DREAMM
Interpréteur qui ne se focalise que sur les jeux LucasArt, mais qui n'utilise pas le principe de ScummVM de ré-écriture du moteur de jeu, mais de gérer les jeux, principalement ceux édités sur Windows, via une émulation x86 (non basé sur DOSBox).
Liste des jeux gérés : https://aarongiles.com/dreamm/docs/v30/#intro-games
Dernière mise à jour :
Plateformes
Architecture
Mac OS X - macOS
Apple Silicon
64 bits
SDL Library
Téléchargement et liens
Historique des versions
3.0.1
- Much improved Steam and GOG game compatibility
- Fixed crash/performance instability in 3D renderer on some systems
- Fixed crash if exiting while a menu was active in Windows games
- Fixed crash upgrading some games from the command line
- Added stricter checks in a couple of spots where other crashes have been reported
- Improved responsiveness of cancel when verifying
What’s New in 3.0?
DREAMM 3.0 is a major release, with a ton of upgrades and improvements under the hood that would be ridiculous to try and enumerate. Instead, here’s a super high-level list of user-facing emulation improvements:
- Support for all remaining LucasArts/LucasFilm DOS games
- Better 16-bit Windows support for installers and screensavers
- Expansion packs and upgraders now supported for most games that had them
- Video output now done with OpenGL, including new support for CRT simulation
- Most DOS games now run in a fixed execution mode for more consistent behavior
- Many new functions implemented in the system BIOS, video BIOS, DOS, and Windows
Plus some improvements to the frontend interface:
- Improved look & feel, with higher resolution graphics and some light animations
- Game selection is now scrollable and supports type-to-find
- Multi-disk game installation now directly supported
- Improved per-game configuration interface
- Advanced configuration options for CPU speed and joystick remapping