Doomsday Engine
Portage largement amélioré des moteurs de Doom, Heretic ou encore Hexen moyennant les fichiers WAD originaux.
On en parle dans notre dossier sur les interpréteurs.
Dernière mise à jour :
Plateformes
Architecture
Mac OS X - macOS
Apple Silicon
64 bits
SDL Library
Téléchargement et liens
- Télécharger Doomsday Engine
- Site officiel
- Code source
-
brew install --cask doomsday-engine
Historique des versions
v2.3.0
This version improves support for vanilla DOOM render hacks and adds more script bindings to manipulate things in the map.
[Complete release notes for 2.3](https://manual.dengine.net/version/2.3)
[Complete release notes for 2.3](https://manual.dengine.net/version/2.3)
Changelog complet
This version improves support for vanilla DOOM render hacks and adds more script bindings to manipulate things in the map.
* **DOOM render hacks.** _TNT: Evilution_ and _The Plutonia Experiment_ use several render/map hacks to take advantage of quirks in the original DOOM renderer. Many of these effects are now supported (or fixed) in Doomsday. Examples: TNT MAP02 deep water, TNT MAP02 windows overlooking the deep water, TNT MAP09 transparent window, TNT MAP31 Arachnotrons inside pillars.
* **Scripting.** Several new Doomsday Script bindings were added, allowing access to game, player, and thing properties. In addition to spawning things, one can now list things by type, check their state and flags, and perform state changes on them. Things can also have an “On death” script that gets run when the thing dies. Bitwise operators are now available in scripts.
* **Modding.** Sprite renaming is supported via DeHackEd. In Heretic, ambient sound sequences can be redefined and new ones can be added via the Audio module. Changing the sequences is also possible during gameplay. The earthquake effect from Hexen is now also available in Heretic. It can be controlled via scripts.
* **Renderer.** Player HUD weapon models may specify a custom FOV value for rendering so that model authors have more control over the appearance, for instance to replicate a 2D sprite appearance more faithfully.
[Complete release notes for 2.3](https://manual.dengine.net/version/2.3)
v2.2.2
Aucun détail pour cette version.
vrelease-1.12.0
In 1.12 we are continuing to build on the big changes introduced in 1.11: new UI framework and internal map data improvements.
Improved support for id Tech 1 map hacks.
The old Control Panel has been removed with new functionality being added to the task bar.
New UI for the automatic updater.
Full release notes: http://dengine.net/dew/index.php?title=Version_1.12
Improved support for id Tech 1 map hacks.
The old Control Panel has been removed with new functionality being added to the task bar.
New UI for the automatic updater.
Full release notes: http://dengine.net/dew/index.php?title=Version_1.12
Changelog complet
In 1.12 we are continuing to build on the big changes introduced in 1.11: new UI framework and internal map data improvements.
- Improved support for id Tech 1 map hacks.
- The old Control Panel has been removed with new functionality being added to the task bar.
- New UI for the automatic updater.
- Profiles for configuring renderer appearance.
- In-game editor for renderer appearance settings.
Full release notes: http://dengine.net/dew/index.php?title=Version_1.12
vbuild932
Full release notes: http://dengine.net/dew/index.php?title=Version_1.11
Changelog complet
The last couple of years have been mostly about revitalizing the internal parts of Doomsday. While this work is still ongoing, we have now reached a point where we are able to make changes also in the user-facing parts. The highlight of this release is the introduction of a completely new, OpenGL 2 based UI framework that is used for replacing the old in-game console and for providing an easier way to select a game to play in ring zero.
Full release notes: http://dengine.net/dew/index.php?title=Version_1.11
Captures d'écran