven 3". - Fixed an issue in the Vulkan renderer related to the handling of disabled cubemap texture units. | @Wunkolo #2406 - This brings over a fix which was previously applied to the OpenGL renderer in a previous update. - Fixed an invalid memory access issue related to uds beacons. May fix undiscovered issues in certain multiplayer games. | @PabloMK7 #2403 - Implemented checks to ensure that Vulkan layers the system doesn't support are not enabled, avoiding crashes on certain setups. | @Wunkolo #2511 - Fixed a crash which could happen during gameplay under certain circumstances while using custom textures. | @demetriospantaleao-del #2481 # Windows (MXE) - Fixed crash which could occur when trying to launch any app with the Vulkan renderer while using the MXE build. | @OpenSauce04 #2392 - Fixed an issue where frame pacing could be inconsistent when using the MXE build. | @OpenSauce04 #2392 # Desktop - The minimum motion control sensitivity value has been reduced from 0.01 to 0.001. | @ParadiseOfMagic #2383 # Linux - The Wayland and non-Wayland AppImage have now been once again merged into a single binary which includes Wayland support. This is due to the original crash issue which caused the split now being fixed. | @OpenSauce04 #2458 - Implemented a measure to help avoid having a missing application icon with certain desktop environment setups. | @Kyuyrii #1727 # Android - Upgraded target Android SDK from Android 15 (35) to Android 17 (37). | @OpenSauce04 #2416 - Fixed various edge-case crashes related to surface handling which could occur at game boot, during screen rotation, during app suspension, or during save state loading. | @PabloMK7 #2425 - Fixed an issue where debug builds of Azahar on Android would instantly crash due to a logic error relating to configuration validation. | @PabloMK7 #2398 - Fixed an issue where, if a 3DS application closed itself or encountered a fatal error and the user selected "Abort", the emulator would crash instead of returning to the application menu. | @PabloMK7 #2399 - Fixed an issue which would cause Azahar to crash if a save state was loaded after being launched from a 3rd-party frontend. | @PabloMK7 #2452 - Fixed an issue where Azahar would crash if it had not yet performed initial setup and a 3rd-party launcher attempted to start it. | @PabloMK7 #2452 - Invalid ROMs are now displayed with an "Invalid ROM" card in the game list instead of being blank. | @OpenSauce04 #2509 - Fixed various issues/ inaccuracies related to string translation tagging. | @OpenSauce04 - UI strings which indicate which region a game is for/from (e.g. "Europe, Australia") are now translatable in the frontend for non-English languages. | @OpenSauce04 #2497 - As with all translations, this relies on translations being provided for each language by the community, and may not be translated immediately. - If you are proficient in a non-English language we support and would like to contribute, you can join our Transifex page and contribute translations here: https://app.transifex.com/azahar/azahar/dashboard/ # macOS - Enabled Liquid Glass interface elements on macOS 26. | @OpenSauce04 #2429 - Fixed an issue when using macOS 27 where connecting to local network devices such as a real 3DS would always fail (e.g. Artic Base, system files setup). | @OpenSauce04 #2428 # libretro - "Stereoscopic 3D Mode" and "Stereoscopic 3D Depth" settings are now available for the libretro core. | @XenuIsWatching #2339 - Updated NDK version used to build the Android libretro core to 29.x # Technical - The MXE build is now compiled using an LLVM+Clang based build environment, replacing the previous GCC-based stack. | @OpenSauce04 #2392 - Huge thanks to @kleisauke, who for about a year and a half has been thanklessly maintaining an unofficial LLVM MXE plugin in a GitHub repository with only a single star. Without their work, making this happen would have taken much longer than it did. - Added copyright years to all source code license headers. | @PabloMK7 #2415 - Implemented a workaround for a current compiler bug in MSVC. | @PabloMK7 #2410 - Added a new CMake option `CITRA_ADDRESS_SANITIZE`. | @PabloMK7 #2402 # FreeBSD - When building on FreeBSD, system libusb is now always used due to being bundled with the OS. | @sonphantrung #2281

Captures d'écran

Les réglages de Lime3DS