DeSmuME

Émulateur v0.9.13

Émulateur de Nintendo DS (également utilisé comme cœur pour OpenEmu).

Si vous souhaitez compiler votre propre version, nous vous montrons comment faire mais nous expliquons aussi brièvement son utilisation dans notre guide. La dernière build connue pour OSX compatible PPC est la version 0.9.4.

Dernière mise à jour :

Plateformes

Nintendo DS

Architecture

Mac OS X - macOS Mac OS X - macOS Intel x86 Intel x86 Apple Silicon Apple Silicon 64 bits 64 bits

Téléchargement et liens

Historique des versions

vrelease_0_9_13
In this version we have added support for high-resolution 3D rendering. Try the new "GPU Scaling Factor" feature to
radical enhancements and while the Windows frontend sees some new incremental enhancements.
Changelog complet
In this version we have added support for high-resolution 3D rendering. Try the new "GPU Scaling Factor" feature to increase the 3D resolution beyond the native resolution of 256x192 pixels. Also, the Cocoa frontend sees continued radical enhancements and while the Windows frontend sees some new incremental enhancements.
vrelease_0_9_9a
To embed a sample into the movie, go to _Config_ - _Microphone Settings_, check _Use Microphone Sample_, select a wav file, and then start recording a new movie.
Release 0.9.9a is a maintenance and hacks release of a very old branch. For the actual "latest release" go to http://desmume.org/download/
This release adds the ability to embed microphone sample files into movies.
Changelog complet
Release 0.9.9a is a maintenance and hacks release of a very old branch. For the actual "latest release" go to http://desmume.org/download/ This release adds the ability to embed microphone sample files into movies. Movie format has changed, although the emulation core is the same, so movie sync is not affected. - To embed a sample into the movie, go to _Config_ - _Microphone Settings_, check _Use Microphone Sample_, select a wav file, and then start recording a new movie. - To embed a series of samples, use the same base name for all of them, and to each of them add incrementing index starting with 0 and separated with an underscore, up to 255 sample files total. Example: `sample_0.wav` ... `sample_254.wav`. Alternatively, just name the files after digital indexes. Example: `0.wav` ... `254.wav`. Then select the 0th file in the series in the _Microphone Settings_, and all the other files will be loaded automatically. - To select the needed sample, use the hotkeys for _Mic Next Sample_ and _Mic Prev Sample_. Index of the currently selected sample is recorded at the corresponding movie frames.

Captures d'écran

New Super Mario Bros. dans DeSmuME