EKA2L1

Émulateur vauto build

Émulateur expérimental de Symbian OS/N-Gage, un ancien système destiné aux mobiles avant l'arrivé d'Android, iOS et consorts.

Dernière mise à jour :

Plateformes

Téléphone mobile / Autres

Architecture

Mac OS X - macOS Mac OS X - macOS Intel x86 Intel x86 64 bits 64 bits

Téléchargement et liens

Historique des versions

vcontinous

Aucun détail pour cette version.

v0.0.8.1
Improve macOS support. It should work now, and distributed as .dmg
Optimize bitmap decompression, fix slow loading speed in Puyo Pop (N-Gage)
A minor version bumped up with addition of filter shader added.
Add screen framebuffer readback, fix MI Snooker (s60v1)
Reduce high latency in audio, fix sound delay in Creatures of the Deep (N-Gage 2.0)
Emulate latency on EKA1 and wait for a while before draining audio to host, fix The Elder Scrolls: Shadowkey sound sutter
Add custom pen style support (dot, dash, etc...). Fix drawing of Sudoku game
Delay initialization of audio stream a bit for application to initialize, fix Magic Broom launch
Changelog complet
A minor version bumped up with addition of filter shader added. * Add support for loading in-ROM MBM files (florin9doi), needed for displaying s60v2 icons on some phones * Add screen framebuffer readback, fix MI Snooker (s60v1) * Reduce high latency in audio, fix sound delay in Creatures of the Deep (N-Gage 2.0) * Emulate latency on EKA1 and wait for a while before draining audio to host, fix The Elder Scrolls: Shadowkey sound sutter * Optimize bitmap decompression, fix slow loading speed in Puyo Pop (N-Gage) * Add custom pen style support (dot, dash, etc...). Fix drawing of Sudoku game * Delay initialization of audio stream a bit for application to initialize, fix Magic Broom launch * Make firmware install accept Unicode path * Add experimental support for S60v3 FP1 devices. Currently initially support Nokia N81 * Add MIDI support. Currently there are two supported backends: miniBAE and TinySoundFont, with miniBAE being more recommended for retro purposes. * Add relaxed instruction encoding to Dynarmic (these instructions are generated by a JIT to render SVG), fix launching of some apps like LibreOffice. * Add stub for camera API. Allow Dirk Dagger and Dirk Dagger: The Nuclear Zeppelin to launch * Add postingsurface API. Allow The Big Bounce in Paradise to boot (note: some Android phone users may still got stuck at Nokia screen, please send us the phone model and the OS version to Discord support) * Implement missing audio instructions, allowing Brick Breaker Deluxe (N-Gage 2.0) to play * Add GLES1 acceleration. The following engines/games are supported: Fishlab games (Galaxy on Fire, Rally Master Pro), Gameloft games (Let's Golf, CSI Miami) and Airplay SDKs games (Need for Speed: Undercover, Bejeweled 2, The Sims 3, ...) + The following extensions are supported in EKA2L1 GLES layer: GL_IMG_texture_compression_pvrtc, OES_compressed_ETC1_RGB8_texture, GL_OES_compressed_paletted_texture * Add upscaling for accelerated GDI UI and for application that make use of GLES1 * Add video playback support. Visible result can be seen in games like Let's Golf 2, CSI Miami, Asphalt 4 (N-Gage 2.0), and N-Gage 2.0 launcher (1.40.1551) * Add support for installing old SIS that contains conditional statements * Fix Symbian^3 stub installation * Smooth out N-Gage launcher's UI. Fix banner not completely displayed, and text spacing messed up * Allow games/apps/files DRM licenses to be installed through C:\Private\101f51f2\import. Extension of accepted files is ```*.dr``` * Fix ReadFileSection on EKA1, allowing Space Impact Evolution X to boot * Add shader filter per application, launch an application and go to File/Preferences to modify * Improve macOS support. It should work now, and distributed as .dmg * Linux binaries are distributed using AppImage now * Easter egg title can be disabled for consistency with recording applications. Removal may be planned or there will a plan to replace those titles * Make use of Dolphin's GLX context work to allow graphics thread working on a separate thread * WMF is made optional for audio decoding on Windows, with the default being FFMPEG if WMF is not available * App list now automatically updates after you install a SIS * Command line argument now only need one dash * Fix FPS slider allowing sliding down to 0 * Add SDL2 controller and vibration support, replacing GLFW. Keybinds are compatible
v0.0.4
Improve more compabilities with S60v1 and S60v3 apps. Fix IMEI not being recognised on some S60v1 games.
Fix Unicode fonts being unable to render on non-English phones
Changelog complet
- Remove raw dump, rename RPKG installation method to device dump, add firmware installation method - Add fundamental support for S60v2 - Add experimental support of S60v5 for 32-bit Android devices - Fix Unicode fonts being unable to render on non-English phones - Add small notes on recommended devices to install (for Android) - Add ability to rename devices (for Android) - Improve more compabilities with S60v1 and S60v3 apps. Fix IMEI not being recognised on some S60v1 games. Notable fixes: - Spider Man: Toxic City, Star Warriors, Robo, Acrade Park, Legacy registerations

Captures d'écran

Screenshot d'EKA2L1 (Symbian OS)